diff options
author | Fred Sundvik <fsundvik@gmail.com> | 2016-03-13 17:54:45 +0200 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2016-03-13 20:13:02 +0200 |
commit | b93d07198a18063594a59dd193d0961622087868 (patch) | |
tree | 4978d505018cdd97cb8683511676bba0f097cf56 /visualizer.h | |
parent | 315edb48265e6baedd07f34c9e6e323d28814b4e (diff) |
Suspend support for the visualizer
Diffstat (limited to 'visualizer.h')
-rw-r--r-- | visualizer.h | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/visualizer.h b/visualizer.h index b7b0a3a7d0..22798cda6b 100644 --- a/visualizer.h +++ b/visualizer.h @@ -38,8 +38,12 @@ SOFTWARE. // This need to be called once at the start void visualizer_init(void); -// This should be called before every matrix scan -void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds); +// This should be called at every matrix scan +void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds); +// This should be called when the keyboard goes to suspend state +void visualizer_suspend(void); +// This should be called when the keyboard wakes up from suspend state +void visualizer_resume(void); // If you need support for more than 8 keyframes per animation, you can change this #define MAX_VISUALIZER_KEY_FRAMES 8 @@ -50,6 +54,7 @@ typedef struct { uint32_t layer; uint32_t default_layer; uint32_t leds; // See led.h for available statuses + bool suspended; } visualizer_keyboard_status_t; // The state struct is used by the various keyframe functions @@ -108,13 +113,19 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); // Displays a bitmap (0/1) of all the currently active layers bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); + +bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); +bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); + // Call this once, when the initial animation has finished, alternatively you can call it // directly from the initalize_user_visualizer function (the animation can be null) -bool user_visualizer_inited(keyframe_animation_t* animation, visualizer_state_t* state); +bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state); // These two functions have to be implemented by the user void initialize_user_visualizer(visualizer_state_t* state); void update_user_visualizer_state(visualizer_state_t* state); +void user_visualizer_suspend(visualizer_state_t* state); +void user_visualizer_resume(visualizer_state_t* state); #endif /* VISUALIZER_H */ |