diff options
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 772 |
1 files changed, 522 insertions, 250 deletions
@@ -2,267 +2,539 @@ ifndef VERBOSE .SILENT: endif -.DEFAULT_GOAL := all - -space := $(subst ,, ) -starting_makefile := $(subst $(space),_SPACE_,$(abspath $(firstword $(MAKEFILE_LIST)))) -mkfile_path := $(subst $(space),_SPACE_,$(abspath $(lastword $(MAKEFILE_LIST)))) -abs_tmk_root := $(patsubst %/,%,$(dir $(mkfile_path))) - -ifneq (,$(findstring /keyboards/,$(starting_makefile))) - possible_keyboard:=$(patsubst %/,%,$(dir $(patsubst $(abs_tmk_root)/keyboards/%,%,$(starting_makefile)))) - ifneq (,$(findstring /keymaps/,$(possible_keyboard))) - KEYMAP_DIR:=$(lastword $(subst /keymaps/, ,$(possible_keyboard))) - KEYBOARD_DIR:=$(firstword $(subst /keymaps/, ,$(possible_keyboard))) - ifneq (,$(findstring /,$(KEYBOARD_DIR))) - # SUBPROJECT_DIR:=$(lastword $(subst /, ,$(KEYBOARD_DIR))) - # KEYBOARD_DIR:=$(firstword $(subst /, ,$(KEYBOARD_DIR))) - tmk_root = ../../.. - else - tmk_root = ../../../.. - endif - else - KEYMAP_DIR:=default - KEYBOARD_DIR:=$(possible_keyboard) - ifneq (,$(findstring /,$(KEYBOARD_DIR))) - # SUBPROJECT_DIR:=$(lastword $(subst /, ,$(KEYBOARD_DIR))) - # KEYBOARD_DIR:=$(firstword $(subst /, ,$(KEYBOARD_DIR))) - tmk_root = ../../.. - else - tmk_root = ../.. - endif - endif -else - tmk_root = . -endif -# $(info $(KEYBOARD_DIR)) -# $(info $(KEYMAP_DIR)) -# $(info $(SUBPROJECT_DIR)) - -# Directory common source filess exist -TOP_DIR = $(tmk_root) -TMK_DIR = tmk_core -TMK_PATH = $(TOP_DIR)/$(TMK_DIR) -LIB_PATH = $(TOP_DIR)/lib - -QUANTUM_DIR = quantum -QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR) - - +# Never run this makefile in parallel, as it could screw things up +# It won't affect the submakes, so you still get the speedup from specifying -jx +.NOTPARALLEL: + +# Allow the silent with lower caps to work the same way as upper caps +ifdef silent + SILENT = $(silent) +endif + +ifdef SILENT + SUB_IS_SILENT := $(SILENT) +endif + +# We need to make sure that silent is always turned off at the top level +# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly +override SILENT := false + +ON_ERROR := error_occurred=1 + +STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST)) +ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST)) +ROOT_DIR := $(dir $(ROOT_MAKEFILE)) +ifeq ($(ROOT_DIR),) + ROOT_DIR := . +endif +ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE)) +ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE)) +ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE)) +ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE)) +STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR)) +BUILD_DIR := $(ROOT_DIR)/.build +TEST_DIR := $(BUILD_DIR)/test +ERROR_FILE := $(BUILD_DIR)/error_occurred + +MAKEFILE_INCLUDED=yes + +# Helper function to process the newt element of a space separated path +# It works a bit like the traditional functional head tail +# so the CURRENT_PATH_ELEMENT will become the new head +# and the PATH_ELEMENTS are the rest that are still unprocessed +define NEXT_PATH_ELEMENT + $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS))) + $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS))) +endef + +# We change the / to spaces so that we more easily can work with the elements +# separately +PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR)) +# Initialize the path elements list for further processing +$(eval $(call NEXT_PATH_ELEMENT)) + +# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct +# variables depending on which directory you stand in. +# It's really a very simple if else chain, if you squint enough, +# but the makefile syntax makes it very verbose. +# If we are in a subfolder of keyboards +ifeq ($(CURRENT_PATH_ELEMENT),keyboards) + $(eval $(call NEXT_PATH_ELEMENT)) + KEYBOARD := $(CURRENT_PATH_ELEMENT) + $(eval $(call NEXT_PATH_ELEMENT)) + # If we are in a subfolder of keymaps, or in other words in a keymap + # folder + ifeq ($(CURRENT_PATH_ELEMENT),keymaps) + $(eval $(call NEXT_PATH_ELEMENT)) + KEYMAP := $(CURRENT_PATH_ELEMENT) + # else if we are not in the keyboard folder itself + else ifneq ($(CURRENT_PATH_ELEMENT),) + # the we can assume it's a subproject, as no other folders + # should have make files in them + SUBPROJECT := $(CURRENT_PATH_ELEMENT) + $(eval $(call NEXT_PATH_ELEMENT)) + # if we are inside a keymap folder of a subproject + ifeq ($(CURRENT_PATH_ELEMENT),keymaps) + $(eval $(call NEXT_PATH_ELEMENT)) + KEYMAP := $(CURRENT_PATH_ELEMENT) + endif + endif +endif + +# Only consider folders with makefiles, to prevent errors in case there are extra folders +KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile))) + +#Compatibility with the old make variables, anything you specify directly on the command line +# always overrides the detected folders ifdef keyboard - KEYBOARD ?= $(keyboard) -endif -ifdef KEYBOARD_DIR - KEYBOARD ?= $(KEYBOARD_DIR) + KEYBOARD := $(keyboard) endif -ifndef KEYBOARD - KEYBOARD=planck -endif - -MASTER ?= left -ifdef master - MASTER = $(master) -endif - - -# converts things to keyboards/subproject -ifneq (,$(findstring /,$(KEYBOARD))) - TEMP:=$(KEYBOARD) - KEYBOARD:=$(firstword $(subst /, ,$(TEMP))) - SUBPROJECT:=$(lastword $(subst /, ,$(TEMP))) -endif - -KEYBOARD_PATH = $(TOP_DIR)/keyboards/$(KEYBOARD) - ifdef sub - SUBPROJECT=$(sub) + SUBPROJECT := $(sub) endif ifdef subproject - SUBPROJECT=$(subproject) + SUBPROJECT := $(subproject) endif - -ifneq ("$(wildcard $(KEYBOARD_PATH)/$(KEYBOARD).c)","") - KEYBOARD_FILE = keyboards/$(KEYBOARD)/$(KEYBOARD).c - ifndef ARCH - ifneq ("$(wildcard $(KEYBOARD_PATH)/Makefile)","") - include $(KEYBOARD_PATH)/Makefile - endif - endif -else -$(error "$(KEYBOARD_PATH)/$(KEYBOARD).c" does not exist) -endif - -ifdef SUBPROJECT_DEFAULT - SUBPROJECT?=$(SUBPROJECT_DEFAULT) -endif - -ifdef SUBPROJECT - SUBPROJECT_PATH = $(TOP_DIR)/keyboards/$(KEYBOARD)/$(SUBPROJECT) - ifneq ("$(wildcard $(SUBPROJECT_PATH)/$(SUBPROJECT).c)","") - OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT) - SUBPROJECT_FILE = keyboards/$(KEYBOARD)/$(SUBPROJECT)/$(SUBPROJECT).c - -include $(SUBPROJECT_PATH)/Makefile - else -$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist) - endif -endif - ifdef keymap - KEYMAP ?= $(keymap) -endif -ifdef KEYMAP_DIR - KEYMAP ?= $(KEYMAP_DIR) -endif -ifndef KEYMAP - KEYMAP = default -endif -KEYMAP_PATH = $(KEYBOARD_PATH)/keymaps/$(KEYMAP) -ifneq ("$(wildcard $(KEYMAP_PATH)/keymap.c)","") - KEYMAP_FILE = keyboards/$(KEYBOARD)/keymaps/$(KEYMAP)/keymap.c - -include $(KEYMAP_PATH)/Makefile -else - ifeq ("$(wildcard $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)/keymap.c)","") -$(error "$(KEYMAP_PATH)/keymap.c" does not exist) - else - KEYMAP_PATH = $(SUBPROJECT_PATH)/keymaps/$(KEYMAP) - KEYMAP_FILE = keyboards/$(KEYBOARD)/$(SUBPROJECT)/keymaps/$(KEYMAP)/keymap.c - -include $(KEYMAP_PATH)/Makefile - endif -endif - -ifdef SUBPROJECT - TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP) -else - TARGET ?= $(KEYBOARD)_$(KEYMAP) -endif -BUILD_DIR = .build - -# Object files directory -# To put object files in current directory, use a dot (.), do NOT make -# this an empty or blank macro! -OBJDIR = $(BUILD_DIR)/obj_$(TARGET) - - - -ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","") - CONFIG_H = $(KEYMAP_PATH)/config.h -else - CONFIG_H = $(KEYBOARD_PATH)/config.h - ifdef SUBPROJECT - ifneq ("$(wildcard $(SUBPROJECT_PATH)/$(SUBPROJECT).c)","") - CONFIG_H = $(SUBPROJECT_PATH)/config.h - endif - endif + KEYMAP := $(keymap) endif -# # project specific files -SRC += $(KEYBOARD_FILE) \ - $(KEYMAP_FILE) \ - $(QUANTUM_DIR)/quantum.c \ - $(QUANTUM_DIR)/keymap_common.c \ - $(QUANTUM_DIR)/keycode_config.c \ - $(QUANTUM_DIR)/process_keycode/process_leader.c +# Uncomment these for debugging +#$(info Keyboard: $(KEYBOARD)) +#$(info Keymap: $(KEYMAP)) +#$(info Subproject: $(SUBPROJECT)) +#$(info Keyboards: $(KEYBOARDS)) -ifdef SUBPROJECT - SRC += $(SUBPROJECT_FILE) -endif -ifdef SUBPROJECT - SRC += $(SUBPROJECT_FILE) -endif - -ifdef SUBPROJECT - SRC += $(SUBPROJECT_FILE) -endif - -ifndef CUSTOM_MATRIX - SRC += $(QUANTUM_DIR)/matrix.c -endif - -ifeq ($(strip $(MIDI_ENABLE)), yes) - OPT_DEFS += -DMIDI_ENABLE - SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c -endif - -ifeq ($(strip $(AUDIO_ENABLE)), yes) - OPT_DEFS += -DAUDIO_ENABLE - SRC += $(QUANTUM_DIR)/process_keycode/process_music.c - SRC += $(QUANTUM_DIR)/audio/audio.c - SRC += $(QUANTUM_DIR)/audio/voices.c - SRC += $(QUANTUM_DIR)/audio/luts.c -endif - -ifeq ($(strip $(UNICODE_ENABLE)), yes) - OPT_DEFS += -DUNICODE_ENABLE - SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c -endif - -ifeq ($(strip $(RGBLIGHT_ENABLE)), yes) - OPT_DEFS += -DRGBLIGHT_ENABLE - SRC += $(QUANTUM_DIR)/light_ws2812.c - SRC += $(QUANTUM_DIR)/rgblight.c -endif - -ifeq ($(strip $(TAP_DANCE_ENABLE)), yes) - OPT_DEFS += -DTAP_DANCE_ENABLE - SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c -endif - -ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes) - SERIAL_DIR = $(QUANTUM_DIR)/serial_link - SERIAL_PATH = $(QUANTUM_PATH)/serial_link - SERIAL_SRC = $(wildcard $(SERIAL_PATH)/protocol/*.c) - SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c) - SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC)) - OPT_DEFS += -DSERIAL_LINK_ENABLE - VAPTH += $(SERIAL_PATH) -endif - -# Optimize size but this may cause error "relocation truncated to fit" -#EXTRALDFLAGS = -Wl,--relax - -# Search Path -VPATH += $(KEYMAP_PATH) -ifdef SUBPROJECT - VPATH += $(SUBPROJECT_PATH) -endif -VPATH += $(KEYBOARD_PATH) -VPATH += $(TOP_DIR) -VPATH += $(TMK_PATH) -VPATH += $(QUANTUM_PATH) -VPATH += $(QUANTUM_PATH)/keymap_extras -VPATH += $(QUANTUM_PATH)/audio -VPATH += $(QUANTUM_PATH)/process_keycode - - -# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA -ifdef MCU_FAMILY - PLATFORM=CHIBIOS -else - PLATFORM=AVR -endif - -include $(TMK_PATH)/common.mk -ifeq ($(PLATFORM),AVR) - include $(TMK_PATH)/protocol/lufa.mk - include $(TMK_PATH)/avr.mk -else ifeq ($(PLATFORM),CHIBIOS) - include $(TMK_PATH)/protocol/chibios.mk - include $(TMK_PATH)/chibios.mk - OPT_OS = chibios +# Set the default goal depending on where we are running make from +# this handles the case where you run make without any arguments +.DEFAULT_GOAL := all +ifneq ($(KEYMAP),) + ifeq ($(SUBPROJECT),) + # Inside a keymap folder, just build the keymap, with the + # default subproject + .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP) + else + # Inside a subproject keyamp folder, build the keymap + # for that subproject + .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP) + endif +else ifneq ($(SUBPROJECT),) + # Inside a subproject folder, build all keymaps for that subproject + .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm +else ifneq ($(KEYBOARD),) + # Inside a keyboard folder, build all keymaps for all subprojects + # Note that this is different from the old behaviour, which would + # build only the default keymap of the default keyboard + .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm +endif + + +# Compare the start of the RULE variable with the first argument($1) +# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true +# and $1 is removed from the RULE variable +# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was +# The function is a bit tricky, since there's no built in $(startswith) function +define COMPARE_AND_REMOVE_FROM_RULE_HELPER + ifeq ($1,$$(RULE)) + RULE:= + RULE_FOUND := true + else + STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE)) + ifneq ($$(STARTDASH_REMOVED),START$$(RULE)) + RULE_FOUND := true + RULE := $$(STARTDASH_REMOVED) + else + RULE_FOUND := false + endif + endif +endef + +# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like +# a function that returns the value +COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND) + + +# Recursively try to find a match for the start of the rule to be checked +# $1 The list to be checked +# If a match is found, then RULE_FOUND is set to true +# and MATCHED_ITEM to the item that was matched +define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3 + ifneq ($1,) + ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true) + MATCHED_ITEM := $$(firstword $1) + else + $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1))) + endif + endif +endef + +# A recursive helper function for finding the longest match +# $1 The list to be checked +# It works by always removing the currently matched item from the list +# and call itself recursively, until a match is found +define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2 + # Stop the recursion when the list is empty + ifneq ($1,) + RULE_BEFORE := $$(RULE) + $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1)) + # If a match is found in the current list, otherwise just return what we had before + ifeq ($$(RULE_FOUND),true) + # Save the best match so far and call itself recursively + BEST_MATCH := $$(MATCHED_ITEM) + BEST_MATCH_RULE := $$(RULE) + RULE_FOUND := false + RULE := $$(RULE_BEFORE) + $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1))) + endif + endif +endef + + +# Recursively try to find the longest match for the start of the rule to be checked +# $1 The list to be checked +# If a match is found, then RULE_FOUND is set to true +# and MATCHED_ITEM to the item that was matched +define TRY_TO_MATCH_RULE_FROM_LIST_HELPER + BEST_MATCH := + $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1)) + ifneq ($$(BEST_MATCH),) + RULE_FOUND := true + RULE := $$(BEST_MATCH_RULE) + MATCHED_ITEM := $$(BEST_MATCH) + else + RULE_FOUND := false + MATCHED_ITEM := + endif +endef + +# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST +TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND) + +define ALL_IN_LIST_LOOP + OLD_RULE$1 := $$(RULE) + $$(eval $$(call $1,$$(ITEM$1))) + RULE := $$(OLD_RULE$1) +endef + +define PARSE_ALL_IN_LIST + $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1))) +endef + +# The entry point for rule parsing +# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target> +# but this particular function only deals with the first <keyboard> part +define PARSE_RULE + RULE := $1 + COMMANDS := + # If the rule starts with allkb, then continue the parsing from + # PARSE_ALL_KEYBOARDS + ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true) + $$(eval $$(call PARSE_ALL_KEYBOARDS)) + else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true) + $$(eval $$(call PARSE_TEST)) + # If the rule starts with the name of a known keyboard, then continue + # the parsing from PARSE_KEYBOARD + else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true) + $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM))) + # Otherwise use the KEYBOARD variable, which is determined either by + # the current directory you run make from, or passed in as an argument + else ifneq ($$(KEYBOARD),) + $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD))) + else + $$(info make: *** No rule to make target '$1'. Stop.) + # Notice the tab instead of spaces below! + exit 1 + endif +endef + +# $1 = Keyboard +# Parses a rule in the format <subproject>-<keymap>-<target> +# the keyboard is already known when entering this function +define PARSE_KEYBOARD + CURRENT_KB := $1 + # A subproject is any keyboard subfolder with a makefile + SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile))) + # if the rule starts with allsp, then continue with looping over all subprojects + ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true) + $$(eval $$(call PARSE_ALL_SUBPROJECTS)) + # A special case for matching the defaultsp (default subproject) + else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true) + $$(eval $$(call PARSE_SUBPROJECT,defaultsp)) + # If the rule starts with the name of a known subproject + else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true) + $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM))) + # Try to use the SUBPROJECT variable, which is either determined by the + # directory which invoked make, or passed as an argument to make + else ifneq ($$(SUBPROJECT),) + $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT))) + # If there's no matching subproject, we assume it's the default + # This will allow you to leave the subproject part of the target out + else + $$(eval $$(call PARSE_SUBPROJECT,)) + endif +endef + +# if we are going to compile all keyboards, match the rest of the rule +# for each of them +define PARSE_ALL_KEYBOARDS + $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS))) +endef + +# $1 Subproject +# When entering this, the keyboard and subproject are known, so now we need +# to determine which keymaps are going to get compiled +define PARSE_SUBPROJECT + # If we want to compile the default subproject, then we need to + # include the correct makefile to determine the actual name of it + CURRENT_SP := $1 + ifeq ($$(CURRENT_SP),) + CURRENT_SP := defaultsp + endif + ifeq ($$(CURRENT_SP),defaultsp) + SUBPROJECT_DEFAULT= + $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile) + CURRENT_SP := $$(SUBPROJECT_DEFAULT) + endif + # If current subproject is empty (the default was not defined), and we have a list of subproject + # then make all of them + ifeq ($$(CURRENT_SP),) + ifneq ($$(SUBPROJECTS),) + CURRENT_SP := allsp + endif + endif + # The special allsp is handled later + ifneq ($$(CURRENT_SP),allsp) + # get a list of all keymaps + KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.))) + ifneq ($$(CURRENT_SP),) + # if the subproject is defined, then also look for keymaps inside the subproject folder + SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.))) + KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS)) + endif + # if the rule after removing the start of it is empty (we haven't specified a kemap or target) + # compile all the keymaps + ifeq ($$(RULE),) + $$(eval $$(call PARSE_ALL_KEYMAPS)) + # The same if allkm was specified + else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true) + $$(eval $$(call PARSE_ALL_KEYMAPS)) + # Try to match the specified keyamp with the list of known keymaps + else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true) + $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM))) + # Otherwise try to match the keymap from the current folder, or arguments to the make command + else ifneq ($$(KEYMAP),) + $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP))) + # No matching keymap found, so we assume that the rest of the rule is the target + # If we haven't been able to parse out a subproject, then make all of them + # This is consistent with running make without any arguments from the keyboard + # folder + else ifeq ($1,) + $$(eval $$(call PARSE_ALL_SUBPROJECTS)) + # Otherwise, make all keymaps, again this is consistent with how it works without + # any arguments + else + $$(eval $$(call PARSE_ALL_KEYMAPS)) + endif + else + # As earlier mentioned when allsb is specified, we call our self recursively + # for all of the subprojects + $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS))) + endif +endef + +# If we want to parse all subprojects, but the keyboard doesn't have any, +# then use defaultsp instead +define PARSE_ALL_SUBPROJECTS + ifeq ($$(SUBPROJECTS),) + $$(eval $$(call PARSE_SUBPROJECT,defaultsp)) + else + $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS))) + endif +endef + +# $1 Keymap +# This is the meat of compiling a keyboard, when entering this, everything is known +# keyboard, subproject, and keymap +# Note that we are not directly calling the command here, but instead building a list, +# which will later be processed +define PARSE_KEYMAP + CURRENT_KM = $1 + # The rest of the rule is the target + # Remove the leading "-" from the target, as it acts as a separator + MAKE_TARGET := $$(patsubst -%,%,$$(RULE)) + # We need to generate an unique indentifer to append to the COMMANDS list + COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM) + # If we are compiling a keyboard without a subproject, we want to display just the name + # of the keyboard, otherwise keyboard/subproject + ifeq ($$(CURRENT_SP),) + KB_SP := $(CURRENT_KB) + else + KB_SP := $(CURRENT_KB)/$$(CURRENT_SP) + endif + # Format it in bold + KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR) + # Specify the variables that we are passing forward to submake + MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM) + # And the first part of the make command + MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET) + # The message to display + MAKE_MSG := $$(MSG_MAKE_KB) + # We run the command differently, depending on if we want more output or not + # The true version for silent output and the false version otherwise + $$(eval $$(call BUILD)) +endef + +define BUILD + MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR) + COMMANDS += $$(COMMAND) + COMMAND_true_$$(COMMAND) := \ + printf "$$(MAKE_MSG)" | \ + $$(MAKE_MSG_FORMAT); \ + LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \ + if [ $$$$? -gt 0 ]; \ + then $$(PRINT_ERROR_PLAIN); \ + elif [ "$$$$LOG" != "" ] ; \ + then $$(PRINT_WARNING_PLAIN); \ + else \ + $$(PRINT_OK); \ + fi; + COMMAND_false_$$(COMMAND) := \ + printf "$$(MAKE_MSG)\n\n"; \ + $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \ + if [ $$$$? -gt 0 ]; \ + then error_occurred=1; \ + fi; +endef + +# Just parse all the keymaps for a specific keyboard +define PARSE_ALL_KEYMAPS + $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS))) +endef + +define BUILD_TEST + TEST_NAME := $1 + MAKE_TARGET := $2 + COMMAND := $1 + MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET) + MAKE_VARS := TEST=$$(TEST_NAME) + MAKE_MSG := $$(MSG_MAKE_TEST) + $$(eval $$(call BUILD)) + ifneq ($$(MAKE_TARGET),clean) + TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf + TESTS += $$(TEST_NAME) + TEST_MSG := $$(MSG_TEST) + $$(TEST_NAME)_COMMAND := \ + printf "$$(TEST_MSG)\n"; \ + $$(TEST_EXECUTABLE); \ + if [ $$$$? -gt 0 ]; \ + then error_occurred=1; \ + fi; \ + printf "\n"; + endif +endef + +define PARSE_TEST + TESTS := + TEST_NAME := $$(firstword $$(subst -, ,$$(RULE))) + TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE))) + ifeq ($$(TEST_NAME),all) + MATCHED_TESTS := $$(TEST_LIST) + else + MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),)) + endif + $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET)))) +endef + + +# Set the silent mode depending on if we are trying to compile multiple keyboards or not +# By default it's on in that case, but it can be overridden by specifying silent=false +# from the command line +define SET_SILENT_MODE + ifdef SUB_IS_SILENT + SILENT_MODE := $(SUB_IS_SILENT) + else ifeq ($$(words $$(COMMANDS)),1) + SILENT_MODE := false + else + SILENT_MODE := true + endif +endef + +include $(ROOT_DIR)/message.mk + +# The empty line is important here, as it will force a new shell to be created for each command +# Otherwise the command line will become too long with a lot of keyboards and keymaps +define RUN_COMMAND ++error_occurred=0;\ +$(COMMAND_$(SILENT_MODE)_$(COMMAND))\ +if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi; + + +endef +define RUN_TEST ++error_occurred=0;\ +$($(TEST)_COMMAND)\ +if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi; + +endef + +# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps +SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile))) +.PHONY: $(SUBPROJECTS) +$(SUBPROJECTS): %: %-allkm + +# Let's match everything, we handle all the rule parsing ourselves +.PHONY: % +%: + # Check if we have the CMP tool installed + cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi; + # Check if the submodules are dirty, and display a warning if they are +ifndef SKIP_GIT + git submodule status --recursive 2>/dev/null | \ + while IFS= read -r x; do \ + case "$$x" in \ + \ *) ;; \ + *) printf "$(MSG_SUBMODULE_DIRTY)";break;; \ + esac \ + done +endif + rm -f $(ERROR_FILE) > /dev/null 2>&1 + $(eval $(call PARSE_RULE,$@)) + $(eval $(call SET_SILENT_MODE)) + # Run all the commands in the same shell, notice the + at the first line + # it has to be there to allow parallel execution of the submake + # This always tries to compile everything, even if error occurs in the middle + # But we return the error code at the end, to trigger travis failures + $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) + if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi; + $(foreach TEST,$(TESTS),$(RUN_TEST)) + if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi; + +# All should compile everything +.PHONY: all +all: all-keyboards test-all + +# Define some shortcuts, mostly for compatibility with the old syntax +.PHONY: all-keyboards +all-keyboards: allkb-allsp-allkm + +.PHONY: all-keyboards-defaults +all-keyboards-defaults: allkb-allsp-default + +.PHONY: test +test: test-all + +.PHONY: test-clean +test-clean: test-all-clean + +# Generate the version.h file +ifndef SKIP_GIT + GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S") else - $(error Unknown platform) -endif - -ifeq ($(strip $(VISUALIZER_ENABLE)), yes) - VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer - VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer - include $(VISUALIZER_PATH)/visualizer.mk + GIT_VERSION := NA endif - -include $(TMK_PATH)/rules.mk - -GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S") BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S") -OPT_DEFS += -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\" -OPT_DEFS += -DQMK_VERSION=\"$(GIT_VERSION)\" -DQMK_BUILDDATE=\"$(BUILD_DATE)\" +$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h) +$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h) + +include $(ROOT_DIR)/testlist.mk |