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diff --git a/keyboards/cannonkeys/cloudline/config.h b/keyboards/cannonkeys/cloudline/config.h
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+// Copyright 2022 Andrew Kannan (@awkannan)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xCA04
+#define PRODUCT_ID 0x000A
+#define DEVICE_VER 0x0001
+#define MANUFACTURER CannonKeys
+#define PRODUCT Cloudline
+
+#define MATRIX_ROWS 6
+#define MATRIX_COLS 18
+
+#define MATRIX_COL_PINS { B1, B2, B10, B11, B12, B14, A8, A9, A10, A3, B0, A2, A1, A7, A0, B4, B6, B7 }
+#define MATRIX_ROW_PINS { A15, B3, B5, A4, A5, F1 }
+#define DIODE_DIRECTION COL2ROW
+
+#define BACKLIGHT_PIN A6
+#define BACKLIGHT_PWM_DRIVER PWMD3
+#define BACKLIGHT_PWM_CHANNEL 1
+#define BACKLIGHT_PAL_MODE 1
+#define BACKLIGHT_LEVELS 6
+#define BACKLIGHT_BREATHING
+#define BREATHING_PERIOD 6
+
+#define LED_CAPS_LOCK_PIN B9
+#define LED_SCROLL_LOCK_PIN F0
+#define LED_PIN_ON_STATE 0
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+#define RGB_DI_PIN B15
+#define RGBLED_NUM 20
+#define WS2812_SPI SPID2
+#define WS2812_SPI_MOSI_PAL_MODE 0
+#define WS2812_SPI_SCK_PAL_MODE 0
+#define WS2812_SPI_SCK_PIN B13
+
+
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT