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-rw-r--r--docs/feature_encoders.md9
1 files changed, 6 insertions, 3 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index 4338c85e84..a56f093a39 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -53,15 +53,15 @@ If you are using different pinouts for the encoders on each half of a split keyb
The callback functions can be inserted into your `<keyboard>.c`:
```c
-void encoder_update_kb(uint8_t index, bool clockwise) {
- encoder_update_user(index, clockwise);
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+ return encoder_update_user(index, clockwise);
}
```
or `keymap.c`:
```c
-void encoder_update_user(uint8_t index, bool clockwise) {
+bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
@@ -75,9 +75,12 @@ void encoder_update_user(uint8_t index, bool clockwise) {
tap_code(KC_UP);
}
}
+ return true;
}
```
+!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up.
+
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.