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-rw-r--r--docs/feature_rgb_matrix.md278
1 files changed, 153 insertions, 125 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 8d1efb12a2..ec12189545 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -10,39 +10,45 @@ If you want to use single color LED's you should use the [LED Matrix Subsystem](
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
- RGB_MATRIX_ENABLE = IS31FL3731
+```C
+RGB_MATRIX_ENABLE = IS31FL3731
+```
Configure the hardware via your `config.h`:
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 0b1110100 AD <-> GND
- // 0b1110111 AD <-> VCC
- // 0b1110101 AD <-> SCL
- // 0b1110110 AD <-> SDA
- #define DRIVER_ADDR_1 0b1110100
- #define DRIVER_ADDR_2 0b1110110
-
- #define DRIVER_COUNT 2
- #define DRIVER_1_LED_TOTAL 25
- #define DRIVER_2_LED_TOTAL 24
- #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
+```C
+// This is a 7-bit address, that gets left-shifted and bit 0
+// set to 0 for write, 1 for read (as per I2C protocol)
+// The address will vary depending on your wiring:
+// 0b1110100 AD <-> GND
+// 0b1110111 AD <-> VCC
+// 0b1110101 AD <-> SCL
+// 0b1110110 AD <-> SDA
+#define DRIVER_ADDR_1 0b1110100
+#define DRIVER_ADDR_2 0b1110110
+
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 25
+#define DRIVER_2_LED_TOTAL 24
+#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
+```
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
- const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
- /* Refer to IS31 manual for these locations
- * driver
- * | R location
- * | | G location
- * | | | B location
- * | | | | */
- {0, C1_3, C2_3, C3_3},
- ....
- }
+```C
+const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+/* Refer to IS31 manual for these locations
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ {0, C1_3, C2_3, C3_3},
+ ....
+}
+```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
@@ -50,60 +56,70 @@ Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet]
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
- RGB_MATRIX_ENABLE = IS31FL3733
+```C
+RGB_MATRIX_ENABLE = IS31FL3733
+```
Configure the hardware via your `config.h`:
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 00 <-> GND
- // 01 <-> SCL
- // 10 <-> SDA
- // 11 <-> VCC
- // ADDR1 represents A1:A0 of the 7-bit address.
- // ADDR2 represents A3:A2 of the 7-bit address.
- // The result is: 0b101(ADDR2)(ADDR1)
- #define DRIVER_ADDR_1 0b1010000
- #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
-
- #define DRIVER_COUNT 2
- #define DRIVER_1_LED_TOTAL 64
- #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+```C
+// This is a 7-bit address, that gets left-shifted and bit 0
+// set to 0 for write, 1 for read (as per I2C protocol)
+// The address will vary depending on your wiring:
+// 00 <-> GND
+// 01 <-> SCL
+// 10 <-> SDA
+// 11 <-> VCC
+// ADDR1 represents A1:A0 of the 7-bit address.
+// ADDR2 represents A3:A2 of the 7-bit address.
+// The result is: 0b101(ADDR2)(ADDR1)
+#define DRIVER_ADDR_1 0b1010000
+#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
+
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 64
+#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+```
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
- const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
- /* Refer to IS31 manual for these locations
- * driver
- * | R location
- * | | G location
- * | | | B location
- * | | | | */
- {0, B_1, A_1, C_1},
- ....
- }
+```C
+const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+/* Refer to IS31 manual for these locations
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ {0, B_1, A_1, C_1},
+ ....
+}
+```
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
From this point forward the configuration is the same for all the drivers.
- const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
- /* {row | col << 4}
- * | {x=0..224, y=0..64}
- * | | modifier
- * | | | */
- {{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
- {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
- ....
- }
+```C
+const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
+/* {row | col << 4}
+ * | {x=0..224, y=0..64}
+ * | | modifier
+ * | | | */
+ {{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
+ {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
+ ....
+}
+```
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
- x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
- y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
+```C
+x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
+y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
+```
Where all variables are decimels/floats.
@@ -113,48 +129,50 @@ Where all variables are decimels/floats.
All RGB keycodes are currently shared with the RGBLIGHT system:
- * `RGB_TOG` - toggle
- * `RGB_MOD` - cycle through modes
- * `RGB_HUI` - increase hue
- * `RGB_HUD` - decrease hue
- * `RGB_SAI` - increase saturation
- * `RGB_SAD` - decrease saturation
- * `RGB_VAI` - increase value
- * `RGB_VAD` - decrease value
- * `RGB_SPI` - increase speed effect (no EEPROM support)
- * `RGB_SPD` - decrease speed effect (no EEPROM support)
-
-
- * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
+* `RGB_TOG` - toggle
+* `RGB_MOD` - cycle through modes
+* `RGB_HUI` - increase hue
+* `RGB_HUD` - decrease hue
+* `RGB_SAI` - increase saturation
+* `RGB_SAD` - decrease saturation
+* `RGB_VAI` - increase value
+* `RGB_VAD` - decrease value
+* `RGB_SPI` - increase speed effect (no EEPROM support)
+* `RGB_SPD` - decrease speed effect (no EEPROM support)
+* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
-These are the effects that are currently available:
-
- enum rgb_matrix_effects {
- RGB_MATRIX_SOLID_COLOR = 1,
- RGB_MATRIX_ALPHAS_MODS,
- RGB_MATRIX_DUAL_BEACON,
- RGB_MATRIX_GRADIENT_UP_DOWN,
- RGB_MATRIX_RAINDROPS,
- RGB_MATRIX_CYCLE_ALL,
- RGB_MATRIX_CYCLE_LEFT_RIGHT,
- RGB_MATRIX_CYCLE_UP_DOWN,
- RGB_MATRIX_RAINBOW_BEACON,
- RGB_MATRIX_RAINBOW_PINWHEELS,
- RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
- RGB_MATRIX_JELLYBEAN_RAINDROPS,
- RGB_MATRIX_DIGITAL_RAIN,
- #ifdef RGB_MATRIX_KEYPRESSES
- RGB_MATRIX_SOLID_REACTIVE,
- RGB_MATRIX_REACTIVE_SIMPLE,
- RGB_MATRIX_SPLASH,
- RGB_MATRIX_MULTISPLASH,
- RGB_MATRIX_SOLID_SPLASH,
- RGB_MATRIX_SOLID_MULTISPLASH,
- #endif
- RGB_MATRIX_EFFECT_MAX
- };
+All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
+
+```C
+enum rgb_matrix_effects {
+ RGB_MATRIX_NONE = 0,
+ RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
+ RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
+ RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
+ RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
+ RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
+ RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
+ RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
+ RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
+ RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
+ RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
+ RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
+ RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
+ RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+ RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
+#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
+ RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
+ RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
+ RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
+ RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
+#endif
+ RGB_MATRIX_EFFECT_MAX
+};
+```
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
@@ -162,19 +180,20 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|---------------------------------------------------|--------------------------------------------|
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
-|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
-|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
-|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLEE`|
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
@@ -185,26 +204,33 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
Custom layer effects can be done by defining this in your `<keyboard>.c`:
- void rgb_matrix_indicators_kb(void) {
- rgb_matrix_set_color(index, red, green, blue);
- }
+```C
+void rgb_matrix_indicators_kb(void) {
+ rgb_matrix_set_color(index, red, green, blue);
+}
+```
A similar function works in the keymap as `rgb_matrix_indicators_user`.
## Additional `config.h` Options
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
- #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
- #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
- #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+```C
+#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+```
## EEPROM storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
- #define EECONFIG_RGB_MATRIX (uint32_t *)16
+```C
+#define EECONFIG_RGB_MATRIX (uint32_t *)16
+```
Where `16` is an unused index from `eeconfig.h`.
@@ -212,12 +238,14 @@ Where `16` is an unused index from `eeconfig.h`.
To use the suspend feature, add this to your `<keyboard>.c`:
- void suspend_power_down_kb(void)
- {
- rgb_matrix_set_suspend_state(true);
- }
-
- void suspend_wakeup_init_kb(void)
- {
- rgb_matrix_set_suspend_state(false);
- }
+```C
+void suspend_power_down_kb(void)
+{
+ rgb_matrix_set_suspend_state(true);
+}
+
+void suspend_wakeup_init_kb(void)
+{
+ rgb_matrix_set_suspend_state(false);
+}
+```