diff options
author | jpe230 <pablin.123.ra@gmail.com> | 2022-12-12 14:51:14 -0600 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-13 07:51:14 +1100 |
commit | 102f22f7e99d87989cd95e10370863c3f96ba7e2 (patch) | |
tree | 1b7b27838e01f547714b19932c98e58362354bb8 | |
parent | 2d19e59d784582cd2e3768ff4e7f7e0c4618eb2f (diff) |
[Core] Quantum Painter - LVGL Integration (#18499)
Co-authored-by: Nick Brassel <nick@tzarc.org>
24 files changed, 1139 insertions, 3 deletions
diff --git a/.gitmodules b/.gitmodules index 48c7035afa..7d8dbcb4ed 100644 --- a/.gitmodules +++ b/.gitmodules @@ -21,3 +21,7 @@ [submodule "lib/pico-sdk"] path = lib/pico-sdk url = https://github.com/qmk/pico-sdk.git +[submodule "lib/lvgl"] + path = lib/lvgl + url = https://github.com/qmk/lvgl.git + branch = release/v8.2 @@ -402,6 +402,7 @@ ifndef SKIP_GIT if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi if [ ! -e lib/pico-sdk ]; then git submodule sync lib/pico-sdk && git submodule update --depth 50 --init lib/pico-sdk; fi + if [ ! -e lib/lvgl ]; then git submodule sync lib/lvgl && git submodule update --depth 50 --init lib/lvgl; fi git submodule status --recursive 2>/dev/null | \ while IFS= read -r x; do \ case "$$x" in \ @@ -432,6 +433,7 @@ git-submodule: [ -e lib/ugfx ] && rm -rf lib/ugfx || true [ -e lib/pico-sdk ] && rm -rf lib/pico-sdk || true [ -e lib/chibios-contrib/ext/mcux-sdk ] && rm -rf lib/chibios-contrib/ext/mcux-sdk || true + [ -e lib/lvgl ] && rm -rf lib/lvgl || true git submodule sync --recursive git submodule update --init --recursive --progress diff --git a/platforms/chibios/boards/keyboard-config-templates/board.h b/data/templates/config-overrides/chibios/board.h index 5b840c389c..5b840c389c 100644 --- a/platforms/chibios/boards/keyboard-config-templates/board.h +++ b/data/templates/config-overrides/chibios/board.h diff --git a/platforms/chibios/boards/keyboard-config-templates/chconf.h b/data/templates/config-overrides/chibios/chconf.h index fca444747c..fca444747c 100644 --- a/platforms/chibios/boards/keyboard-config-templates/chconf.h +++ b/data/templates/config-overrides/chibios/chconf.h diff --git a/platforms/chibios/boards/keyboard-config-templates/halconf.h b/data/templates/config-overrides/chibios/halconf.h index 456020f16a..456020f16a 100644 --- a/platforms/chibios/boards/keyboard-config-templates/halconf.h +++ b/data/templates/config-overrides/chibios/halconf.h diff --git a/platforms/chibios/boards/keyboard-config-templates/mcuconf.h b/data/templates/config-overrides/chibios/mcuconf.h index c690b02f4b..c690b02f4b 100644 --- a/platforms/chibios/boards/keyboard-config-templates/mcuconf.h +++ b/data/templates/config-overrides/chibios/mcuconf.h diff --git a/data/templates/config-overrides/common/lv_conf.h b/data/templates/config-overrides/common/lv_conf.h new file mode 100644 index 0000000000..5c003a6a10 --- /dev/null +++ b/data/templates/config-overrides/common/lv_conf.h @@ -0,0 +1,10 @@ +// Copyright 2022 Nick Brassel (@tzarc) +// SPDX-License-Identifier: GPL-2.0-or-later +#pragma once + +// #define LV_DITHER_GRADIENT 1 + +#include_next <lv_conf.h> + +// #undef LV_COLOR_16_SWAP +// #define LV_COLOR_16_SWAP 0 diff --git a/docs/_summary.md b/docs/_summary.md index d388d08391..d2d4bb9b32 100644 --- a/docs/_summary.md +++ b/docs/_summary.md @@ -100,6 +100,7 @@ * Hardware Features * Displays * [Quantum Painter](quantum_painter.md) + * [Quantum Painter LVGL Integration](quantum_painter_lvgl.md) * [HD44780 LCD Driver](feature_hd44780.md) * [ST7565 LCD Driver](feature_st7565.md) * [OLED Driver](feature_oled_driver.md) diff --git a/docs/quantum_painter_lvgl.md b/docs/quantum_painter_lvgl.md new file mode 100644 index 0000000000..3edb37fbce --- /dev/null +++ b/docs/quantum_painter_lvgl.md @@ -0,0 +1,55 @@ +# Quantum Painter LVGL Integration :id=lvgl + +LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements. + +LVGL integrates with [Quantum Painter's](quantum_painter.md) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL. + +?> Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space. + +To learn more about LVGL and how to use it please take a look at their [official documentation](https://docs.lvgl.io/8.2/intro/) + +## Enabling LVGL :id=lvgl-enabling +To enable LVGL to be built into your firmware, add the following to `rules.mk`: + +```make +QUANTUM_PAINTER_ENABLE = yes +QUANTUM_PAINTER_DRIVERS = ...... +QUANTUM_PAINTER_LVGL_INTEGRATION = yes +``` +To configure the Quantum Painter Display Drivers please read the [Quantum Painter Display Drivers](quantum_painter.md#quantum-painter-drivers) section. + +## Quantum Painter LVGL API :id=lvgl-api + +### Quantum Painter LVGL Attach :id=lvgl-api-init + +```c +bool qp_lvgl_attach(painter_device_t device); +``` + +The `qp_lvgl_attach` function is used to set up LVGL with the supplied display, and requires an already configured display. + +```c +static painter_device_t display; +void keyboard_post_init_kb(void) { + display = qp_make_.......; // Create the display + qp_init(display, QP_ROTATION_0); // Initialise the display + + if (qp_lvgl_attach(display)) { // Attach LVGL to the display + ...Your code to draw // Run LVGL specific code to draw + } +} +``` +To init. the display please read the [Display Initialisation](quantum_painter.md#quantum-painter-api-init) section. + +!> Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts. +### Quantum Painter LVGL Detach :id=lvgl-api-init + +```c +void qp_lvgl_detach() +``` + +The `qp_lvgl_detach` function stops the internal LVGL ticks and releases resources related to it. + +## Enabling/Disabling LVGL features :id=lvgl-configuring + +You can overwrite LVGL specific features in your `lv_conf.h` file. diff --git a/keyboards/handwired/onekey/keymaps/lvgl/config.h b/keyboards/handwired/onekey/keymaps/lvgl/config.h new file mode 100644 index 0000000000..38bb5d0cf3 --- /dev/null +++ b/keyboards/handwired/onekey/keymaps/lvgl/config.h @@ -0,0 +1,15 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +/* SPI pins */ +#define SPI_DRIVER SPID0 +#define SPI_SCK_PIN GP18 +#define SPI_MOSI_PIN GP19 +#define SPI_MISO_PIN GP20 + +/* LCD Configuration */ +#define LCD_RST_PIN GP0 +#define LCD_DC_PIN GP1 +#define LCD_CS_PIN GP2 diff --git a/keyboards/handwired/onekey/keymaps/lvgl/halconf.h b/keyboards/handwired/onekey/keymaps/lvgl/halconf.h new file mode 100644 index 0000000000..27646bb3f5 --- /dev/null +++ b/keyboards/handwired/onekey/keymaps/lvgl/halconf.h @@ -0,0 +1,12 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include_next <halconf.h> + +#undef HAL_USE_SPI +#define HAL_USE_SPI TRUE + +#undef SPI_USE_WAIT +#define SPI_USE_WAIT TRUE diff --git a/keyboards/handwired/onekey/keymaps/lvgl/keymap.c b/keyboards/handwired/onekey/keymaps/lvgl/keymap.c new file mode 100644 index 0000000000..be1ba48cf9 --- /dev/null +++ b/keyboards/handwired/onekey/keymaps/lvgl/keymap.c @@ -0,0 +1,50 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H +#include "qp.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + LAYOUT_ortho_1x1(JS_BUTTON0) +}; + +painter_device_t lcd; + +void lv_example_arc_2(void); + +void keyboard_post_init_user(void) { + lcd = qp_gc9a01_make_spi_device(240, 240, LCD_CS_PIN, LCD_DC_PIN, LCD_RST_PIN, 4, 0); + qp_init(lcd, QP_ROTATION_0); + qp_rect(lcd, 0, 0, 239, 319, 0, 255, 255, true); + + if (qp_lvgl_attach(lcd)) { + lv_example_arc_2(); + } +} + +static void set_angle(void* obj, int32_t v) { + lv_arc_set_value(obj, v); +} + +/** + * Create an arc which acts as a loader. + */ +void lv_example_arc_2(void) { + /*Create an Arc*/ + lv_obj_t* arc = lv_arc_create(lv_scr_act()); + lv_arc_set_rotation(arc, 270); + lv_arc_set_bg_angles(arc, 0, 360); + lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not displayed*/ + lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by click*/ + lv_obj_center(arc); + + static lv_anim_t a; + lv_anim_init(&a); + lv_anim_set_var(&a, arc); + lv_anim_set_exec_cb(&a, set_angle); + lv_anim_set_time(&a, 1000); + lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/ + lv_anim_set_repeat_delay(&a, 500); + lv_anim_set_values(&a, 0, 100); + lv_anim_start(&a); +} diff --git a/keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h b/keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h new file mode 100644 index 0000000000..bff74867ff --- /dev/null +++ b/keyboards/handwired/onekey/keymaps/lvgl/mcuconf.h @@ -0,0 +1,9 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include_next <mcuconf.h> + +#undef RP_SPI_USE_SPI0 +#define RP_SPI_USE_SPI0 TRUE diff --git a/keyboards/handwired/onekey/keymaps/lvgl/rules.mk b/keyboards/handwired/onekey/keymaps/lvgl/rules.mk new file mode 100644 index 0000000000..872d12ad6f --- /dev/null +++ b/keyboards/handwired/onekey/keymaps/lvgl/rules.mk @@ -0,0 +1,3 @@ +QUANTUM_PAINTER_ENABLE = yes +QUANTUM_PAINTER_LVGL_INTEGRATION = yes +QUANTUM_PAINTER_DRIVERS = gc9a01_spi diff --git a/lib/lvgl b/lib/lvgl new file mode 160000 +Subproject e19410f8f8a256609da72cff549598e0df6fa4c diff --git a/platforms/lv_conf.h b/platforms/lv_conf.h new file mode 100644 index 0000000000..d02d87bfc7 --- /dev/null +++ b/platforms/lv_conf.h @@ -0,0 +1,756 @@ +/** + * @file lv_conf.h + * Configuration file for v8.2.0 + */ + +/* + * Copy this file as `lv_conf.h` + * 1. simply next to the `lvgl` folder + * 2. or any other places and + * - define `LV_CONF_INCLUDE_SIMPLE` + * - add the path as include path + */ + +/* clang-format off */ +#if 1 /*Set it to "1" to enable content*/ + +#ifndef LV_CONF_H +#define LV_CONF_H + +#include <stdint.h> + +/*==================== + COLOR SETTINGS + *====================*/ + +/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ +#define LV_COLOR_DEPTH 16 + +/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ +#define LV_COLOR_16_SWAP 1 + +/*Enable more complex drawing routines to manage screens transparency. + *Can be used if the UI is above another layer, e.g. an OSD menu or video player. + *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/ +#define LV_COLOR_SCREEN_TRANSP 0 + +/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. + * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ +#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128) + +/*Images pixels with this color will not be drawn if they are chroma keyed)*/ +#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ + +/*========================= + MEMORY SETTINGS + *=========================*/ + +/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ +#ifndef LV_MEM_CUSTOM +#define LV_MEM_CUSTOM 1 +#endif // LV_MEM_CUSTOM +#if LV_MEM_CUSTOM == 0 + /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ + #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/ + + /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ + #define LV_MEM_ADR 0 /*0: unused*/ + /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ + #if LV_MEM_ADR == 0 + //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/ + //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/ + #endif + +#else /*LV_MEM_CUSTOM*/ + #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/ + #define LV_MEM_CUSTOM_ALLOC malloc + #define LV_MEM_CUSTOM_FREE free + #define LV_MEM_CUSTOM_REALLOC realloc +#endif /*LV_MEM_CUSTOM*/ + +/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. + *You will see an error log message if there wasn't enough buffers. */ +#define LV_MEM_BUF_MAX_NUM 16 + +/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ +#define LV_MEMCPY_MEMSET_STD 0 + +/*==================== + HAL SETTINGS + *====================*/ + +/*Default display refresh period. LVG will redraw changed areas with this period time*/ +#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ + +/*Input device read period in milliseconds*/ +#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ + +/*Use a custom tick source that tells the elapsed time in milliseconds. + *It removes the need to manually update the tick with `lv_tick_inc()`)*/ +#ifndef LV_TICK_CUSTOM +#define LV_TICK_CUSTOM 0 +#endif // LV_TICK_CUSTOM +#if LV_TICK_CUSTOM + #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ + #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ +#endif /*LV_TICK_CUSTOM*/ + +/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. + *(Not so important, you can adjust it to modify default sizes and spaces)*/ +#define LV_DPI_DEF 130 /*[px/inch]*/ + +/*======================= + * FEATURE CONFIGURATION + *=======================*/ + +/*------------- + * Drawing + *-----------*/ + +/*Enable complex draw engine. + *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ +#ifndef LV_DRAW_COMPLEX +#define LV_DRAW_COMPLEX 1 +#endif // LV_DRAW_COMPLEX +#if LV_DRAW_COMPLEX != 0 + + /*Allow buffering some shadow calculation. + *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` + *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ + #define LV_SHADOW_CACHE_SIZE 0 + + /* Set number of maximally cached circle data. + * The circumference of 1/4 circle are saved for anti-aliasing + * radius * 4 bytes are used per circle (the most often used radiuses are saved) + * 0: to disable caching */ + #define LV_CIRCLE_CACHE_SIZE 4 +#endif /*LV_DRAW_COMPLEX*/ + +/*Default image cache size. Image caching keeps the images opened. + *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) + *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. + *However the opened images might consume additional RAM. + *0: to disable caching*/ +#define LV_IMG_CACHE_DEF_SIZE 0 + +/*Number of stops allowed per gradient. Increase this to allow more stops. + *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ +#define LV_GRADIENT_MAX_STOPS 2 + +/*Default gradient buffer size. + *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. + *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. + *If the cache is too small the map will be allocated only while it's required for the drawing. + *0 mean no caching.*/ +#define LV_GRAD_CACHE_DEF_SIZE 0 + +/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) + *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface + *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ +#ifndef LV_DITHER_GRADIENT +#define LV_DITHER_GRADIENT 0 +#endif +#if LV_DITHER_GRADIENT + /*Add support for error diffusion dithering. + *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. + *The increase in memory consumption is (24 bits * object's width)*/ + #define LV_DITHER_ERROR_DIFFUSION 0 +#endif + +/*Maximum buffer size to allocate for rotation. + *Only used if software rotation is enabled in the display driver.*/ +#define LV_DISP_ROT_MAX_BUF (10*1024) + +/*------------- + * GPU + *-----------*/ + +/*Use STM32's DMA2D (aka Chrom Art) GPU*/ +#ifndef LV_USE_GPU_STM32_DMA2D +#define LV_USE_GPU_STM32_DMA2D 0 +#endif // LV_USE_GPU_STM32_DMA2D +#if LV_USE_GPU_STM32_DMA2D + /*Must be defined to include path of CMSIS header of target processor + e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ + #define LV_GPU_DMA2D_CMSIS_INCLUDE +#endif + +/*Use NXP's PXP GPU iMX RTxxx platforms*/ +#ifndef LV_USE_GPU_NXP_PXP +#define LV_USE_GPU_NXP_PXP 0 +#endif // LV_USE_GPU_NXP_PXP +#if LV_USE_GPU_NXP_PXP + /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) + * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS + * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. + *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() + */ + #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 +#endif + +/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ +#define LV_USE_GPU_NXP_VG_LITE 0 + +/*Use SDL renderer API*/ +#ifndef LV_USE_GPU_SDL +#define LV_USE_GPU_SDL 0 +#endif // LV_USE_GPU_SDL +#if LV_USE_GPU_SDL + #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h> + /*Texture cache size, 8MB by default*/ + #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) + /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ + #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) +#endif + +/*------------- + * Logging + *-----------*/ + +/*Enable the log module*/ +#ifndef LV_USE_LOG +#define LV_USE_LOG 0 +#endif // LV_USE_LOG +#if LV_USE_LOG + + /*How important log should be added: + *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information + *LV_LOG_LEVEL_INFO Log important events + *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem + *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail + *LV_LOG_LEVEL_USER Only logs added by the user + *LV_LOG_LEVEL_NONE Do not log anything*/ + #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN + + /*1: Print the log with 'printf'; + *0: User need to register a callback with `lv_log_register_print_cb()`*/ + #define LV_LOG_PRINTF 0 + + /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ + #define LV_LOG_TRACE_MEM 1 + #define LV_LOG_TRACE_TIMER 1 + #define LV_LOG_TRACE_INDEV 1 + #define LV_LOG_TRACE_DISP_REFR 1 + #define LV_LOG_TRACE_EVENT 1 + #define LV_LOG_TRACE_OBJ_CREATE 1 + #define LV_LOG_TRACE_LAYOUT 1 + #define LV_LOG_TRACE_ANIM 1 + +#endif /*LV_USE_LOG*/ + +/*------------- + * Asserts + *-----------*/ + +/*Enable asserts if an operation is failed or an invalid data is found. + *If LV_USE_LOG is enabled an error message will be printed on failure*/ +#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ +#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ +#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ + +/*Add a custom handler when assert happens e.g. to restart the MCU*/ +#define LV_ASSERT_HANDLER_INCLUDE <stdint.h> +#define LV_ASSERT_HANDLER while(1); /*Halt by default*/ + +/*------------- + * Others + *-----------*/ + +/*1: Show CPU usage and FPS count*/ +#ifndef LV_USE_PERF_MONITOR +#define LV_USE_PERF_MONITOR 0 +#endif // LV_USE_PERF_MONITOR +#if LV_USE_PERF_MONITOR + #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT +#endif + +/*1: Show the used memory and the memory fragmentation + * Requires LV_MEM_CUSTOM = 0*/ +#ifndef LV_USE_MEM_MONITOR +#define LV_USE_MEM_MONITOR 0 +#endif // LV_USE_MEM_MONITOR +#if LV_USE_MEM_MONITOR + #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT +#endif + +/*1: Draw random colored rectangles over the redrawn areas*/ +#define LV_USE_REFR_DEBUG 0 + +/*Change the built in (v)snprintf functions*/ +#ifndef LV_SPRINTF_CUSTOM +#define LV_SPRINTF_CUSTOM 1 +#endif // LV_SPRINTF_CUSTOM +#if LV_SPRINTF_CUSTOM + #define LV_SPRINTF_INCLUDE <stdio.h> + #define lv_snprintf snprintf + #define lv_vsnprintf vsnprintf +#else /*LV_SPRINTF_CUSTOM*/ + #define LV_SPRINTF_USE_FLOAT 0 +#endif /*LV_SPRINTF_CUSTOM*/ + +#define LV_USE_USER_DATA 1 + +/*Garbage Collector settings + *Used if lvgl is bound to higher level language and the memory is managed by that language*/ +#ifndef LV_ENABLE_GC +#define LV_ENABLE_GC 0 +#endif // LV_ENABLE_GC +#if LV_ENABLE_GC != 0 + #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ +#endif /*LV_ENABLE_GC*/ + +/*===================== + * COMPILER SETTINGS + *====================*/ + +/*For big endian systems set to 1*/ +#define LV_BIG_ENDIAN_SYSTEM 0 + +/*Define a custom attribute to `lv_tick_inc` function*/ +#define LV_ATTRIBUTE_TICK_INC + +/*Define a custom attribute to `lv_timer_handler` function*/ +#define LV_ATTRIBUTE_TIMER_HANDLER + +/*Define a custom attribute to `lv_disp_flush_ready` function*/ +#define LV_ATTRIBUTE_FLUSH_READY + +/*Required alignment size for buffers*/ +#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 + +/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). + * E.g. __attribute__((aligned(4)))*/ +#define LV_ATTRIBUTE_MEM_ALIGN + +/*Attribute to mark large constant arrays for example font's bitmaps*/ +#define LV_ATTRIBUTE_LARGE_CONST + +/*Compiler prefix for a big array declaration in RAM*/ +#define LV_ATTRIBUTE_LARGE_RAM_ARRAY + +/*Place performance critical functions into a faster memory (e.g RAM)*/ +#define LV_ATTRIBUTE_FAST_MEM + +/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ +#define LV_ATTRIBUTE_DMA + +/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that + *should also appear on LVGL binding API such as Micropython.*/ +#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ + +/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ +#define LV_USE_LARGE_COORD 0 + +/*================== + * FONT USAGE + *===================*/ + +/*Montserrat fonts with ASCII range and some symbols using bpp = 4 + *https://fonts.google.com/specimen/Montserrat*/ +#define LV_FONT_MONTSERRAT_8 0 +#define LV_FONT_MONTSERRAT_10 0 +#define LV_FONT_MONTSERRAT_12 0 +#define LV_FONT_MONTSERRAT_14 1 +#define LV_FONT_MONTSERRAT_16 0 +#define LV_FONT_MONTSERRAT_18 0 +#define LV_FONT_MONTSERRAT_20 0 +#define LV_FONT_MONTSERRAT_22 0 +#define LV_FONT_MONTSERRAT_24 0 +#define LV_FONT_MONTSERRAT_26 0 +#define LV_FONT_MONTSERRAT_28 0 +#define LV_FONT_MONTSERRAT_30 0 +#define LV_FONT_MONTSERRAT_32 0 +#define LV_FONT_MONTSERRAT_34 0 +#define LV_FONT_MONTSERRAT_36 0 +#define LV_FONT_MONTSERRAT_38 0 +#define LV_FONT_MONTSERRAT_40 0 +#define LV_FONT_MONTSERRAT_42 0 +#define LV_FONT_MONTSERRAT_44 0 +#define LV_FONT_MONTSERRAT_46 0 +#define LV_FONT_MONTSERRAT_48 0 + +/*Demonstrate special features*/ +#define LV_FONT_MONTSERRAT_12_SUBPX 0 +#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ +#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ +#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ + +/*Pixel perfect monospace fonts*/ +#define LV_FONT_UNSCII_8 0 +#define LV_FONT_UNSCII_16 0 + +/*Optionally declare custom fonts here. + *You can use these fonts as default font too and they will be available globally. + *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ +#define LV_FONT_CUSTOM_DECLARE + +/*Always set a default font*/ +#define LV_FONT_DEFAULT &lv_font_montserrat_14 + +/*Enable handling large font and/or fonts with a lot of characters. + *The limit depends on the font size, font face and bpp. + *Compiler error will be triggered if a font needs it.*/ +#define LV_FONT_FMT_TXT_LARGE 0 + +/*Enables/disables support for compressed fonts.*/ +#define LV_USE_FONT_COMPRESSED 0 + +/*Enable subpixel rendering*/ +#ifndef LV_USE_FONT_SUBPX +#define LV_USE_FONT_SUBPX 0 +#endif // LV_USE_FONT_SUBPX +#if LV_USE_FONT_SUBPX + /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ + #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ +#endif + +/*================= + * TEXT SETTINGS + *=================*/ + +/** + * Select a character encoding for strings. + * Your IDE or editor should have the same character encoding + * - LV_TXT_ENC_UTF8 + * - LV_TXT_ENC_ASCII + */ +#define LV_TXT_ENC LV_TXT_ENC_UTF8 + +/*Can break (wrap) texts on these chars*/ +#define LV_TXT_BREAK_CHARS " ,.;:-_" + +/*If a word is at least this long, will break wherever "prettiest" + *To disable, set to a value <= 0*/ +#define LV_TXT_LINE_BREAK_LONG_LEN 0 + +/*Minimum number of characters in a long word to put on a line before a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 + +/*Minimum number of characters in a long word to put on a line after a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 + +/*The control character to use for signalling text recoloring.*/ +#define LV_TXT_COLOR_CMD "#" + +/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. + *The direction will be processed according to the Unicode Bidirectional Algorithm: + *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ +#ifndef LV_USE_BIDI +#define LV_USE_BIDI 0 +#endif // LV_USE_BIDI +#if LV_USE_BIDI + /*Set the default direction. Supported values: + *`LV_BASE_DIR_LTR` Left-to-Right + *`LV_BASE_DIR_RTL` Right-to-Left + *`LV_BASE_DIR_AUTO` detect texts base direction*/ + #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO +#endif + +/*Enable Arabic/Persian processing + *In these languages characters should be replaced with an other form based on their position in the text*/ +#define LV_USE_ARABIC_PERSIAN_CHARS 0 + +/*================== + * WIDGET USAGE + *================*/ + +/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ + +#define LV_USE_ARC 1 + +#define LV_USE_ANIMIMG 1 + +#define LV_USE_BAR 1 + +#define LV_USE_BTN 1 + +#define LV_USE_BTNMATRIX 1 + +#define LV_USE_CANVAS 1 + +#define LV_USE_CHECKBOX 1 + +#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ + +#define LV_USE_IMG 1 /*Requires: lv_label*/ + +#ifndef LV_USE_LABEL +#define LV_USE_LABEL 1 +#endif // LV_USE_LABEL +#if LV_USE_LABEL + #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ + #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ +#endif + +#define LV_USE_LINE 1 + +#ifndef LV_USE_ROLLER +#define LV_USE_ROLLER 1 /*Requires: lv_label*/ +#endif // LV_USE_ROLLER +#if LV_USE_ROLLER + #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ +#endif + +#define LV_USE_SLIDER 1 /*Requires: lv_bar*/ + +#define LV_USE_SWITCH 1 + +#ifndef LV_USE_TEXTAREA +#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ +#endif // LV_USE_TEXTAREA +#if LV_USE_TEXTAREA != 0 + #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ +#endif + +#define LV_USE_TABLE 1 + +/*================== + * EXTRA COMPONENTS + *==================*/ + +/*----------- + * Widgets + *----------*/ +#ifndef LV_USE_CALENDAR +#define LV_USE_CALENDAR 1 +#endif // LV_USE_CALENDAR +#if LV_USE_CALENDAR + #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 + #if LV_CALENDAR_WEEK_STARTS_MONDAY + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} + #else + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} + #endif + + #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} + #define LV_USE_CALENDAR_HEADER_ARROW 1 + #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 +#endif /*LV_USE_CALENDAR*/ + +#define LV_USE_CHART 1 + +#define LV_USE_COLORWHEEL 1 + +#define LV_USE_IMGBTN 1 + +#define LV_USE_KEYBOARD 1 + +#define LV_USE_LED 1 + +#define LV_USE_LIST 1 + +#define LV_USE_MENU 1 + +#define LV_USE_METER 1 + +#define LV_USE_MSGBOX 1 + +#define LV_USE_SPINBOX 1 + +#define LV_USE_SPINNER 1 + +#define LV_USE_TABVIEW 1 + +#define LV_USE_TILEVIEW 1 + +#define LV_USE_WIN |