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-rw-r--r--keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c145
1 files changed, 145 insertions, 0 deletions
diff --git a/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c b/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c
new file mode 100644
index 0000000000..950b6e86b9
--- /dev/null
+++ b/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c
@@ -0,0 +1,145 @@
+#include QMK_KEYBOARD_H
+
+extern rgblight_config_t rgblight_config;
+extern keymap_config_t keymap_config;
+
+#define _PS 0 // This is the Photoshop Layer
+#define _AI 1 // This is the Illustrator Layer
+#define _PR 2 // This is the Premier Layer
+#define _XD 3 // This is the Experience Design Layer
+
+enum custom_keycodes {
+ PS = SAFE_RANGE,
+ AI,
+ PR,
+ MACRO_0,
+};
+
+#define PS TO(0)
+#define AI TO(1)
+#define PR TO(2)
+#define XD TO(3)
+
+// Mix of Photoshop, Illustrator, Premiere, and Experience Design shortcuts.
+#define SAVE LCTL(KC_S)
+#define OPEN LCTL(KC_O)
+#define COPY LCTL(KC_C)
+#define PAST LCTL(KC_V)
+#define CUNDO LCTL(LALT(KC_Z))
+#define INVERT LCTL(LSFT(KC_I))
+#define NLAYER LSFT(LCTL(KC_N))
+#define UNDO LCTL(KC_Z)
+#define TRANS LCTL(KC_T)
+#define ALIGNL LCTL(LSFT(KC_L))
+#define ALIGNC LCTL(LSFT(KC_C))
+#define ALIGNR LCTL(LSFT(KC_R))
+#define BRINGF LCTL(KC_RBRC)
+#define BRINGB LCTL(KC_LBRC)
+
+// Illustrator layer shortcuts.
+#define SHAPE LSFT(KC_M)
+#define RULER LCTL(LALT(KC_R))
+
+// Premiere layer shortcuts.
+#define REDO LCTL(LSFT(KC_Z))
+#define EXPORT LCTL(KC_M)
+#define IMPORT LCTL(KC_I)
+#define PCOPY LCTL(KC_V)
+#define PPASTE LCTL(LSFT(KC_V))
+
+// Experience Design layer shortcuts. (can be used with others too.)
+#define NEW LCTL(KC_N)
+#define LOCK LCTL(KC_L)
+#define SYMB LCTL(KC_K)
+#define HIDE LCTL(KC_SCLN)
+#define REPEAT LCTL(KC_R)
+#define MASK LCTL(LSFT(KC_M))
+#define GROUP LCTL(KC_G)
+#define UNGRP LCTL(LSFT(KC_G))
+#define VIEW LCTL(KC_TAB)
+#define HORZ LSFT(KC_C)
+#define VERT LSFT(KC_M)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // Photoshop layer
+ [_PS] = LAYOUT_ortho_3x10(
+ SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
+ UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
+ KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI
+ ),
+
+ // Illustrator layer
+ [_AI] = LAYOUT_ortho_3x10(
+ _______, MACRO_0, RULER, _______, KC_G, _______, _______, KC_Q, KC_MINS, KC_PLUS,
+ _______, _______, _______, KC_E, _______, _______, _______, SHAPE, KC_O, OPEN,
+ _______, _______, _______, _______, _______, _______, _______, KC_M, KC_SLSH, PR
+ ),
+
+ // Premiere layer
+ [_PR] = LAYOUT_ortho_3x10(
+ _______, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
+ _______, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
+ _______, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, XD
+ ),
+
+ // Experience Design layer
+ [_XD] = LAYOUT_ortho_3x10(
+ _______, KC_E, KC_R, KC_T, KC_P, KC_A, KC_L, KC_V, KC_DEL, NEW,
+ _______, REDO, GROUP, UNGRP, VIEW, HORZ, VERT, KC_Z, KC_ENT, OPEN,
+ _______, KC_LCTL, COPY, PAST, SYMB, LOCK, MASK, HIDE, REPEAT, PS
+ ),
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+void matrix_init_user(void) {
+ rgblight_enable();
+}
+
+void matrix_scan_user(void) {
+ #ifdef RGBLIGHT_ENABLE
+
+ static uint8_t old_layer = 255;
+ uint8_t new_layer = biton32(layer_state);
+
+ // Color of the Icons.
+ if (old_layer != new_layer) {
+ switch (new_layer) {
+ case _PS:
+ // #31C5F0
+ rgblight_setrgb(49, 197, 240);
+ break;
+ case _AI:
+ // #FF8011
+ rgblight_setrgb(255, 128, 17);
+ break;
+ case _PR:
+ // #E788FF
+ rgblight_setrgb(231, 136, 255);
+ break;
+ case _XD:
+ // #FF2BC2
+ rgblight_setrgb(255, 43, 194);
+ break;
+ }
+ old_layer = new_layer;
+ }
+ #endif
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ switch(keycode) {
+ case MACRO_0:
+ // Save for Web Macro.
+ SEND_STRING(SS_LSFT(SS_LALT(SS_LCTRL("s"))));
+ return false;
+ }
+ }
+ return true;
+};