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+/*
+Copyright 2020 markva
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x4B50 // "KP"
+#define PRODUCT_ID 0xEF8C
+#define DEVICE_VER 0x0001
+#define MANUFACTURER KPRepublic
+#define PRODUCT bm60hsrgb-iso
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 14
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+
+// 0 1 2 3 4 5 6 7 8 9 A B C D
+#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
+#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
+
+#define DIODE_DIRECTION COL2ROW
+
+#define RGB_DI_PIN E2
+#define DRIVER_LED_TOTAL 70
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 70
+ #define RGB_MATRIX_KEYPRESSES
+ // #define RGBLIGHT_HUE_STEP 8
+ // #define RGBLIGHT_SAT_STEP 8
+ // #define RGBLIGHT_VAL_STEP 8
+ // #define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level */
+ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+ /*== all animations enable ==*/
+ // #define RGBLIGHT_ANIMATIONS
+ // /*== or choose animations ==*/
+ // #define RGBLIGHT_EFFECT_BREATHING
+ // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ // #define RGBLIGHT_EFFECT_SNAKE
+ // #define RGBLIGHT_EFFECT_KNIGHT
+ // #define RGBLIGHT_EFFECT_CHRISTMAS
+ // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ // #define RGBLIGHT_EFFECT_RGB_TEST
+ // #define RGBLIGHT_EFFECT_ALTERNATING
+#endif