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diff --git a/keyboards/bananasplit/keymaps/rask/README.md b/keyboards/bananasplit/keymaps/rask/README.md deleted file mode 100644 index ec19d3935b..0000000000 --- a/keyboards/bananasplit/keymaps/rask/README.md +++ /dev/null @@ -1,53 +0,0 @@ -# rask's BananaSplit60 - -![BS60 layout](http://i.imgur.com/Q7so1py.png) - -## Notes - -### Layers - -Base layer is a regular HHKBish ANSI layer. Toggling the -alternate base layer (Fn3) makes it simpler to play games with -the left space being set to be an actual Space. - -Layer 1 (Fn1) contains usual 60% functionalities such as the -F-row, while Layer 2 (Fn2) contains media controls. - -The final layer (Fn4) is a special layer that acts as a lock -layer, meaning the keyboard is locked while the layer -is active. This firmware assumes a lock switch (read below). - -### Lock switches - -1.25u between the split space halves and the 1u key right -left of LeftArrow are to be operated with a lock switch. -If you don't have lock switches you should swap the `MO()` -calls with `TG()` calls to make the layer toggles work -with regular non/locking switches. - -## How to make and flash - -(These instructions are for Linux-based operating systems -with `dfu-programmer` available.) - -`cd` into the `bananasplit` keyboard's directory and run - - make rask - -which should result in a file called `bananasplit_rask.hex` appearing -in your QMK root directory. - -Now plug in your BananaSplit60 keyboard via USB. Verify -with `lsusb` that it appears. At least my PCB did not have -anything preflashed so you should see `atmega32u4` or similar -in the `lsusb` output. - -Now you can flash the firmware by - - $ sudo dfu-programmer atmega32u4 erase - $ cd /qmk_firmware/root/directory - $ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex - -_If_ you happen to have some other `atmega32u4` based device -I suggest you plug it out before flashing your BS60 just to -prevent accidentally flashing your old device. |