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-rw-r--r--keyboard/atreus/atreus.h29
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diff --git a/keyboard/atreus/atreus.h b/keyboard/atreus/atreus.h
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+#ifndef ATREUS_H
+#define ATREUS_H
+
+#include "matrix.h"
+#include "keymap_common.h"
+#include "backlight.h"
+#include <stddef.h>
+
+// This a shortcut to help you visually see your layout.
+// The following is an example using the Planck MIT layout
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
+ k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
+ { k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
+}
+
+void * matrix_init_user(void);
+void * matrix_scan_user(void);
+
+#endif