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+/* Copyright 2020 Swiftrax and Basekeys.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x04D8
+#define PRODUCT_ID 0xEAF3
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Swiftrax
+#define PRODUCT Trifecta
+
+/* key matrix size */
+#define MATRIX_ROWS 10
+#define MATRIX_COLS 8
+
+/* key matrix pins */
+
+#define MATRIX_ROW_PINS { B0, B7, F7, B1, B6, C6, C7, B5, F6, D2 }
+#define MATRIX_COL_PINS { F0, F1, F4, F5, D1, B2, D0, B3 }
+
+
+#define ENCODERS_PAD_A { D4, D6, D7 }
+#define ENCODERS_PAD_B { B4, D3, D5 }
+
+/* COL2ROW, ROW2COL*/
+#define DIODE_DIRECTION COL2ROW
+
+
+#define RGB_DI_PIN E6
+#define DRIVER_LED_TOTAL 80
+
+/* RGB LED */
+#ifdef RGBLIGHT_ENABLE
+#define RGB_DI_PIN E6
+#define RGBLED_NUM 80 // Number of LEDs. backlight x69
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+#define RGBLIGHT_ANIMATIONS
+#endif
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* Limits the brightness of the LEDS range of 255-0 (255 is default)*/
+#define RGBLIGHT_LIMIT_VAL 128
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* EEPROM for via */
+#define DYNAMIC_KEYMAP_LAYER_COUNT 3
+
+/* bootmagic row col assignment */
+#define BOOTMAGIC_LITE_ROW 1
+#define BOOTMAGIC_LITE_COLUMN 0
+
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+//# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+
+/* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
+// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// # define DISABLE_RGB_MATRIX_BREATHING
+// # define DISABLE_RGB_MATRIX_CYCLE_ALL
+// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// # define DISABLE_RGB_MATRIX_DUAL_BEACON
+// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// # define DISABLE_RGB_MATRIX_RAINDROPS
+// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// # define DISABLE_RGB_MATRIX_SPLASH
+// # define DISABLE_RGB_MATRIX_MULTISPLASH
+// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
+// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif