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-rw-r--r--.gitmodules4
-rw-r--r--Makefile2
-rw-r--r--data/templates/config-overrides/chibios/board.h (renamed from platforms/chibios/boards/keyboard-config-templates/board.h)0
-rw-r--r--data/templates/config-overrides/chibios/chconf.h (renamed from platforms/chibios/boards/keyboard-config-templates/chconf.h)0
-rw-r--r--data/templates/config-overrides/chibios/halconf.h (renamed from platforms/chibios/boards/keyboard-config-templates/halconf.h)0
-rw-r--r--data/templates/config-overrides/chibios/mcuconf.h (renamed from platforms/chibios/boards/keyboard-config-templates/mcuconf.h)0
-rw-r--r--data/templates/config-overrides/common/lv_conf.h10
-rw-r--r--docs/_summary.md1
-rw-r--r--docs/quantum_painter_lvgl.md55
-rw-r--r--keyboards/handwired/onekey/keymaps/lvgl/config.h15
-rw-r--r--keyboards/handwired/onekey/keymaps/lvgl/halconf.h12
-rw-r--r--keyboards/handwired/onekey/keymaps/lvgl/keymap.c50
-rw-r--r--keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h9
-rw-r--r--keyboards/handwired/onekey/keymaps/lvgl/rules.mk3
m---------lib/lvgl0
-rw-r--r--platforms/lv_conf.h756
-rw-r--r--quantum/main.c6
-rw-r--r--quantum/painter/lvgl/qp_lvgl.c144
-rw-r--r--quantum/painter/lvgl/qp_lvgl.h25
-rw-r--r--quantum/painter/lvgl/rules.mk24
-rw-r--r--quantum/painter/qp.h7
-rw-r--r--quantum/painter/qp_draw_image.c12
-rw-r--r--quantum/painter/rules.mk6
-rwxr-xr-xutil/size_regression.sh1
24 files changed, 1139 insertions, 3 deletions
diff --git a/.gitmodules b/.gitmodules
index 48c7035afa..7d8dbcb4ed 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -21,3 +21,7 @@
[submodule "lib/pico-sdk"]
path = lib/pico-sdk
url = https://github.com/qmk/pico-sdk.git
+[submodule "lib/lvgl"]
+ path = lib/lvgl
+ url = https://github.com/qmk/lvgl.git
+ branch = release/v8.2
diff --git a/Makefile b/Makefile
index 99339192e1..1585ae7c23 100644
--- a/Makefile
+++ b/Makefile
@@ -402,6 +402,7 @@ ifndef SKIP_GIT
if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi
if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi
if [ ! -e lib/pico-sdk ]; then git submodule sync lib/pico-sdk && git submodule update --depth 50 --init lib/pico-sdk; fi
+ if [ ! -e lib/lvgl ]; then git submodule sync lib/lvgl && git submodule update --depth 50 --init lib/lvgl; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
@@ -432,6 +433,7 @@ git-submodule:
[ -e lib/ugfx ] && rm -rf lib/ugfx || true
[ -e lib/pico-sdk ] && rm -rf lib/pico-sdk || true
[ -e lib/chibios-contrib/ext/mcux-sdk ] && rm -rf lib/chibios-contrib/ext/mcux-sdk || true
+ [ -e lib/lvgl ] && rm -rf lib/lvgl || true
git submodule sync --recursive
git submodule update --init --recursive --progress
diff --git a/platforms/chibios/boards/keyboard-config-templates/board.h b/data/templates/config-overrides/chibios/board.h
index 5b840c389c..5b840c389c 100644
--- a/platforms/chibios/boards/keyboard-config-templates/board.h
+++ b/data/templates/config-overrides/chibios/board.h
diff --git a/platforms/chibios/boards/keyboard-config-templates/chconf.h b/data/templates/config-overrides/chibios/chconf.h
index fca444747c..fca444747c 100644
--- a/platforms/chibios/boards/keyboard-config-templates/chconf.h
+++ b/data/templates/config-overrides/chibios/chconf.h
diff --git a/platforms/chibios/boards/keyboard-config-templates/halconf.h b/data/templates/config-overrides/chibios/halconf.h
index 456020f16a..456020f16a 100644
--- a/platforms/chibios/boards/keyboard-config-templates/halconf.h
+++ b/data/templates/config-overrides/chibios/halconf.h
diff --git a/platforms/chibios/boards/keyboard-config-templates/mcuconf.h b/data/templates/config-overrides/chibios/mcuconf.h
index c690b02f4b..c690b02f4b 100644
--- a/platforms/chibios/boards/keyboard-config-templates/mcuconf.h
+++ b/data/templates/config-overrides/chibios/mcuconf.h
diff --git a/data/templates/config-overrides/common/lv_conf.h b/data/templates/config-overrides/common/lv_conf.h
new file mode 100644
index 0000000000..5c003a6a10
--- /dev/null
+++ b/data/templates/config-overrides/common/lv_conf.h
@@ -0,0 +1,10 @@
+// Copyright 2022 Nick Brassel (@tzarc)
+// SPDX-License-Identifier: GPL-2.0-or-later
+#pragma once
+
+// #define LV_DITHER_GRADIENT 1
+
+#include_next <lv_conf.h>
+
+// #undef LV_COLOR_16_SWAP
+// #define LV_COLOR_16_SWAP 0
diff --git a/docs/_summary.md b/docs/_summary.md
index d388d08391..d2d4bb9b32 100644
--- a/docs/_summary.md
+++ b/docs/_summary.md
@@ -100,6 +100,7 @@
* Hardware Features
* Displays
* [Quantum Painter](quantum_painter.md)
+ * [Quantum Painter LVGL Integration](quantum_painter_lvgl.md)
* [HD44780 LCD Driver](feature_hd44780.md)
* [ST7565 LCD Driver](feature_st7565.md)
* [OLED Driver](feature_oled_driver.md)
diff --git a/docs/quantum_painter_lvgl.md b/docs/quantum_painter_lvgl.md
new file mode 100644
index 0000000000..3edb37fbce
--- /dev/null
+++ b/docs/quantum_painter_lvgl.md
@@ -0,0 +1,55 @@
+# Quantum Painter LVGL Integration :id=lvgl
+
+LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements.
+
+LVGL integrates with [Quantum Painter's](quantum_painter.md) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL.
+
+?> Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space.
+
+To learn more about LVGL and how to use it please take a look at their [official documentation](https://docs.lvgl.io/8.2/intro/)
+
+## Enabling LVGL :id=lvgl-enabling
+To enable LVGL to be built into your firmware, add the following to `rules.mk`:
+
+```make
+QUANTUM_PAINTER_ENABLE = yes
+QUANTUM_PAINTER_DRIVERS = ......
+QUANTUM_PAINTER_LVGL_INTEGRATION = yes
+```
+To configure the Quantum Painter Display Drivers please read the [Quantum Painter Display Drivers](quantum_painter.md#quantum-painter-drivers) section.
+
+## Quantum Painter LVGL API :id=lvgl-api
+
+### Quantum Painter LVGL Attach :id=lvgl-api-init
+
+```c
+bool qp_lvgl_attach(painter_device_t device);
+```
+
+The `qp_lvgl_attach` function is used to set up LVGL with the supplied display, and requires an already configured display.
+
+```c
+static painter_device_t display;
+void keyboard_post_init_kb(void) {
+ display = qp_make_.......; // Create the display
+ qp_init(display, QP_ROTATION_0); // Initialise the display
+
+ if (qp_lvgl_attach(display)) { // Attach LVGL to the display
+ ...Your code to draw // Run LVGL specific code to draw
+ }
+}
+```
+To init. the display please read the [Display Initialisation](quantum_painter.md#quantum-painter-api-init) section.
+
+!> Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts.
+### Quantum Painter LVGL Detach :id=lvgl-api-init
+
+```c
+void qp_lvgl_detach()
+```
+
+The `qp_lvgl_detach` function stops the internal LVGL ticks and releases resources related to it.
+
+## Enabling/Disabling LVGL features :id=lvgl-configuring
+
+You can overwrite LVGL specific features in your `lv_conf.h` file.
diff --git a/keyboards/handwired/onekey/keymaps/lvgl/config.h b/keyboards/handwired/onekey/keymaps/lvgl/config.h
new file mode 100644
index 0000000000..38bb5d0cf3
--- /dev/null
+++ b/keyboards/handwired/onekey/keymaps/lvgl/config.h
@@ -0,0 +1,15 @@
+// Copyright 2022 Jose Pablo Ramirez (@jpe230)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+/* SPI pins */
+#define SPI_DRIVER SPID0
+#define SPI_SCK_PIN GP18
+#define SPI_MOSI_PIN GP19
+#define SPI_MISO_PIN GP20
+
+/* LCD Configuration */
+#define LCD_RST_PIN GP0
+#define LCD_DC_PIN GP1
+#define LCD_CS_PIN GP2
diff --git a/keyboards/handwired/onekey/keymaps/lvgl/halconf.h b/keyboards/handwired/onekey/keymaps/lvgl/halconf.h
new file mode 100644
index 0000000000..27646bb3f5
--- /dev/null
+++ b/keyboards/handwired/onekey/keymaps/lvgl/halconf.h
@@ -0,0 +1,12 @@
+// Copyright 2022 Jose Pablo Ramirez (@jpe230)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include_next <halconf.h>
+
+#undef HAL_USE_SPI
+#define HAL_USE_SPI TRUE
+
+#undef SPI_USE_WAIT
+#define SPI_USE_WAIT TRUE
diff --git a/keyboards/handwired/onekey/keymaps/lvgl/keymap.c b/keyboards/handwired/onekey/keymaps/lvgl/keymap.c
new file mode 100644
index 0000000000..be1ba48cf9
--- /dev/null
+++ b/keyboards/handwired/onekey/keymaps/lvgl/keymap.c
@@ -0,0 +1,50 @@
+// Copyright 2022 Jose Pablo Ramirez (@jpe230)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+#include "qp.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ LAYOUT_ortho_1x1(JS_BUTTON0)
+};
+
+painter_device_t lcd;
+
+void lv_example_arc_2(void);
+
+void keyboard_post_init_user(void) {
+ lcd = qp_gc9a01_make_spi_device(240, 240, LCD_CS_PIN, LCD_DC_PIN, LCD_RST_PIN, 4, 0);
+ qp_init(lcd, QP_ROTATION_0);
+ qp_rect(lcd, 0, 0, 239, 319, 0, 255, 255, true);
+
+ if (qp_lvgl_attach(lcd)) {
+ lv_example_arc_2();
+ }
+}
+
+static void set_angle(void* obj, int32_t v) {
+ lv_arc_set_value(obj, v);
+}
+
+/**
+ * Create an arc which acts as a loader.
+ */
+void lv_example_arc_2(void) {
+ /*Create an Arc*/
+ lv_obj_t* arc = lv_arc_create(lv_scr_act());
+ lv_arc_set_rotation(arc, 270);
+ lv_arc_set_bg_angles(arc, 0, 360);
+ lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not displayed*/
+ lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by click*/
+ lv_obj_center(arc);
+
+ static lv_anim_t a;
+ lv_anim_init(&a);
+ lv_anim_set_var(&a, arc);
+ lv_anim_set_exec_cb(&a, set_angle);
+ lv_anim_set_time(&a, 1000);
+ lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
+ lv_anim_set_repeat_delay(&a, 500);
+ lv_anim_set_values(&a, 0, 100);
+ lv_anim_start(&a);
+}
diff --git a/keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h b/keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h
new file mode 100644
index 0000000000..bff74867ff
--- /dev/null
+++ b/keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h
@@ -0,0 +1,9 @@
+// Copyright 2022 Jose Pablo Ramirez (@jpe230)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include_next <mcuconf.h>
+
+#undef RP_SPI_USE_SPI0
+#define RP_SPI_USE_SPI0 TRUE
diff --git a/keyboards/handwired/onekey/keymaps/lvgl/rules.mk b/keyboards/handwired/onekey/keymaps/lvgl/rules.mk
new file mode 100644
index 0000000000..872d12ad6f
--- /dev/null
+++ b/keyboards/handwired/onekey/keymaps/lvgl/rules.mk
@@ -0,0 +1,3 @@
+QUANTUM_PAINTER_ENABLE = yes
+QUANTUM_PAINTER_LVGL_INTEGRATION = yes
+QUANTUM_PAINTER_DRIVERS = gc9a01_spi
diff --git a/lib/lvgl b/lib/lvgl
new file mode 160000
+Subproject e19410f8f8a256609da72cff549598e0df6fa4c
diff --git a/platforms/lv_conf.h b/platforms/lv_conf.h
new file mode 100644
index 0000000000..d02d87bfc7
--- /dev/null
+++ b/platforms/lv_conf.h
@@ -0,0 +1,756 @@
+/**
+ * @file lv_conf.h
+ * Configuration file for v8.2.0
+ */
+
+/*
+ * Copy this file as `lv_conf.h`
+ * 1. simply next to the `lvgl` folder
+ * 2. or any other places and
+ * - define `LV_CONF_INCLUDE_SIMPLE`
+ * - add the path as include path
+ */
+
+/* clang-format off */
+#if 1 /*Set it to "1" to enable content*/
+
+#ifndef LV_CONF_H
+#define LV_CONF_H
+
+#include <stdint.h>
+
+/*====================
+ COLOR SETTINGS
+ *====================*/
+
+/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
+#define LV_COLOR_DEPTH 16
+
+/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
+#define LV_COLOR_16_SWAP 1
+
+/*Enable more complex drawing routines to manage screens transparency.
+ *Can be used if the UI is above another layer, e.g. an OSD menu or video player.
+ *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
+#define LV_COLOR_SCREEN_TRANSP 0
+
+/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
+ * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
+#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
+
+/*Images pixels with this color will not be drawn if they are chroma keyed)*/
+#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
+
+/*=========================
+ MEMORY SETTINGS
+ *=========================*/
+
+/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
+#ifndef LV_MEM_CUSTOM
+#define LV_MEM_CUSTOM 1
+#endif // LV_MEM_CUSTOM
+#if LV_MEM_CUSTOM == 0
+ /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
+ #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
+
+ /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
+ #define LV_MEM_ADR 0 /*0: unused*/
+ /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
+ #if LV_MEM_ADR == 0
+ //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
+ //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
+ #endif
+
+#else /*LV_MEM_CUSTOM*/
+ #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
+ #define LV_MEM_CUSTOM_ALLOC malloc
+ #define LV_MEM_CUSTOM_FREE free
+ #define LV_MEM_CUSTOM_REALLOC realloc
+#endif /*LV_MEM_CUSTOM*/
+
+/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
+ *You will see an error log message if there wasn't enough buffers. */
+#define LV_MEM_BUF_MAX_NUM 16
+
+/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
+#define LV_MEMCPY_MEMSET_STD 0
+
+/*====================
+ HAL SETTINGS
+ *====================*/
+
+/*Default display refresh period. LVG will redraw changed areas with this period time*/
+#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
+
+/*Input device read period in milliseconds*/
+#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
+
+/*Use a custom tick source that tells the elapsed time in milliseconds.
+ *It removes the need to manually update the tick with `lv_tick_inc()`)*/
+#ifndef LV_TICK_CUSTOM
+#define LV_TICK_CUSTOM 0
+#endif // LV_TICK_CUSTOM
+#if LV_TICK_CUSTOM
+ #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
+ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
+#endif /*LV_TICK_CUSTOM*/
+
+/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
+ *(Not so important, you can adjust it to modify default sizes and spaces)*/
+#define LV_DPI_DEF 130 /*[px/inch]*/
+
+/*=======================
+ * FEATURE CONFIGURATION
+ *=======================*/
+
+/*-------------
+ * Drawing
+ *-----------*/
+
+/*Enable complex draw engine.
+ *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
+#ifndef LV_DRAW_COMPLEX
+#define LV_DRAW_COMPLEX 1
+#endif // LV_DRAW_COMPLEX
+#if LV_DRAW_COMPLEX != 0
+
+ /*Allow buffering some shadow calculation.
+ *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
+ *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
+ #define LV_SHADOW_CACHE_SIZE 0
+
+ /* Set number of maximally cached circle data.
+ * The circumference of 1/4 circle are saved for anti-aliasing
+ * radius * 4 bytes are used per circle (the most often used radiuses are saved)
+ * 0: to disable caching */
+ #define LV_CIRCLE_CACHE_SIZE 4
+#endif /*LV_DRAW_COMPLEX*/
+
+/*Default image cache size. Image caching keeps the images opened.
+ *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
+ *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
+ *However the opened images might consume additional RAM.
+ *0: to disable caching*/
+#define LV_IMG_CACHE_DEF_SIZE 0
+
+/*Number of stops allowed per gradient. Increase this to allow more stops.
+ *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
+#define LV_GRADIENT_MAX_STOPS 2
+
+/*Default gradient buffer size.
+ *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
+ *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
+ *If the cache is too small the map will be allocated only while it's required for the drawing.
+ *0 mean no caching.*/
+#define LV_GRAD_CACHE_DEF_SIZE 0
+
+/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
+ *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
+ *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
+#ifndef LV_DITHER_GRADIENT
+#define LV_DITHER_GRADIENT 0
+#endif
+#if LV_DITHER_GRADIENT
+ /*Add support for error diffusion dithering.
+ *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
+ *The increase in memory consumption is (24 bits * object's width)*/
+ #define LV_DITHER_ERROR_DIFFUSION 0
+#endif
+
+/*Maximum buffer size to allocate for rotation.
+ *Only used if software rotation is enabled in the display driver.*/
+#define LV_DISP_ROT_MAX_BUF (10*1024)
+
+/*-------------
+ * GPU
+ *-----------*/
+
+/*Use STM32's DMA2D (aka Chrom Art) GPU*/
+#ifndef LV_USE_GPU_STM32_DMA2D
+#define LV_USE_GPU_STM32_DMA2D 0
+#endif // LV_USE_GPU_STM32_DMA2D
+#if LV_USE_GPU_STM32_DMA2D
+ /*Must be defined to include path of CMSIS header of target processor
+ e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
+ #define LV_GPU_DMA2D_CMSIS_INCLUDE
+#endif
+
+/*Use NXP's PXP GPU iMX RTxxx platforms*/
+#ifndef LV_USE_GPU_NXP_PXP
+#define LV_USE_GPU_NXP_PXP 0
+#endif // LV_USE_GPU_NXP_PXP
+#if LV_USE_GPU_NXP_PXP
+ /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
+ * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
+ * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
+ *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
+ */
+ #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
+#endif
+
+/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
+#define LV_USE_GPU_NXP_VG_LITE 0
+
+/*Use SDL renderer API*/
+#ifndef LV_USE_GPU_SDL
+#define LV_USE_GPU_SDL 0
+#endif // LV_USE_GPU_SDL
+#if LV_USE_GPU_SDL
+ #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
+ /*Texture cache size, 8MB by default*/
+ #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
+ /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
+ #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
+#endif
+
+/*-------------
+ * Logging
+ *-----------*/
+
+/*Enable the log module*/
+#ifndef LV_USE_LOG
+#define LV_USE_LOG 0
+#endif // LV_USE_LOG
+#if LV_USE_LOG
+
+ /*How important log should be added:
+ *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
+ *LV_LOG_LEVEL_INFO Log important events
+ *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
+ *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
+ *LV_LOG_LEVEL_USER Only logs added by the user
+ *LV_LOG_LEVEL_NONE Do not log anything*/
+ #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
+
+ /*1: Print the log with 'printf';
+ *0: User need to register a callback with `lv_log_register_print_cb()`*/
+ #define LV_LOG_PRINTF 0
+
+ /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
+ #define LV_LOG_TRACE_MEM 1
+ #define LV_LOG_TRACE_TIMER 1
+ #define LV_LOG_TRACE_INDEV 1
+ #define LV_LOG_TRACE_DISP_REFR 1
+ #define LV_LOG_TRACE_EVENT 1
+ #define LV_LOG_TRACE_OBJ_CREATE 1
+ #define LV_LOG_TRACE_LAYOUT 1
+ #define LV_LOG_TRACE_ANIM 1
+
+#endif /*LV_USE_LOG*/
+
+/*-------------
+ * Asserts
+ *-----------*/
+
+/*Enable asserts if an operation is failed or an invalid data is found.
+ *If LV_USE_LOG is enabled an error message will be printed on failure*/
+#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
+#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
+#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
+#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
+#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
+
+/*Add a custom handler when assert happens e.g. to restart the MCU*/
+#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
+#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
+
+/*-------------
+ * Others
+ *-----------*/
+
+/*1: Show CPU usage and FPS count*/
+#ifndef LV_USE_PERF_MONITOR
+#define LV_USE_PERF_MONITOR 0
+#endif // LV_USE_PERF_MONITOR
+#if LV_USE_PERF_MONITOR
+ #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
+#endif
+
+/*1: Show the used memory and the memory fragmentation
+ * Requires LV_MEM_CUSTOM = 0*/
+#ifndef LV_USE_MEM_MONITOR
+#define LV_USE_MEM_MONITOR 0
+#endif // LV_USE_MEM_MONITOR
+#if LV_USE_MEM_MONITOR
+ #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
+#endif
+
+/*1: Draw random colored rectangles over the redrawn areas*/
+#define LV_USE_REFR_DEBUG 0
+
+/*Change the built in (v)snprintf functions*/
+#ifndef LV_SPRINTF_CUSTOM
+#define LV_SPRINTF_CUSTOM 1
+#endif // LV_SPRINTF_CUSTOM
+#if LV_SPRINTF_CUSTOM
+ #define LV_SPRINTF_INCLUDE <stdio.h>
+ #define lv_snprintf snprintf
+ #define lv_vsnprintf vsnprintf
+#else /*LV_SPRINTF_CUSTOM*/
+ #define LV_SPRINTF_USE_FLOAT 0
+#endif /*LV_SPRINTF_CUSTOM*/
+
+#define LV_USE_USER_DATA 1
+
+/*Garbage Collector settings
+ *Used if lvgl is bound to higher level language and the memory is managed by that language*/
+#ifndef LV_ENABLE_GC
+#define LV_ENABLE_GC 0
+#endif // LV_ENABLE_GC
+#if LV_ENABLE_GC != 0
+ #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
+#endif /*LV_ENABLE_GC*/
+
+/*=====================
+ * COMPILER SETTINGS
+ *====================*/
+
+/*For big endian systems set to 1*/
+#define LV_BIG_ENDIAN_SYSTEM 0
+
+/*Define a custom attribute to `lv_tick_inc` function*/
+#define LV_ATTRIBUTE_TICK_INC
+
+/*Define a custom attribute to `lv_timer_handler` function*/
+#define LV_ATTRIBUTE_TIMER_HANDLER
+
+/*Define a custom attribute to `lv_disp_flush_ready` function*/
+#define LV_ATTRIBUTE_FLUSH_READY
+
+/*Required alignment size for buffers*/
+#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
+
+/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
+ * E.g. __attribute__((aligned(4)))*/
+#define LV_ATTRIBUTE_MEM_ALIGN
+
+/*Attribute to mark large constant arrays for example font's bitmaps*/
+#define LV_ATTRIBUTE_LARGE_CONST
+
+/*Compiler prefix for a big array declaration in RAM*/
+#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
+
+/*Place performance critical functions into a faster memory (e.g RAM)*/
+#define LV_ATTRIBUTE_FAST_MEM
+
+/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
+#define LV_ATTRIBUTE_DMA
+
+/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
+ *should also appear on LVGL binding API such as Micropython.*/
+#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
+
+/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
+#define LV_USE_LARGE_COORD 0
+
+/*==================
+ * FONT USAGE
+ *===================*/
+
+/*Montserrat fonts with ASCII range and some symbols using bpp = 4
+ *https://fonts.google.com/specimen/Montserrat*/
+#define LV_FONT_MONTSERRAT_8 0
+#define LV_FONT_MONTSERRAT_10 0
+#define LV_FONT_MONTSERRAT_12 0
+#define LV_FONT_MONTSERRAT_14 1
+#define LV_FONT_MONTSERRAT_16 0
+#define LV_FONT_MONTSERRAT_18 0
+#define LV_FONT_MONTSERRAT_20 0
+#define LV_FONT_MONTSERRAT_22 0
+#define LV_FONT_MONTSERRAT_24 0
+#define LV_FONT_MONTSERRAT_26 0
+#define LV_FONT_MONTSERRAT_28 0
+#define LV_FONT_MONTSERRAT_30 0
+#define LV_FONT_MONTSERRAT_32 0
+#define LV_FONT_MONTSERRAT_34 0
+#define LV_FONT_MONTSERRAT_36 0
+#define LV_FONT_MONTSERRAT_38 0
+#define LV_FONT_MONTSERRAT_40 0
+#define LV_FONT_MONTSERRAT_42 0
+#define LV_FONT_MONTSERRAT_44 0
+#define LV_FONT_MONTSERRAT_46 0
+#define LV_FONT_MONTSERRAT_48 0
+
+/*Demonstrate special features*/
+#define LV_FONT_MONTSERRAT_12_SUBPX 0
+#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
+#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
+#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
+
+/*Pixel perfect monospace fonts*/
+#define LV_FONT_UNSCII_8 0
+#define LV_FONT_UNSCII_16 0
+
+/*Optionally declare custom fonts here.
+ *You can use these fonts as default font too and they will be available globally.
+ *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
+#define LV_FONT_CUSTOM_DECLARE
+
+/*Always set a default font*/
+#define LV_FONT_DEFAULT &lv_font_montserrat_14
+
+/*Enable handling large font and/or fonts with a lot of characters.
+ *The limit depends on the font size, font face and bpp.
+ *Compiler error will be triggered if a font needs it.*/
+#define LV_FONT_FMT_TXT_LARGE 0
+
+/*Enables/disables support for compressed fonts.*/
+#define LV_USE_FONT_COMPRESSED 0
+
+/*Enable subpixel rendering*/
+#ifndef LV_USE_FONT_SUBPX
+#define LV_USE_FONT_SUBPX 0
+#endif // LV_USE_FONT_SUBPX
+#if LV_USE_FONT_SUBPX
+ /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
+ #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
+#endif
+
+/*=================
+ * TEXT SETTINGS
+ *=================*/
+
+/**
+ * Select a character encoding for strings.
+ * Your IDE or editor should have the same character encoding
+ * - LV_TXT_ENC_UTF8
+ * - LV_TXT_ENC_ASCII
+ */
+#define LV_TXT_ENC LV_TXT_ENC_UTF8
+
+/*Can break (wrap) texts on these chars*/
+#define LV_TXT_BREAK_CHARS " ,.;:-_"
+
+/*If a word is at least this long, will break wherever "prettiest"
+ *To disable, set to a value <= 0*/
+#define LV_TXT_LINE_BREAK_LONG_LEN 0
+
+/*Minimum number of characters in a long word to put on a line before a break.
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
+#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
+
+/*Minimum number of characters in a long word to put on a line after a break.
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
+#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
+
+/*The control character to use for signalling text recoloring.*/
+#define LV_TXT_COLOR_CMD "#"
+
+/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
+ *The direction will be processed according to the Unicode Bidirectional Algorithm:
+ *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
+#ifndef LV_USE_BIDI
+#define LV_USE_BIDI 0
+#endif // LV_USE_BIDI
+#if LV_USE_BIDI
+ /*Set the default direction. Supported values:
+ *`LV_BASE_DIR_LTR` Left-to-Right
+ *`LV_BASE_DIR_RTL` Right-to-Left
+ *`LV_BASE_DIR_AUTO` detect texts base direction*/
+ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
+#endif
+
+/*Enable Arabic/Persian processing
+ *In these languages characters should be replaced with an other form based on their position in the text*/
+#define LV_USE_ARABIC_PERSIAN_CHARS 0
+
+/*==================
+ * WIDGET USAGE
+ *================*/
+
+/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
+
+#define LV_USE_ARC 1
+
+#define LV_USE_ANIMIMG 1
+
+#define LV_USE_BAR 1
+
+#define LV_USE_BTN 1
+
+#define LV_USE_BTNMATRIX 1
+
+#define LV_USE_CANVAS 1
+
+#define LV_USE_CHECKBOX 1
+
+#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
+
+#define LV_USE_IMG 1 /*Requires: lv_label*/
+
+#ifndef LV_USE_LABEL
+#define LV_USE_LABEL 1
+#endif // LV_USE_LABEL
+#if LV_USE_LABEL
+ #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
+ #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
+#endif
+
+#define LV_USE_LINE 1
+
+#ifndef LV_USE_ROLLER
+#define LV_USE_ROLLER 1 /*Requires: lv_label*/
+#endif // LV_USE_ROLLER
+#if LV_USE_ROLLER
+ #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
+#endif
+
+#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
+
+#define LV_USE_SWITCH 1
+
+#ifndef LV_USE_TEXTAREA
+#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
+#endif // LV_USE_TEXTAREA
+#if LV_USE_TEXTAREA != 0
+ #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
+#endif
+
+#define LV_USE_TABLE 1
+
+/*==================
+ * EXTRA COMPONENTS
+ *==================*/
+
+/*-----------
+ * Widgets
+ *----------*/
+#ifndef LV_USE_CALENDAR
+#define LV_USE_CALENDAR 1
+#endif // LV_USE_CALENDAR
+#if LV_USE_CALENDAR
+ #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
+ #if LV_CALENDAR_WEEK_STARTS_MONDAY
+ #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
+ #else
+ #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
+ #endif
+
+ #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
+ #define LV_USE_CALENDAR_HEADER_ARROW 1
+ #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
+#endif /*LV_USE_CALENDAR*/
+
+#define LV_USE_CHART 1
+
+#define LV_USE_COLORWHEEL 1
+
+#define LV_USE_IMGBTN 1
+
+#define LV_USE_KEYBOARD 1
+
+#define LV_USE_LED 1
+
+#define LV_USE_LIST 1
+
+#define LV_USE_MENU 1
+
+#define LV_USE_METER 1
+
+#define LV_USE_MSGBOX 1