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diff --git a/keyboards/crkbd/keymaps/davidrambo/config.h b/keyboards/crkbd/keymaps/davidrambo/config.h
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+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+//#define USE_MATRIX_I2C
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#define RGBLIGHT_SPLIT
+
+//#define SSD1306OLED
+
+#define TAPPING_TERM 200
+#define PERMISSIVE_HOLD
+
+#ifdef RGB_MATRIX_ENABLE
+ #define RGB_MATRIX_STARTUP_HUE 231
+ #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ #define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
+ // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+ // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+ // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+ // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+ #define RGB_MATRIX_HUE_STEP 8
+ #define RGB_MATRIX_SAT_STEP 8
+ #define RGB_MATRIX_VAL_STEP 8
+ #define RGB_MATRIX_SPD_STEP 10
+
+ /* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+ #define DISABLE_RGB_MATRIX_ALPHAS_MODS
+ #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define DISABLE_RGB_MATRIX_BREATHING
+ #define DISABLE_RGB_MATRIX_CYCLE_ALL
+ #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+ #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define DISABLE_RGB_MATRIX_DUAL_BEACON
+ #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+ #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define DISABLE_RGB_MATRIX_RAINDROPS
+ #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ // # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+ #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define DISABLE_RGB_MATRIX_SPLASH
+ #define DISABLE_RGB_MATRIX_MULTISPLASH
+ #define DISABLE_RGB_MATRIX_SOLID_SPLASH
+ #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif