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diff --git a/keyboards/a_dux/keymaps/daliusd/readme.md b/keyboards/a_dux/keymaps/daliusd/readme.md index f6e0efd0e8..fde19ee630 100644 --- a/keyboards/a_dux/keymaps/daliusd/readme.md +++ b/keyboards/a_dux/keymaps/daliusd/readme.md @@ -1,21 +1,306 @@ # My 34 keys layout -This are my principles for layout: +This is my principles for layout: * I am using Callum style layout. Here you can read explanation by Callum himself and his reasoning for not using mod-tap: [here](../../../../users/callum/readme.md) * There should be only one way to type key. Key can be on - different layer but it must maintain its physical location. + different layer but it must maintain its physical location. I + broke this rule for Shift key only. * The less features are used the better. -* trilayer is cool. +* There is simple TMUX layer. -* There is 🐍 key for no reason. +* Common keys must be accessible using two keys if possible. -As well I have added one shot layers compatible with Callum's one -shot keys. +* It should be possible to work with left keyboard side and mouse + in right hand without lifting hands for some scenarios (that's + why I had to duplicate Shift key). -There is simple TMUX layer as well. +## Improvements over Callum + +* I have added one shot layers compatible with Callum's one shot + keys. + +* There is one issue with accidental uppercase characters fixed + that exists in original Callum layout's implementation. + +* Another annoying feature of Callum layer is one shot keys are + frozen until you cancel them. This is problem when you use one + hand for keyboard and another for mouse. E.g. you click Ctrl and + mouse to get some menu (on Mac OS X), and then you want to click + some item in that menu. You have to remember to cancel one shot in such + situation. I have added two settings two handle situations like + this: + + * `FLOW_ONESHOT_WAIT_TERM` - if hold one shot key longer than + `FLOW_ONESHOT_WAIT_TERM` ms then mod key / layer key is not + treated as one shot key (defaults to 500ms). + + * `FLOW_ONESHOT_TERM` - if you do not click another key in + `FLOW_ONESHOT_TERM` ms then one shot key / layer key is treated + as normal key. Therefore if you lift it after `FLOW_ONESHOT_TERM` + it will not be treated as one shot (defaults to 500ms). + + After adding those two settings I have found out that I don't + need one shot cancel key anymore so I have removed it. + +Since differences are significant I named this layout `flow`. + +## Using flow with your keyboard + +Copy `flow.c` and `flow.h` to keyboard folder. + +Add following line to `rules.mk`: + +```make +SRC += flow.c +``` + +Define following in `config.h` for modifiers and layers: + +```c +#define FLOW_COUNT 7 +#define FLOW_LAYERS_COUNT 3 +``` + +In your `keymap.c` add and configure like this: + +```c +#include "flow.h" + +... + +// flow_config should correspond to following format: +// * layer keycode +// * modifier keycode +const uint16_t flow_config[FLOW_COUNT][2] = { + {L_NAV, KC_LALT}, + {L_NAV, KC_LGUI}, + {L_NAV, KC_LCTL}, + {L_NAV, KC_LSFT}, + {L_SYM, KC_LCTL}, + {L_SYM, KC_LGUI}, + {L_SYM, KC_LALT}, +}; + + +// for layers configuration follow this format: +// * custom layer key +// * layer name +const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2] = { + {OS_TMUX, _TMUX}, + {OS_MISC, _MISC}, + {OS_FUNC, _FUNC}, +}; + +... + +// Add following to handle flow + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (!update_flow(keycode, record->event.pressed, record->event.key)) return false; + return true; +} + +void matrix_scan_user(void) { + flow_matrix_scan(); +} + +``` + +## Lithuanian letters + +There are at least two ways how to enter Lithuanian letters: to +use Unicode support from QMK or to switch OS language when +necessary. Unicode support has some problems: + +* it is OS specific (you need to change Unicode input mode based + on your OS and I sometimes switch between Mac OS X and Ubuntu). + This is minor issue but it is still issue. + +* There is bug in Mac OS X and I can't enter `Š` using unicode + input method. + +* Unicode Hex Input in Mac OS X is not perfect and there are some + minor issue while using it. + +On Linux Unicode support meanwhile works perfectly. + +This leaves us with other option to use OS language switching as +you most probably have done before. Still there is space for +improvement. E.g. I have added Lithuanian letters to trilayer and +trilayer activation toggles OS language (this works because I use +only two languages). Check `layer_state_set_user` implementation +for details. + +# Rejected ideas + +## Mods as combos + +Sometimes when I press `NAV (layer key) + S + Tab` to get `Command ++ Tab` I ended up with `S + Nav + Tab`. This happened because I +did that really fast and sometimes clicked S slightly earlier than +NAV layer key. Initially I have solved this problem using Combo +keys, but that's additional dependency and combo keys are not +ideal for Callum layer. You need to release both keys to trigger +Combo key release. Therefore I have written custom code that +allows pressing S some milliseconds earlier. This is controlled by +FLOW_TERM and defaults to 10. I do not recommend setting this to +higher than 30. + +This idea was rejected because it looks like 10ms did not made +that big difference. + +## Swapper + +Idea of swapper is to have key that registers Mode key (e.g. +Command while layer and some key is pressed) to simulate two key +combo, e.g. Command + Tab. Overall I found that 3 keys combo that +I have currently for swapping windows is equally good as 2 keys +swapper. Another problem with swapper is that it is OS specific. +Still if you want here is swapper implementation I have used: + +```c +bool active; + +void update_swapper( + uint16_t trigger, + uint16_t keycode, + bool pressed +) { + if (keycode == trigger) { + if (pressed) { + if (!active) { + active = true; + register_code(KC_LGUI); + } + register_code(KC_TAB); + } else { + unregister_code(KC_TAB); + } + } else if (active && keycode != KC_LSFT && keycode != KC_LEFT && keycode != KC_RIGHT) { + unregister_code(KC_LGUI); + active = false; + } +} +``` + +## Combos + +I have seen that some people use two letter horizontal combos for +some actions, e.g. XC for Command+C, CV for Command+V, JK for ESC +and etc. I found that this kind of kicks me out of the flow when +working as it requires different kind of action and I need to +pause to make that action. + +## Comma-space + +I have noticed that I put space after comma `,` usually. That +means I can use comma + letter for something else with backspace, +e.g. for Lithuanian letters. Performance wise that works OK, but +practically that does not feel really good. Trilayer with language +layer switch works better. + +Still if you are interested here is comma-space implementation: + +```c +void swap_layout(void) { + uint8_t saved_mods = get_mods(); + clear_mods(); + tap_code16(LCTL(KC_SPC)); + set_mods(saved_mods); +} + +void press_with_layout_swap(uint16_t keycode) { + tap_code16(KC_BSPC); + swap_layout(); + tap_code16(keycode); + swap_layout(); +} + +bool comma_pressed = false; + +bool update_commaspace( + uint16_t keycode, + bool pressed +) { + if (keycode == KC_COMM) { + if (!(get_mods() & MOD_MASK_SHIFT)) { + comma_pressed = true; + } + } else if (comma_pressed) { + if (keycode != KC_LSFT) { + comma_pressed = false; + } + + switch(keycode) { + case KC_Q: + if (pressed) { + press_with_layout_swap(KC_1); + return false; + } + break; + case KC_W: + if (pressed) { + press_with_layout_swap(KC_2); + return false; + } + break; + case KC_E: + if (pressed) { + press_with_layout_swap(KC_3); + return false; + } + break; + case KC_R: + if (pressed) { + press_with_layout_swap(KC_4); + return false; + } + break; + case KC_T: + if (pressed) { + press_with_layout_swap(KC_5); + return false; + } + break; + case KC_Y: + if (pressed) { + press_with_layout_swap(KC_6); + return false; + } + break; + case KC_U: + if (pressed) { + press_with_layout_swap(KC_7); + return false; + } + break; + case KC_I: + if (pressed) { + press_with_layout_swap(KC_8); + return false; + } + break; + case KC_O: + if (pressed) { + press_with_layout_swap(KC_EQL); + return false; + } + break; + } + } + + return true; +}; +``` + +## Using one shot layers on top layer keys (NAV and SYM) + +While this looked promising and fun it was really easy to get lost +in which layer you actually are. You can still use it as `flow` +supports this scenario, but I do not recommend it. |