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-rw-r--r--keyboards/adpenrose/obi/obi.h26
1 files changed, 0 insertions, 26 deletions
diff --git a/keyboards/adpenrose/obi/obi.h b/keyboards/adpenrose/obi/obi.h
deleted file mode 100644
index 09bf9b29fc..0000000000
--- a/keyboards/adpenrose/obi/obi.h
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@@ -1,26 +0,0 @@
-// Copyright 2022 Arturo Avila (@ADPenrose)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "quantum.h"
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT_all( \
- K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
- K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1D, \
- K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2C, K2D, \
- K30, K31, K32, K33, K35, K36, K37, K3A, K3B, K3C, K3D \
-) { \
- { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
- { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, KC_NO, K1D }, \
- { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, KC_NO, K2C, K2D }, \
- { K30, K31, K32, K33, KC_NO, K35, K36, K37, KC_NO, KC_NO, K3A, K3B, K3C, K3D } \
-}