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-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c150
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h127
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h97
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c455
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h48
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md108
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h129
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk16
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h146
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c682
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h48
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md122
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h411
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk22
-rw-r--r--users/gourdo1/custom_double_taps.h73
-rw-r--r--users/gourdo1/gourdo1.c568
-rw-r--r--users/gourdo1/gourdo1.h68
-rw-r--r--users/gourdo1/gourdo1_encoder.c4
18 files changed, 2674 insertions, 600 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c
deleted file mode 100644
index d2f7b6ee7f..0000000000
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c
+++ /dev/null
@@ -1,150 +0,0 @@
-// Copyright 2021-2022 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// https://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-//
-// For full documentation, see
-// https://getreuer.info/posts/keyboards/caps-word
-
-#include "caps_word.h"
-
-static bool caps_word_active = false;
-
-#if CAPS_WORD_IDLE_TIMEOUT > 0
-#if CAPS_WORD_IDLE_TIMEOUT < 100 || CAPS_WORD_IDLE_TIMEOUT > 30000
-// Constrain timeout to a sensible range. With the 16-bit timer, the longest
-// representable timeout is 32768 ms, rounded here to 30000 ms = half a minute.
-#error "caps_word: CAPS_WORD_IDLE_TIMEOUT must be between 100 and 30000 ms"
-#endif
-
-static uint16_t idle_timer = 0;
-
-void caps_word_task(void) {
- if (caps_word_active && timer_expired(timer_read(), idle_timer)) {
- caps_word_set(false);
- }
-}
-#endif // CAPS_WORD_IDLE_TIMEOUT > 0
-
-bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
-#ifndef NO_ACTION_ONESHOT
- const uint8_t mods = get_mods() | get_oneshot_mods();
-#else
- const uint8_t mods = get_mods();
-#endif // NO_ACTION_ONESHOT
-
- if (!caps_word_active) {
- // Pressing both shift keys at the same time enables caps word.
- if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
- caps_word_set(true); // Activate Caps Word.
- return false;
- }
- return true;
- } else {
-#if CAPS_WORD_IDLE_TIMEOUT > 0
- idle_timer = record->event.time + CAPS_WORD_IDLE_TIMEOUT;
-#endif // CAPS_WORD_IDLE_TIMEOUT > 0
- }
-
- if (!record->event.pressed) { return true; }
-
- if (!(mods & ~MOD_MASK_SHIFT)) {
- switch (keycode) {
- // Ignore MO, TO, TG, TT, and OSL layer switch keys.
- case QK_MOMENTARY ... QK_MOMENTARY_MAX:
- case QK_TO ... QK_TO_MAX:
- case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:
- case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
- case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:
- return true;
-
-#ifndef NO_ACTION_TAPPING
- case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- if (record->tap.count == 0) {
- // Deactivate if a mod becomes active through holding a mod-tap key.
- caps_word_set(false);
- return true;
- }
- keycode &= 0xff;
- break;
-
-#ifndef NO_ACTION_LAYER
- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
-#endif // NO_ACTION_LAYER
- if (record->tap.count == 0) { return true; }
- keycode &= 0xff;
- break;
-#endif // NO_ACTION_TAPPING
-
-#ifdef SWAP_HANDS_ENABLE
- case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
- if (keycode > 0x56F0 || record->tap.count == 0) { return true; }
- keycode &= 0xff;
- break;
-#endif // SWAP_HANDS_ENABLE
- }
-
- if (caps_word_press_user(keycode)) {
- return true;
- }
- }
-
- caps_word_set(false); // Deactivate Caps Word.
- return true;
-}
-
-void caps_word_set(bool active) {
- if (active != caps_word_active) {
- if (active) {
- clear_mods();
-#ifndef NO_ACTION_ONESHOT
- clear_oneshot_mods();
-#endif // NO_ACTION_ONESHOT
-#if CAPS_WORD_IDLE_TIMEOUT > 0
- idle_timer = timer_read() + CAPS_WORD_IDLE_TIMEOUT;
-#endif // CAPS_WORD_IDLE_TIMEOUT > 0
- } else if ((get_weak_mods() & MOD_BIT(KC_LSFT)) != 0) {
- // If the weak shift mod is still on, turn it off and send an update to
- // the host computer.
- del_weak_mods(MOD_BIT(KC_LSFT));
- send_keyboard_report();
- }
-
- caps_word_active = active;
- caps_word_set_user(active);
- }
-}
-
-bool caps_word_get(void) { return caps_word_active; }
-
-__attribute__((weak)) void caps_word_set_user(bool active) {}
-
-__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) {
- switch (keycode) {
- // Keycodes that continue Caps Word, with shift applied.
- case KC_A ... KC_Z:
- add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key.
- return true;
-
- // Keycodes that continue Caps Word, without shifting.
- case KC_1 ... KC_0:
- case KC_BSPC:
- case KC_MINS:
- case KC_UNDS:
- return true;
-
- default:
- return false; // Deactivate Caps Word.
- }
-}
-
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h
deleted file mode 100644
index 7f58dd3f17..0000000000
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h
+++ /dev/null
@@ -1,127 +0,0 @@
-// Copyright 2021-2022 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// https://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-//
-// Caps Word, activated by pressing both shift keys at the same time.
-//
-// This library implements "Caps Word", which is like conventional Caps Lock,
-// but automatically disables itself at the end of the word. This is useful for
-// typing all-caps identifiers like `MOD_MASK_ALT`.
-//
-// Caps Word is activated by pressing the left and right shift keys at the same
-// time. This way you don't need a dedicated key for using Caps Word. I've
-// tested that this works as expected with one-shot mods and Space Cadet Shift.
-// If your shift keys are mod-taps, activate Caps Word by holding both shift
-// mod-tap keys until the tapping term, release them, then begin typing.
-//
-// Optionally, Caps Word may be configured to deactivate if the keyboard is idle
-// for some time. This is useful to mitigate unintended shifting when you get
-// interrupted or switch to the mouse while Caps Word is active. In your
-// config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds:
-//
-// #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off Caps Word after 5 seconds.
-//
-// and in your keymap.c, define (or add to) `matrix_scan_user()` as
-//
-// void matrix_scan_user(void) {
-// caps_word_task();
-// // Other tasks...
-// }
-//
-// For full documentation, see
-// https://getreuer.info/posts/keyboards/caps-word
-
-#pragma once
-
-#include QMK_KEYBOARD_H
-
-// Call this function from `process_record_user()` to implement Caps Word.
-bool process_caps_word(uint16_t keycode, keyrecord_t* record);
-
-// If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from
-// `matrix_scan_user()` as described above.
-//
-// If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but
-// will still compile).
-#if CAPS_WORD_IDLE_TIMEOUT > 0
-void caps_word_task(void);
-#else
-static inline void caps_word_task(void) {}
-#endif
-
-// Activates or deactivates Caps Word. For instance activate Caps Word with a
-// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`:
-//
-// void process_combo_event(uint16_t combo_index, bool pressed) {
-// switch(combo_index) {
-// case CAPS_COMBO:
-// if (pressed) {
-// caps_word_set(true); // Activate Caps Word.
-// }
-// break;
-//
-// // Other combos...
-// }
-// }
-void caps_word_set(bool active);
-
-// Returns whether Caps Word is currently active.
-bool caps_word_get(void);
-
-// An optional callback that gets called when Caps Word turns on or off. This is
-// useful to represent the current Caps Word state, e.g. by setting an LED or
-// playing a sound. In your keymap, define
-//
-// void caps_word_set_user(bool active) {
-// if (active) {
-// // Do something when Caps Word activates.
-// } else {
-// // Do something when Caps Word deactivates.
-// }
-// }
-void caps_word_set_user(bool active);
-
-// An optional callback which is called on every key press while Caps Word is
-// active. When the key should be shifted (that is, a letter key), the callback
-// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback
-// also determines whether the key should continue Caps Word. Returning true
-// continues the current "word", while returning false is "word breaking" and
-// deactivates Caps Word. The default callback is
-//
-// bool caps_word_press_user(uint16_t keycode) {
-// switch (keycode) {
-// // Keycodes that continue Caps Word, with shift applied.
-// case KC_A ... KC_Z:
-// add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key.
-// return true;
-//
-// // Keycodes that continue Caps Word, without shifting.
-// case KC_1 ... KC_0:
-// case KC_BSPC:
-// case KC_MINS:
-// case KC_UNDS:
-// return true;
-//
-// default:
-// return false; // Deactivate Caps Word.
-// }
-// }
-//
-// To customize, copy the above function into your keymap and add/remove
-// keycodes to the above cases.
-//
-// NOTE: Outside of this callback, you can use `caps_word_set(false)` to
-// deactivate Caps Word.
-bool caps_word_press_user(uint16_t keycode);
-
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
index 582e473cb2..a37fb08d31 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
@@ -1,5 +1,5 @@
/* Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <jcblake@outlook.com>
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,10 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
+// Force n-key rollover
+#define FORCE_NKRO
+
+// Set TT to two taps
#define TAPPING_TOGGLE 2
-// TT set to two taps
-/* Handle GRAVESC combo keys */
+#ifdef COMMAND_ENABLE
+#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md
+#endif
+
+// Caps Word configuration
+#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
+#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout.
+
+// Handle GRAVESC combo keys
#define GRAVE_ESC_ALT_OVERRIDE
// Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
@@ -31,19 +42,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TAPPING_TERM_PER_KEY
#ifdef RGB_MATRIX_ENABLE
-#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
-#define RGB_DISABLE_WHEN_USB_SUSPENDED
-#endif
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+ #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain
+
+ // RGB step values
+ #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
+ #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
+ #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+
+ // Startup values, when none have been set
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR)
+ #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set
+ #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+ #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set
+ #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
-// RGB step values
-#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
-#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
-#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+ // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h).
+ #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?)
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow
+ //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color
+ #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
+ //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right
+ //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
+ #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above)
+ #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions)
+ //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother)
+ #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy)
+ #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers)
+ //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above)
+ #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle)
+ //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors
+ #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting)
+ #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting)
+ //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red)
+ //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red)
+ //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
+ //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
+ #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits)
+ #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits)
+ //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black.
+#endif //RGB_MATRIX_ENABLE
-// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
+// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
-#define DYNAMIC_KEYMAP_LAYER_COUNT 5
-#define _COLEMAK 4
+ #ifdef GAME_ENABLE
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 6
+ #define _COLEMAK 5
+ #else
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 5
+ #define _COLEMAK 4
+ #endif //GAME_ENABLE
#endif // COLEMAK_LAYER_ENABLE
/*
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c
index 97db98dd12..050152b47d 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c
@@ -1,7 +1,7 @@
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <jcblake@outlook.com>
-
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
+
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
@@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in users/gourdo1/gourdo1.c
+// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in /users/gourdo1/gourdo1.c
#include QMK_KEYBOARD_H
@@ -24,6 +24,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "gourdo1.h"
+#include "paddlegame.h"
+
+#include <math.h>
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layout
@@ -44,39 +48,60 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_BASE] = LAYOUT(
- KC_ESCLYR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
- TT(_NUMPADMOUSE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
- KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* FN1 Layout
*
* ,-------------------------------------------------------------------------------------------------------------.
- * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause || ____ |
+ * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep |
* |=============================================================================================================|
* | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
- * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | Reset || Home |
+ * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home |
* |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
* | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End |
* |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
- * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| ____ | ______ ||RGBMOD|| ____ |
+ * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ |
* |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
* | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
* `------------------------------------------------------------------------------------------------------------'
*/
+ #ifdef GAME_ENABLE
+ [_FN1] = LAYOUT(
+ EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME,
+ KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END,
+ _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ #else
[_FN1] = LAYOUT(
- EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
- _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, RESET, KC_HOME,
- KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, _______, _______, _______, _______, KC_END,
- _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME,
+ KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END,
+ _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
+ #endif //GAME_ENABLE
/* _NUMPADMOUSE Layout
* Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
@@ -101,7 +126,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D,
_______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
- _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
+ _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
),
[_MOUSEKEY] = LAYOUT(
@@ -115,19 +140,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef COLEMAK_LAYER_ENABLE
[_COLEMAK] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
- _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
- _______, _______, _______, KC_SPC, KC_RALT, _______,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
- ),
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
#endif // COLEMAK_LAYER_ENABLE
};
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
void encoder_action_rgbhue(bool clockwise) {
- if (clockwise)
+ if (clockwise)
rgblight_increase_hue_noeeprom();
else
rgblight_decrease_hue_noeeprom();
@@ -154,6 +179,18 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
timeout_update_threshold(clockwise);
#endif
break;
+ #ifdef GAME_ENABLE
+ case _GAME:
+ // Game: Paddle movement
+ if (damage_count == 0) {
+ if (clockwise) {
+ if (paddle_pos_full < 15) ++paddle_pos_full;
+ } else {
+ if (paddle_pos_full > 0) --paddle_pos_full;
+ }
+ }
+ break;
+ #endif //GAME_ENABLE
default:
encoder_action_volume(clockwise); // Otherwise it just changes volume
break;
@@ -165,6 +202,45 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
#ifdef RGB_MATRIX_ENABLE
+
+// Game logic
+#ifdef GAME_ENABLE
+void init_ball(uint8_t i) {
+ i &= 1;
+ ball[i].on = true;
+ ball[i].up = false;
+ ball[i].y = 0;
+ ball[i].x = rand() % 16;
+
+ // Set initial ball state
+ if (ball[i].x < 8) {
+ ball[i].left = false;
+ } else {
+ ball[i].x -= 4;
+ ball[i].left = true;
+ }
+
+ // 1/4 chance of being an enemy ball after level 6
+ if (level_number > 3) {
+ ball[i].enemy = ((rand() % 4) == 0);
+ } else {
+ ball[i].enemy = false;
+ }
+}
+
+void hurt_paddle(void) {
+ if (paddle_lives > 0) {
+ --paddle_lives;
+ }
+ damage_timer = timer_read();
+ damage_count = 10;
+
+ // Reset board
+ init_ball(0);
+ ball[1].on = false;
+}
+#endif //GAME_ENABLE
+
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
@@ -174,6 +250,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_L3, RGB_RED);
rgb_matrix_set_color(LED_L4, RGB_RED);
rgb_matrix_set_color(LED_TAB, RGB_RED);
+ rgb_matrix_set_color(LED_F12, RGB_RED);
}
// System NumLock warning indicator RGB setup
@@ -197,12 +274,19 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
// CapsLock RGB setup
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
- for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
- rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ if (user_config.rgb_hilite_caps) {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
+ rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ }
+ rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
+ }
+ else {
+ rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
}
- rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
}
// Winkey disabled (gaming) mode RGB setup
@@ -239,9 +323,9 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_LALT, RGB_RED);
rgb_matrix_set_color(LED_SPC, RGB_RED);
rgb_matrix_set_color(LED_LWIN, RGB_RED);
- rgb_matrix_set_color(LED_RALT, RGB_RED);
+ //rgb_matrix_set_color(LED_RALT, RGB_RED);
rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
- rgb_matrix_set_color(LED_RCTL, RGB_RED);
+ //rgb_matrix_set_color(LED_RCTL, RGB_RED);
rgb_matrix_set_color(LED_BSLS, RGB_RED);
rgb_matrix_set_color(LED_L1, RGB_RED);
rgb_matrix_set_color(LED_L2, RGB_RED);
@@ -264,37 +348,90 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_R8, RGB_RED);
rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
+ #ifdef GAME_ENABLE
+ rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
+ #else
+ rgb_matrix_set_color(LED_P, RGB_RED);
+ #endif // GAME_ENABLE
+
+ //Add RGB statuses for user.config toggles
+ if (user_config.rgb_hilite_caps) {
+ rgb_matrix_set_color(LED_1, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_1, RGB_PURPLE);
+ }
+ if (user_config.rgb_hilite_numpad) {
+ rgb_matrix_set_color(LED_2, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_2, RGB_PURPLE);
+ }
+ if (user_config.esc_double_tap_to_baselyr) {
+ rgb_matrix_set_color(LED_3, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_3, RGB_PURPLE);
+ }
+ if (user_config.del_right_home_top) {
+ rgb_matrix_set_color(LED_4, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_4, RGB_PURPLE);
+ }
+ if (user_config.double_tap_shift_for_capslock) {
+ rgb_matrix_set_color(LED_5, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_5, RGB_PURPLE);
+ }
+ if (user_config.encoder_press_mute_or_media) {
+ rgb_matrix_set_color(LED_6, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_6, RGB_PURPLE);