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-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c286
1 files changed, 62 insertions, 224 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
index c7afd9384c..d99d5f7026 100644
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ b/keyboards/ergodox/keymaps/default/visualizer.c
@@ -1,5 +1,5 @@
/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -74,15 +74,6 @@ static const uint8_t image_data_lcd_logo[512] = {
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-static const uint32_t led_emulation_colors[4] = {
- LCD_COLOR(0, 0, 0),
- LCD_COLOR(255, 255, 255),
- LCD_COLOR(84, 255, 255),
- LCD_COLOR(168, 255, 255),
-};
-
-static uint32_t next_led_target_color = 0;
-
typedef enum {
LCD_STATE_INITIAL,
LCD_STATE_LAYER_BITMAP,
@@ -91,24 +82,6 @@ typedef enum {
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-typedef struct {
- uint8_t led_on;
- uint8_t led1;
- uint8_t led2;
- uint8_t led3;
-} visualizer_user_data_t;
-
-// Don't access from visualization function, use the visualizer state instead
-static visualizer_user_data_t user_data_keyboard = {
- .led_on = 0,
- .led1 = LED_BRIGHTNESS_HI,
- .led2 = LED_BRIGHTNESS_HI,
- .led3 = LED_BRIGHTNESS_HI,
-};
-
-_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
- "Please increase the VISUALIZER_USER_DATA_SIZE");
-
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
@@ -144,43 +117,34 @@ static keyframe_animation_t startup_animation = {
},
};
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t one_led_color = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {keyframe_set_backlight_color},
-};
-
-bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- uint32_t temp = next_led_target_color;
- next_led_target_color = state->target_lcd_color;
- state->target_lcd_color = temp;
- return false;
-}
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t two_led_colors = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
- .frame_functions = {keyframe_set_backlight_color, swap_led_target_color},
-};
-
// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
-static keyframe_animation_t lcd_bitmap_animation = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {keyframe_display_layer_bitmap},
+static keyframe_animation_t lcd_layer_bitmap_animation = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(2000),
+ gfxMillisecondsToTicks(2000)
+ },
+ .frame_functions = {
+ keyframe_display_layer_text,
+ keyframe_display_layer_bitmap
+ },
};
-static keyframe_animation_t lcd_bitmap_leds_animation = {
- .num_frames = 2,
+static keyframe_animation_t lcd_layer_bitmap_leds_animation = {
+ .num_frames = 3,
.loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
- .frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
+ .frame_lengths = {
+ gfxMillisecondsToTicks(2000),
+ gfxMillisecondsToTicks(2000),
+ gfxMillisecondsToTicks(2000)
+ },
+ .frame_functions = {
+ keyframe_display_layer_text,
+ keyframe_display_led_states,
+ keyframe_display_layer_bitmap,
+ },
};
static keyframe_animation_t suspend_animation = {
@@ -206,6 +170,17 @@ static keyframe_animation_t resume_animation = {
},
};
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+ .num_frames = 2,
+ .loop = false,
+ // Note that there's a 200 ms no-operation frame,
+ // this prevents the color from changing when activating the layer
+ // momentarily
+ .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
+ .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
+};
+
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
@@ -216,105 +191,32 @@ void initialize_user_visualizer(visualizer_state_t* state) {
start_keyframe_animation(&startup_animation);
}
-static const uint32_t red;
-static const uint32_t green;
-static const uint32_t blue;
-
-inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
- return user_data->led_on & (1u << num);
-}
-
-static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
- for (int i=0; i < 3; i++) {
- if (is_led_on(user_data, i)) {
- return i + 1;
- }
- }
- return 0;
-}
-
-static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
- uint8_t master_index = get_led_index_master(user_data);
- if (master_index!=0) {
- for (int i=master_index; i < 3; i++) {
- if (is_led_on(user_data, i)) {
- return i + 1;
- }
- }
- }
-
- return 0;
-}
-
-static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
- if (is_led_on(user_data, 0) &&
- is_led_on(user_data, 1) &&
- is_led_on(user_data, 2)) {
- return 3;
- }
- return 0;
-}
-
-static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
- switch (index) {
- case 1:
- return user_data->led1;
- case 2:
- return user_data->led2;
- case 3:
- return user_data->led3;
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Add more tests, change the colors and layer texts here
+ // Usually you want to check the high bits (higher layers first)
+ // because that's the order layers are processed for keypresses
+ // You can for check for example:
+ // state->status.layer
+ // state->status.default_layer
+ // state->status.leds (see led.h for available statuses)
+
+ if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
+ state->layer_text = "Media & Mouse";
}
- return 0;
-}
-
-static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
- visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
-
- uint8_t new_index;
- uint8_t old_index;
-
- if (is_serial_link_master()) {
- new_index = get_led_index_master(user_data_new);
- old_index = get_led_index_master(user_data_old);
+ else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
+ state->layer_text = "Symbol";
}
else {
- new_index = get_led_index_slave(user_data_new);
- old_index = get_led_index_slave(user_data_old);
+ state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
+ state->layer_text = "Default";
}
- uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
- uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
-
- uint8_t old_brightness = get_brightness(user_data_old, old_index);
- uint8_t new_brightness = get_brightness(user_data_new, new_index);
-
- uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
- uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
-
- if (lcd_state == LCD_STATE_INITIAL ||
- new_index != old_index ||
- new_secondary_index != old_secondary_index ||
- new_brightness != old_brightness ||
- new_secondary_brightness != old_secondary_brightness) {
-
- if (new_secondary_index != 0) {
- state->target_lcd_color = change_lcd_color_intensity(
- led_emulation_colors[new_index], new_brightness);
- next_led_target_color = change_lcd_color_intensity(
- led_emulation_colors[new_secondary_index], new_secondary_brightness);
-
- stop_keyframe_animation(&one_led_color);
- start_keyframe_animation(&two_led_colors);
- } else {
- state->target_lcd_color = change_lcd_color_intensity(
- led_emulation_colors[new_index], new_brightness);
- stop_keyframe_animation(&two_led_colors);
- start_keyframe_animation(&one_led_color);
- }
+
+ if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer) {
+ start_keyframe_animation(&color_animation);
}
-}
-static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
if (state->status.leds) {
if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
state->status.leds != prev_status->leds ||
@@ -322,39 +224,28 @@ static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_statu
state->status.default_layer != prev_status->default_layer) {
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
- stop_keyframe_animation(&lcd_bitmap_animation);
+ stop_keyframe_animation(&lcd_layer_bitmap_animation);
lcd_state = LCD_STATE_BITMAP_AND_LEDS;
// For information:
// The logic in this function makes sure that this doesn't happen, but if you call start on an
// animation that is already playing it will be restarted.
- start_keyframe_animation(&lcd_bitmap_leds_animation);
+ start_keyframe_animation(&lcd_layer_bitmap_leds_animation);
}
} else {
if (lcd_state != LCD_STATE_LAYER_BITMAP ||
state->status.layer != prev_status->layer ||
state->status.default_layer != prev_status->default_layer) {
- stop_keyframe_animation(&lcd_bitmap_leds_animation);
+ stop_keyframe_animation(&lcd_layer_bitmap_leds_animation);
lcd_state = LCD_STATE_LAYER_BITMAP;
- start_keyframe_animation(&lcd_bitmap_animation);
+ start_keyframe_animation(&lcd_layer_bitmap_animation);
}
}
-}
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- // Check the status here to start and stop animations
- // You might have to save some state, like the current animation here so that you can start the right
- // This function is called every time the status changes
-
- // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
- // This is also important because the slave won't have access to the active layer for example outside the
- // status.
-
- update_emulated_leds(state, prev_status);
- update_lcd_text(state, prev_status);
-
+ // You can also stop existing animations, and start your custom ones here
+ // remember that you should normally have only one animation for the LCD
+ // and one for the background. But you can also combine them if you want.
}
void user_visualizer_suspend(visualizer_state_t* state) {
@@ -371,56 +262,3 @@ void user_visualizer_resume(visualizer_state_t* state) {
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&resume_animation);
}
-
-void ergodox_board_led_on(void){
- // No board led support
-}
-
-void ergodox_right_led_1_on(void){
- user_data_keyboard.led_on |= (1u << 0);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_2_on(void){
- user_data_keyboard.led_on |= (1u << 1);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_3_on(void){
- user_data_keyboard.led_on |= (1u << 2);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_board_led_off(void){
- // No board led support
-}
-
-void ergodox_right_led_1_off(void){
- user_data_keyboard.led_on &= ~(1u << 0);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_2_off(void){
- user_data_keyboard.led_on &= ~(1u << 1);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_3_off(void){
- user_data_keyboard.led_on &= ~(1u << 2);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_1_set(uint8_t n) {
- user_data_keyboard.led1 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_2_set(uint8_t n) {
- user_data_keyboard.led2 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_3_set(uint8_t n) {
- user_data_keyboard.led3 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}