summaryrefslogtreecommitdiffstats
path: root/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h')
-rw-r--r--keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h
new file mode 100644
index 0000000000..8d3c505c33
--- /dev/null
+++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h
@@ -0,0 +1,89 @@
+// Copyright 2022 Jose Pablo Ramirez (@jpe230)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+#include "quantum.h"
+
+/**
+ * Features:
+ * You can turn on and off features in this section
+ */
+#define ENABLE_MOON // Uses 182 bytes
+#define ENABLE_WAVE // Uses 844 bytes
+#define ENABLE_SHOOTING_STARS // Uses 872 bytes
+#define ENABLE_ISLAND
+#define ENABLE_STARS // Uses 606 bytes
+
+/**
+ * Global Settings
+ */
+#define STARRY_NIGHT_ANIM_FRAME_DURATION 30 // how long each frame lasts in ms
+#define NUMBER_OF_FRAMES 20 // Self explanatory. Probably shouldn't touch this, not sure how stuff will work if it's changed. If changed should be multiple of 1, 2, 3, 4, and 5
+#define WIDTH OLED_DISPLAY_HEIGHT // for vertical displays
+#define HEIGHT OLED_DISPLAY_WIDTH // for vertical displays
+
+/**
+ * Moon Parameters
+ */
+#define MOON_LINE 4 // the line you want the moon to appear at
+#define MOON_COLUMN 4 // the column you want the moon to appear at
+//#define STATIC_MOON // uncomment this to make the moon a static image, no animation
+#ifndef STATIC_MOON
+# define ANIMATE_MOON_EVERY_N_FRAMES 100 // animate the moon every n frames
+#endif
+
+/**
+ * Wave Parameters
+ */
+#define OCEAN_LINE 14 // Line you want to render the ocean starting at (best at oled_max_lines() - 2)
+#define WAVE_CALM 20 // render calm ocean under this WPM and ripple ocean at this WPM
+#define WAVE_HEAVY_STORM 40 // render medium ocean at this WPM
+#define WAVE_HURRICANE 60 // render heavy waves above this WPM
+// What number of frames you want to animate the ocean at.
+// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc
+// Don't set equal to 0.
+#define OCEAN_ANIMATION_SPEED 1
+
+/**
+ * Shooting Star Parameters
+ */
+#define SHOOTING_STAR_DELAY 12 // delay modulus for time between shooting stars. Decides number of frames to delay, e.g. 12 means 0-11 frames of delay between each shooting star
+#define SHOOTING_STAR_FRAMES 16 // how many 2 pixel frames per shooting star. Increment this for longer shooting stars
+#define MAX_NUMBER_OF_SHOOTING_STARS 12 // maximum number of shooting stars that can be on screen at the same time
+#define SHOOTING_STAR_WPM_INCREMENT 10 // every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS, e.g. an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc.
+// What number of frames you want to animate the shooting stars at.
+// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc
+// Don't set equal to 0.
+#define SHOOTING_STAR_ANIMATION_SPEED 30
+
+/**
+ * Star Parameters
+ */
+#define STARS_PER_LINE 4 // number of stars per line (for a display that is 128x32, this would be 4 stars spread out evenly over the 32byte width, one every 8 bytes)
+#define NUMBER_OF_STAR_LINES 16 // number of lines to fill up with stars (for a display that is 128x32, 16 bytes are filled with the ocean animation, so that leaves 112 pixels left over. The number of lines depends on your OLED_FONT_HEIGHT)
+#define TWINKLE_PROBABILITY 25 // probability that any star twinkles on a given frame
+// What number of frames you want to animate the stars at.
+// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 20, would animate on every frame, 10, every other frame, etc
+// Don't set equal to 0.
+#define STAR_ANIMATION_SPEED 1
+
+/**
+ * Island Parameters
+ */
+#define ISLAND_LINE 12 // line that the island starts at. Island is 2 lines tall
+#define ISLAND_COLUMN 0 // column that the island starts at
+#define ISLAND_CALM 20 // WPM at which the palm tree calmly moves
+#define ISLAND_HEAVY_STORM 40 // WPM at which the heavy storm occurs
+#define ISLAND_HURRICANE 60 // WPM at which THE HURRICANE STARTS
+
+/*
+ * DON'T TOUCH
+ */
+
+extern bool is_calm;
+
+// timers
+extern uint32_t starry_night_anim_timer;
+extern uint32_t starry_night_anim_sleep;
+
+void render_stars(void);