diff options
18 files changed, 2674 insertions, 600 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c deleted file mode 100644 index d2f7b6ee7f..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c +++ /dev/null @@ -1,150 +0,0 @@ -// Copyright 2021-2022 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// https://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// -// For full documentation, see -// https://getreuer.info/posts/keyboards/caps-word - -#include "caps_word.h" - -static bool caps_word_active = false; - -#if CAPS_WORD_IDLE_TIMEOUT > 0 -#if CAPS_WORD_IDLE_TIMEOUT < 100 || CAPS_WORD_IDLE_TIMEOUT > 30000 -// Constrain timeout to a sensible range. With the 16-bit timer, the longest -// representable timeout is 32768 ms, rounded here to 30000 ms = half a minute. -#error "caps_word: CAPS_WORD_IDLE_TIMEOUT must be between 100 and 30000 ms" -#endif - -static uint16_t idle_timer = 0; - -void caps_word_task(void) { - if (caps_word_active && timer_expired(timer_read(), idle_timer)) { - caps_word_set(false); - } -} -#endif // CAPS_WORD_IDLE_TIMEOUT > 0 - -bool process_caps_word(uint16_t keycode, keyrecord_t* record) { -#ifndef NO_ACTION_ONESHOT - const uint8_t mods = get_mods() | get_oneshot_mods(); -#else - const uint8_t mods = get_mods(); -#endif // NO_ACTION_ONESHOT - - if (!caps_word_active) { - // Pressing both shift keys at the same time enables caps word. - if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) { - caps_word_set(true); // Activate Caps Word. - return false; - } - return true; - } else { -#if CAPS_WORD_IDLE_TIMEOUT > 0 - idle_timer = record->event.time + CAPS_WORD_IDLE_TIMEOUT; -#endif // CAPS_WORD_IDLE_TIMEOUT > 0 - } - - if (!record->event.pressed) { return true; } - - if (!(mods & ~MOD_MASK_SHIFT)) { - switch (keycode) { - // Ignore MO, TO, TG, TT, and OSL layer switch keys. - case QK_MOMENTARY ... QK_MOMENTARY_MAX: - case QK_TO ... QK_TO_MAX: - case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: - case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: - case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: - return true; - -#ifndef NO_ACTION_TAPPING - case QK_MOD_TAP ... QK_MOD_TAP_MAX: - if (record->tap.count == 0) { - // Deactivate if a mod becomes active through holding a mod-tap key. - caps_word_set(false); - return true; - } - keycode &= 0xff; - break; - -#ifndef NO_ACTION_LAYER - case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: -#endif // NO_ACTION_LAYER - if (record->tap.count == 0) { return true; } - keycode &= 0xff; - break; -#endif // NO_ACTION_TAPPING - -#ifdef SWAP_HANDS_ENABLE - case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX: - if (keycode > 0x56F0 || record->tap.count == 0) { return true; } - keycode &= 0xff; - break; -#endif // SWAP_HANDS_ENABLE - } - - if (caps_word_press_user(keycode)) { - return true; - } - } - - caps_word_set(false); // Deactivate Caps Word. - return true; -} - -void caps_word_set(bool active) { - if (active != caps_word_active) { - if (active) { - clear_mods(); -#ifndef NO_ACTION_ONESHOT - clear_oneshot_mods(); -#endif // NO_ACTION_ONESHOT -#if CAPS_WORD_IDLE_TIMEOUT > 0 - idle_timer = timer_read() + CAPS_WORD_IDLE_TIMEOUT; -#endif // CAPS_WORD_IDLE_TIMEOUT > 0 - } else if ((get_weak_mods() & MOD_BIT(KC_LSFT)) != 0) { - // If the weak shift mod is still on, turn it off and send an update to - // the host computer. - del_weak_mods(MOD_BIT(KC_LSFT)); - send_keyboard_report(); - } - - caps_word_active = active; - caps_word_set_user(active); - } -} - -bool caps_word_get(void) { return caps_word_active; } - -__attribute__((weak)) void caps_word_set_user(bool active) {} - -__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) { - switch (keycode) { - // Keycodes that continue Caps Word, with shift applied. - case KC_A ... KC_Z: - add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. - return true; - - // Keycodes that continue Caps Word, without shifting. - case KC_1 ... KC_0: - case KC_BSPC: - case KC_MINS: - case KC_UNDS: - return true; - - default: - return false; // Deactivate Caps Word. - } -} - diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h deleted file mode 100644 index 7f58dd3f17..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h +++ /dev/null @@ -1,127 +0,0 @@ -// Copyright 2021-2022 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// https://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// -// Caps Word, activated by pressing both shift keys at the same time. -// -// This library implements "Caps Word", which is like conventional Caps Lock, -// but automatically disables itself at the end of the word. This is useful for -// typing all-caps identifiers like `MOD_MASK_ALT`. -// -// Caps Word is activated by pressing the left and right shift keys at the same -// time. This way you don't need a dedicated key for using Caps Word. I've -// tested that this works as expected with one-shot mods and Space Cadet Shift. -// If your shift keys are mod-taps, activate Caps Word by holding both shift -// mod-tap keys until the tapping term, release them, then begin typing. -// -// Optionally, Caps Word may be configured to deactivate if the keyboard is idle -// for some time. This is useful to mitigate unintended shifting when you get -// interrupted or switch to the mouse while Caps Word is active. In your -// config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds: -// -// #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off Caps Word after 5 seconds. -// -// and in your keymap.c, define (or add to) `matrix_scan_user()` as -// -// void matrix_scan_user(void) { -// caps_word_task(); -// // Other tasks... -// } -// -// For full documentation, see -// https://getreuer.info/posts/keyboards/caps-word - -#pragma once - -#include QMK_KEYBOARD_H - -// Call this function from `process_record_user()` to implement Caps Word. -bool process_caps_word(uint16_t keycode, keyrecord_t* record); - -// If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from -// `matrix_scan_user()` as described above. -// -// If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but -// will still compile). -#if CAPS_WORD_IDLE_TIMEOUT > 0 -void caps_word_task(void); -#else -static inline void caps_word_task(void) {} -#endif - -// Activates or deactivates Caps Word. For instance activate Caps Word with a -// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`: -// -// void process_combo_event(uint16_t combo_index, bool pressed) { -// switch(combo_index) { -// case CAPS_COMBO: -// if (pressed) { -// caps_word_set(true); // Activate Caps Word. -// } -// break; -// -// // Other combos... -// } -// } -void caps_word_set(bool active); - -// Returns whether Caps Word is currently active. -bool caps_word_get(void); - -// An optional callback that gets called when Caps Word turns on or off. This is -// useful to represent the current Caps Word state, e.g. by setting an LED or -// playing a sound. In your keymap, define -// -// void caps_word_set_user(bool active) { -// if (active) { -// // Do something when Caps Word activates. -// } else { -// // Do something when Caps Word deactivates. -// } -// } -void caps_word_set_user(bool active); - -// An optional callback which is called on every key press while Caps Word is -// active. When the key should be shifted (that is, a letter key), the callback -// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback -// also determines whether the key should continue Caps Word. Returning true -// continues the current "word", while returning false is "word breaking" and -// deactivates Caps Word. The default callback is -// -// bool caps_word_press_user(uint16_t keycode) { -// switch (keycode) { -// // Keycodes that continue Caps Word, with shift applied. -// case KC_A ... KC_Z: -// add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. -// return true; -// -// // Keycodes that continue Caps Word, without shifting. -// case KC_1 ... KC_0: -// case KC_BSPC: -// case KC_MINS: -// case KC_UNDS: -// return true; -// -// default: -// return false; // Deactivate Caps Word. -// } -// } -// -// To customize, copy the above function into your keymap and add/remove -// keycodes to the above cases. -// -// NOTE: Outside of this callback, you can use `caps_word_set(false)` to -// deactivate Caps Word. -bool caps_word_press_user(uint16_t keycode); - diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h index 582e473cb2..a37fb08d31 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h @@ -1,5 +1,5 @@ /* Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <jcblake@outlook.com> + Copyright 2022 gourdo1 <gourdo1@outlook.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #pragma once +// Force n-key rollover +#define FORCE_NKRO + +// Set TT to two taps #define TAPPING_TOGGLE 2 -// TT set to two taps -/* Handle GRAVESC combo keys */ +#ifdef COMMAND_ENABLE +#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md +#endif + +// Caps Word configuration +#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD +#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout. + +// Handle GRAVESC combo keys #define GRAVE_ESC_ALT_OVERRIDE // Always send Escape if Alt is pressed #define GRAVE_ESC_CTRL_OVERRIDE @@ -31,19 +42,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define TAPPING_TERM_PER_KEY #ifdef RGB_MATRIX_ENABLE -#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR -#define RGB_DISABLE_WHEN_USB_SUSPENDED -#endif + #define RGB_DISABLE_WHEN_USB_SUSPENDED + #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain + + // RGB step values + #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) + #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) + #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + + // Startup values, when none have been set + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR) + #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set + #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set + #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set + #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set -// RGB step values -#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) -#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) -#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h). + #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?) + //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow + //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow + //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color + #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white) + //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black) + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white) + //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) + //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right + //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right) + //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. + #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above) + #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below) + //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions) + //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother) + #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy) + #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers) + //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above) + #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle) + //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors + #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting) + #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting) + //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined + //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red) + //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red) + //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades + //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. + #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits) + #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits) + //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. +#endif //RGB_MATRIX_ENABLE -// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable +// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable #if defined COLEMAK_LAYER_ENABLE -#define DYNAMIC_KEYMAP_LAYER_COUNT 5 -#define _COLEMAK 4 + #ifdef GAME_ENABLE + #define DYNAMIC_KEYMAP_LAYER_COUNT 6 + #define _COLEMAK 5 + #else + #define DYNAMIC_KEYMAP_LAYER_COUNT 5 + #define _COLEMAK 4 + #endif //GAME_ENABLE #endif // COLEMAK_LAYER_ENABLE /* diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c index 97db98dd12..050152b47d 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c @@ -1,7 +1,7 @@ /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <jcblake@outlook.com> - + Copyright 2022 gourdo1 <gourdo1@outlook.com> + This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or @@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in users/gourdo1/gourdo1.c +// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in /users/gourdo1/gourdo1.c #include QMK_KEYBOARD_H @@ -24,6 +24,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "gourdo1.h" +#include "paddlegame.h" + +#include <math.h> + const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base Layout @@ -44,39 +48,60 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ [_BASE] = LAYOUT( - KC_ESCLYR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - TT(_NUMPADMOUSE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, - KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), /* FN1 Layout * * ,-------------------------------------------------------------------------------------------------------------. - * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause || ____ | + * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep | * |=============================================================================================================| * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG| * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| - * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | Reset || Home | + * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home | * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End | * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| - * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| ____ | ______ ||RGBMOD|| ____ | + * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ | * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI| * `------------------------------------------------------------------------------------------------------------' */ + #ifdef GAME_ENABLE + [_FN1] = LAYOUT( + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, + _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + #else [_FN1] = LAYOUT( - EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, - _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, RESET, KC_HOME, - KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, _______, _______, _______, _______, KC_END, - _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, + _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), + #endif //GAME_ENABLE /* _NUMPADMOUSE Layout * Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad. @@ -101,7 +126,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D, _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, - _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R + _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R ), [_MOUSEKEY] = LAYOUT( @@ -115,19 +140,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #ifdef COLEMAK_LAYER_ENABLE [_COLEMAK] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN, - _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, - _______, _______, _______, KC_SPC, KC_RALT, _______,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT - ), + _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), #endif // COLEMAK_LAYER_ENABLE }; #if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults void encoder_action_rgbhue(bool clockwise) { - if (clockwise) + if (clockwise) rgblight_increase_hue_noeeprom(); else rgblight_decrease_hue_noeeprom(); @@ -154,6 +179,18 @@ bool encoder_update_user(uint8_t index, bool clockwise) { timeout_update_threshold(clockwise); #endif break; + #ifdef GAME_ENABLE + case _GAME: + // Game: Paddle movement + if (damage_count == 0) { + if (clockwise) { + if (paddle_pos_full < 15) ++paddle_pos_full; + } else { + if (paddle_pos_full > 0) --paddle_pos_full; + } + } + break; + #endif //GAME_ENABLE default: encoder_action_volume(clockwise); // Otherwise it just changes volume break; @@ -165,6 +202,45 @@ bool encoder_update_user(uint8_t index, bool clockwise) { #endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE #ifdef RGB_MATRIX_ENABLE + +// Game logic +#ifdef GAME_ENABLE +void init_ball(uint8_t i) { + i &= 1; + ball[i].on = true; + ball[i].up = false; + ball[i].y = 0; + ball[i].x = rand() % 16; + + // Set initial ball state + if (ball[i].x < 8) { + ball[i].left = false; + } else { + ball[i].x -= 4; + ball[i].left = true; + } + + // 1/4 chance of being an enemy ball after level 6 + if (level_number > 3) { + ball[i].enemy = ((rand() % 4) == 0); + } else { + ball[i].enemy = false; + } +} + +void hurt_paddle(void) { + if (paddle_lives > 0) { + --paddle_lives; + } + damage_timer = timer_read(); + damage_count = 10; + + // Reset board + init_ball(0); + ball[1].on = false; +} +#endif //GAME_ENABLE + // Capslock, Scroll lock and Numlock indicator on Left side lights. void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF); @@ -174,6 +250,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_L3, RGB_RED); rgb_matrix_set_color(LED_L4, RGB_RED); rgb_matrix_set_color(LED_TAB, RGB_RED); + rgb_matrix_set_color(LED_F12, RGB_RED); } // System NumLock warning indicator RGB setup @@ -197,12 +274,19 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { // CapsLock RGB setup if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { - for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { - rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + if (user_config.rgb_hilite_caps) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + } + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); + } + else { + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); } - rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); } // Winkey disabled (gaming) mode RGB setup @@ -239,9 +323,9 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_LALT, RGB_RED); rgb_matrix_set_color(LED_SPC, RGB_RED); rgb_matrix_set_color(LED_LWIN, RGB_RED); - rgb_matrix_set_color(LED_RALT, RGB_RED); + //rgb_matrix_set_color(LED_RALT, RGB_RED); rgb_matrix_set_color(LED_FN, RGB_OFFBLUE); - rgb_matrix_set_color(LED_RCTL, RGB_RED); + //rgb_matrix_set_color(LED_RCTL, RGB_RED); rgb_matrix_set_color(LED_BSLS, RGB_RED); rgb_matrix_set_color(LED_L1, RGB_RED); rgb_matrix_set_color(LED_L2, RGB_RED); @@ -264,37 +348,90 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_R8, RGB_RED); rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); + #ifdef GAME_ENABLE + rgb_matrix_set_color(LED_P, RGB_CHARTREUSE); + #else + rgb_matrix_set_color(LED_P, RGB_RED); + #endif // GAME_ENABLE + + //Add RGB statuses for user.config toggles + if (user_config.rgb_hilite_caps) { + rgb_matrix_set_color(LED_1, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_1, RGB_PURPLE); + } + if (user_config.rgb_hilite_numpad) { + rgb_matrix_set_color(LED_2, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_2, RGB_PURPLE); + } + if (user_config.esc_double_tap_to_baselyr) { + rgb_matrix_set_color(LED_3, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_3, RGB_PURPLE); + } + if (user_config.del_right_home_top) { + rgb_matrix_set_color(LED_4, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_4, RGB_PURPLE); + } + if (user_config.double_tap_shift_for_capslock) { + rgb_matrix_set_color(LED_5, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_5, RGB_PURPLE); + } + if (user_config.encoder_press_mute_or_media) { + rgb_matrix_set_color(LED_6, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_6, RGB_PURPLE); |