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authorEric Gebhart <e.a.gebhart@gmail.com>2018-06-08 19:06:25 +0200
committerDrashna Jaelre <drashna@live.com>2018-06-08 10:06:25 -0700
commit984621835d929b79a22ef33c0a4e602adb1ecc5b (patch)
tree11637c54105b229f3127b019ff0cc962926fb770 /users
parent03c9deb7456d84a8d8cc31496ae2736305bbafd3 (diff)
Keyboard that works on Qwerty or Bepo OS keyboards. (#3149)
* New layout. * new dvorak bepo layout. * first commit of new ergodox_ez dvorak keyboard for qwerty and bepo.
Diffstat (limited to 'users')
-rwxr-xr-xusers/ericgebhart/config.h33
-rw-r--r--users/ericgebhart/ericgebhart.c637
-rw-r--r--users/ericgebhart/ericgebhart.h429
-rwxr-xr-xusers/ericgebhart/flash-ergodox1
-rw-r--r--users/ericgebhart/readme.md124
-rwxr-xr-xusers/ericgebhart/rules.mk18
-rwxr-xr-xusers/ericgebhart/switch-kbd74
7 files changed, 1316 insertions, 0 deletions
diff --git a/users/ericgebhart/config.h b/users/ericgebhart/config.h
new file mode 100755
index 0000000000..934c3debba
--- /dev/null
+++ b/users/ericgebhart/config.h
@@ -0,0 +1,33 @@
+#ifndef USERSPACE_CONFIG_H
+#define USERSPACE_CONFIG_H
+
+#include "../../config.h"
+
+// Sets good default for the speed of the mouse.
+#undef MOUSEKEY_INTERVAL
+#undef MOUSEKEY_DELAY
+#undef MOUSEKEY_TIME_TO_MAX
+#undef MOUSEKEY_MAX_SPEED
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 100
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+
+#undef MOUSEKEY_WHEEL_MAX_SPEED
+#undef MOUSEKEY_WHEEL_TIME_TO_MAX
+#undef MOUSEKEY_WHEEL_DELAY
+
+#define MOUSEKEY_WHEEL_MAX_SPEED 5
+#define MOUSEKEY_WHEEL_TIME_TO_MAX 60
+#define MOUSEKEY_WHEEL_DELAY 100
+
+#undef TAPPING_TOGGLE
+#undef TAPPING_TERM
+#undef IGNORE_MOD_TAP_INTERRUPT
+
+#define TAPPING_TOGGLE 1
+#define TAPPING_TERM 200
+#define IGNORE_MOD_TAP_INTERRUPT
+
+#endif
diff --git a/users/ericgebhart/ericgebhart.c b/users/ericgebhart/ericgebhart.c
new file mode 100644
index 0000000000..69aa450e0a
--- /dev/null
+++ b/users/ericgebhart/ericgebhart.c
@@ -0,0 +1,637 @@
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "ericgebhart.h"
+
+#include "quantum.h"
+#include "version.h"
+#include "action.h"
+#include "action_layer.h"
+#include "process_keycode/process_tap_dance.h"
+#include "keymap_bepo.h"
+
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+
+static uint16_t copy_paste_timer;
+userspace_config_t userspace_config;
+
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+
+
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+__attribute__ ((weak))
+void matrix_init_keymap(void) {}
+
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
+__attribute__ ((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ //ACTION_DEFAULT_LAYER_SET(DVORAK) ;
+}
+
+// check default layerstate to see which layer we are on.
+// if (biton32(layer_state) == _DIABLO) { --- current layer
+// if (biton32(default_layer_state) == _DIABLO) { --- current default layer
+// check for left shift on.
+// if (mods & MOD_BIT(KC_LSFT)) register_code(KC_LSFT);
+
+static void switch_default_layer(uint8_t layer) {
+ default_layer_set(1UL<<layer);
+ clear_keyboard();
+}
+
+// so the keyboard remembers which layer it's in after power disconnect.
+/*
+ uint32_t default_layer_state_set_kb(uint32_t state) {
+ eeconfig_update_default_layer(state);
+ return state;
+ }
+*/
+
+// These are the keys for dvorak on bepo. column one is the keycode and mods for
+// the unshifted key, the second column is the keycode and mods for the shifted key.
+// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
+// reasnably sized array without difficulties. The macro is for the constant declarations
+// the function is for when we use it.
+const uint8_t key_translations[][2][2] = {
+ [GR(DB_1)] = {{BP_DQOT, MOD_LSFT}, {BP_DCRC, MOD_LSFT}},
+ [GR(DB_2)] = {{BP_LGIL, MOD_LSFT}, {BP_AT, MOD_NONE}},
+ [GR(DB_3)] = {{BP_RGIL, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
+ [GR(DB_4)] = {{BP_LPRN, MOD_LSFT}, {BP_DLR, MOD_NONE}},
+ [GR(DB_5)] = {{BP_RPRN, MOD_LSFT}, {BP_PERC, MOD_NONE}},
+ [GR(DB_6)] = {{BP_AT, MOD_LSFT}, {BP_AT, MOD_BIT(KC_RALT)}},
+ [GR(DB_7)] = {{BP_PLUS, MOD_LSFT}, {BP_P, MOD_BIT(KC_RALT)}},
+ [GR(DB_8)] = {{BP_MINS, MOD_LSFT}, {BP_ASTR, MOD_NONE}},
+ [GR(DB_9)] = {{BP_SLASH, MOD_LSFT}, {BP_LPRN, MOD_NONE}},
+ [GR(DB_0)] = {{BP_ASTR, MOD_LSFT}, {BP_RPRN, MOD_NONE}},
+ [GR(DB_GRV)] = {{BP_PERC, MOD_LSFT}, {BP_K, MOD_BIT(KC_RALT)}},
+ [GR(DB_SCOLON)] = {{BP_COMM, MOD_LSFT}, {BP_DOT, MOD_LSFT}},
+ [GR(DB_SLASH)] = {{BP_SLASH, MOD_NONE}, {BP_APOS, MOD_LSFT}},
+ [GR(DB_BACKSLASH)] = {{BP_AGRV, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
+ [GR(DB_EQL)] = {{BP_EQL, MOD_NONE}, {BP_PLUS, MOD_NONE}},
+ [GR(DB_COMM)] = {{BP_COMMA, MOD_NONE}, {BP_LGIL, MOD_BIT(KC_RALT)}},
+ [GR(DB_DOT)] = {{BP_DOT, MOD_NONE}, {BP_RGIL, MOD_BIT(KC_RALT)}},
+ [GR(DB_QUOT)] = {{BP_APOS, MOD_NONE}, {BP_DQOT, MOD_NONE}},
+ [GR(DB_MINUS)] = {{BP_MINUS, MOD_NONE}, {KC_SPC, MOD_BIT(KC_RALT)}},
+ [GR(DB_LPRN)] = {{BP_LPRN, MOD_NONE}, {BP_LPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_RPRN)] = {{BP_RPRN, MOD_NONE}, {BP_RPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_LBRC)] = {{BP_Y, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_RBRC)] = {{BP_X, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
+ // For the symbol layer
+ [GR(DB_HASH)] = {{BP_DLR, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
+ [GR(DB_LCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_RCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_PIPE)] = {{BP_B, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
+ [GR(DB_TILD)] = {{BP_K, MOD_BIT(KC_RALT)}, {BP_K, MOD_BIT(KC_RALT)}},
+ [GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
+ [GR(DB_LESS)] = {{BP_LGIL, MOD_BIT(KC_RALT)}, {BP_LGIL, MOD_BIT(KC_RALT)}},
+ [GR(DB_GRTR)] = {{BP_RGIL, MOD_BIT(KC_RALT)}, {BP_RGIL, MOD_BIT(KC_RALT)}},
+
+
+};
+
+
+uint8_t gr(uint8_t kc){
+ return (kc - SAFE_RANGE);
+}
+// send the right keycode for the right mod.
+// remove the mods we are taking care of,
+// send our keycodes then restore them.
+// all so we can make dvorak keys from bepo keycodes.
+void send_keycode(uint8_t kc){
+ uint8_t tmp_mods = get_mods();
+ bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ //uint8_t key[2][2] = key_translations[GR(kc)];
+ // need to turn of the shift if it is on.
+ unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
+ if(is_shifted){
+ register_mods(SHIFTED_MODS(kc));
+ register_code(SHIFTED_KEY(kc));
+ unregister_code(SHIFTED_KEY(kc));
+ unregister_mods(SHIFTED_MODS(kc));
+ } else{
+ register_mods(UNSHIFTED_MODS(kc));
+ register_code(UNSHIFTED_KEY(kc));
+ unregister_code(UNSHIFTED_KEY(kc));
+ unregister_mods(UNSHIFTED_MODS(kc));
+ }
+ clear_mods();
+ register_mods(tmp_mods);
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+// If console is enabled, it will print the matrix position and status of each key pressed
+#ifdef KEYLOGGER_ENABLE
+xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
+#endif //KEYLOGGER_ENABLE
+
+// still dont know how to make #&_ And RALT is not ALTGR, That isn't working in the bepo keyboard
+// either. No {} either probably for the same reasons. ALtGR is the key to some of these.
+ switch (keycode) {
+ // Handle the key translations for Dvorak on bepo. It's best if these are the first
+ // enums after SAFE_RANGE.
+ case DB_1:
+ case DB_2:
+ case DB_3:
+ case DB_4:
+ case DB_5:
+ case DB_6:
+ case DB_7:
+ case DB_8:
+ case DB_9:
+ case DB_0:
+ case DB_GRV:
+ case DB_SCOLON:
+ case DB_SLASH:
+ case DB_BACKSLASH:
+ case DB_EQL:
+ case DB_DOT:
+ case DB_COMM:
+ case DB_QUOT:
+ case DB_MINUS:
+ case DB_LPRN:
+ case DB_RPRN:
+ case DB_LBRC:
+ case DB_RBRC:
+ if(record->event.pressed)
+ send_keycode(keycode);
+ unregister_code(keycode);
+ break;
+
+ case KC_QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(QWERTY);
+ }
+ return false;
+ break;
+ case KC_COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(COLEMAK);
+ }
+ return false;
+ break;
+ case KC_DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(DVORAK);
+ }
+ return false;
+ break;
+ case KC_WORKMAN:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(WORKMAN);
+ }
+ return false;
+ break;
+
+ case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
+#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
+ ":dfu"
+#elif defined(BOOTLOADER_HALFKAY)
+ ":teensy"
+#elif defined(BOOTLOADER_CATERINA)
+ ":avrdude"
+#endif // bootloader options
+ SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+
+
+ case KC_RESET: // Custom RESET code
+ if (!record->event.pressed) {
+ reset_keyboard();
+ }
+ return false;
+ break;
+
+
+ case EPRM: // Resets EEPROM
+ if (record->event.pressed) {
+ eeconfig_init();
+ default_layer_set(1UL<<eeconfig_read_default_layer());
+ layer_state_set(layer_state);
+ }
+ return false;
+ break;
+ case VRSN: // Prints firmware version
+ if (record->event.pressed) {
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
+ }
+ return false;
+ break;
+
+ /* Code has been depreciated
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string(decoy_secret[keycode - KC_SECRET_1]);
+ }
+ return false;
+ break;
+ */
+
+ // These are a serious of gaming macros.
+ // Only enables for the viterbi, basically,
+ // to save on firmware space, since it's limited.
+#ifdef MACROS_ENABLED
+ case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
+ return false; break;
+#endif // MACROS_ENABLED
+
+ case KC_CCCV: // One key copy/paste
+ if(record->event.pressed){
+ copy_paste_timer = timer_read();
+ } else {
+ if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_copy);
+#endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_paste);
+#endif
+ }
+ }
+ return false;
+ break;
+ case CLICKY_TOGGLE:
+#ifdef AUDIO_CLICKY
+ userspace_config.clicky_enable = clicky_enable;
+ eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+#endif
+ break;
+#ifdef UNICODE_ENABLE
+ case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361 | QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ process_unicode((0x2501 | QK_UNICODE), record); // Table
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ }
+ return false;
+ break;
+#endif // UNICODE_ENABLE
+
+}
+
+return true;
+ // return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
+}
+
+void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ register_code(KC_BTN1);
+ break;
+ case 2:
+ register_code(KC_BTN2);
+ break;
+ case 3:
+ register_code(KC_BTN3);
+ break;
+ case 4:
+ register_code(KC_BTN4);
+ break;
+ case 5:
+ register_code(KC_BTN5);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+// counting on all the qwerty layers to be less than dvorak_on_bepo
+int on_qwerty(){
+ uint8_t deflayer = (biton32(default_layer_state));
+ return (deflayer < DVORAK_ON_BEPO);
+}
+
+void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ case 2:
+ switch_default_layer(BEPO);
+ break;
+ case 3:
+ layer_invert(LAYERS);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ if(on_qwerty())
+ layer_invert(SYMB);
+ else
+ layer_invert(SYMB_ON_BEPO);
+ break;
+ case 2:
+ layer_invert(MDIA);
+ break;
+ case 3:
+ layer_invert(LAYERS);
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ switch_default_layer(DVORAK);
+ break;
+ case 2:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ case 3:
+ switch_default_layer(BEPO);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+// switch the default layer to another qwerty based layer.
+void switch_default_layer_on_qwerty(int count) {
+ switch(count){
+ case 1:
+ switch_default_layer(DVORAK);
+ break;
+ case 2:
+ switch_default_layer(QWERTY);
+ break;
+ case 3:
+ switch_default_layer(COLEMAK);
+ break;
+ case 4:
+ switch_default_layer(WORKMAN);
+ break;
+ case 5:
+ switch_default_layer(NORMAN);
+ break;
+ default:
+ switch_default_layer(DVORAK);
+ break;
+ }
+}
+
+// switch the default layer to another bepo based layer.
+void switch_default_layer_on_bepo(int count) {
+ switch(count){
+ case 1:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ case 2:
+ switch_default_layer(BEPO);
+ break;
+ default:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ }
+}
+
+
+// tap to change the default layer. Distinguishes between layers that are based on
+// a qwerty software keyboard and a bepo software keyboard.
+// if shifted, choose layers based on the other software keyboard, otherwise choose only
+// layers that work on the current software keyboard.
+void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
+ bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ int qwerty = on_qwerty();
+
+
+ // shifted, choose between layers on the other software keyboard
+ if(shifted){
+ if (qwerty)
+ switch_default_layer_on_bepo(state->count);
+ else
+ switch_default_layer_on_qwerty(state->count);
+
+ // not shifted, choose between layers on the same software keyboard
+ } else {
+ if (qwerty)
+ switch_default_layer_on_qwerty(state->count);
+ else
+ switch_default_layer_on_bepo(state->count);
+ }
+
+ reset_tap_dance(state);
+}
+
+
+/* Return an integer that corresponds to what kind of tap dance should be executed.
+ *
+ * How to figure out tap dance state: interrupted and pressed.
+ *
+ * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
+ *
+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
+ *
+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
+ *
+ * Good places to put an advanced tap dance:
+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
+ *
+ * Criteria for "good placement" of a tap dance key:
+ * Not a key that is hit frequently in a sentence
+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
+ * in a web form. So 'tab' would be a poor choice for a tap dance.
+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
+ * letter 'p', the word 'pepper' would be quite frustating to type.
+ *
+ * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
+ *
+ */
+int cur_dance (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) return SINGLE_TAP;
+ //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
+ else return SINGLE_HOLD;
+ }
+ else if (state->count == 2) {
+ /*
+ * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ * keystrokes of the key, and not the 'double tap' action/macro.
+ */
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ //Assumes no one is trying to type the same letter three times (at least not quickly).
+ //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
+ //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
+ if (state->count == 3) {
+ if (state->interrupted || !state->pressed) return TRIPLE_TAP;
+ else return TRIPLE_HOLD;
+ }
+ else return 8; //magic number. At some point this method will expand to work for more presses
+}
+//instanalize an instance of 'tap' for the 'x' tap dance.
+static tdtap xtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+/*
+ This so I can have a single key that acts like LGUI in DVORAK no
+ matter which keymap is my current default.
+ It also allows for the
+ shift gui and ctl gui, on the same key, So the same key is Escape,
+ and the mostcommon modifiers in my xmonad control keymap, while also
+ insuring that dvorak is active for the xmonad command key
+ Single tap = ESC
+ tap and hold = dvorak with L_GUI
+ double tap = One shot dvorak layer with LSFT LGUI mods
+ double hold = dvorak with LCTL LGUI
+ double single tap = esc.
+*/
+int get_xmonad_layer(){
+ int qwerty = on_qwerty();
+
+ if (qwerty)
+ return(XMONAD);
+ else
+ return(XMONAD_FR);
+}
+
+
+void x_finished (qk_tap_dance_state_t *state, void *user_data) {
+ int xmonad_layer = get_xmonad_layer();
+ xtap_state.state = cur_dance(state);
+ switch (xtap_state.state) {
+ case SINGLE_TAP:
+ register_code(KC_ESC);
+ break;
+ case SINGLE_HOLD:
+ layer_on(xmonad_layer);
+ set_oneshot_mods (MOD_LGUI);
+ //set_oneshot_layer (DVORAK, ONESHOT_START);
+ break;
+ case DOUBLE_TAP:
+ set_oneshot_mods ((MOD_LCTL | MOD_LGUI));
+ layer_on (xmonad_layer);
+ set_oneshot_layer (xmonad_layer, ONESHOT_START);
+ break;
+ case DOUBLE_HOLD:
+ set_oneshot_mods (MOD_LSFT | MOD_LGUI);
+ if (xmonad_layer != -1)
+ layer_on(xmonad_layer);
+ break;
+ case DOUBLE_SINGLE_TAP:
+ register_code(KC_ESC);
+ unregister_code(KC_ESC);
+ register_code(KC_ESC);
+ //Last case is for fast typing. Assuming your key is `f`:
+ //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
+ //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
+ }
+}
+
+void x_reset (qk_tap_dance_state_t *state, void *user_data) {
+ int xmonad_layer = get_xmonad_layer();
+ switch (xtap_state.state) {
+ case SINGLE_TAP:
+ unregister_code(KC_ESC);
+ break;
+ case SINGLE_HOLD:
+ layer_off(xmonad_layer);
+ break;
+ case DOUBLE_TAP:
+ set_oneshot_layer (xmonad_layer, ONESHOT_PRESSED);
+ break;
+ case DOUBLE_HOLD:
+ layer_off(xmonad_layer);
+ break;
+ case DOUBLE_SINGLE_TAP:
+ unregister_code(KC_ESC);
+ }
+ xtap_state.state = 0;
+}
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for Esc, twice for Caps Lock
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
+ [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
+ [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
+ [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
+ [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
+ [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
+ [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
+ [TD_XMONAD_ESC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset),
+ [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
+};
diff --git a/users/ericgebhart/ericgebhart.h b/users/ericgebhart/ericgebhart.h
new file mode 100644
index 0000000000..6eb11ddfc0
--- /dev/null
+++ b/users/ericgebhart/ericgebhart.h
@@ -0,0 +1,429 @@
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include QMK_KEYBOARD_H
+
+#ifndef ericgebhart
+#define ericgebhart
+
+#include "quantum.h"
+#include "process_keycode/process_tap_dance.h"
+
+
+void tap(uint16_t keycode);
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
+
+
+#define EECONFIG_USERSPACE (uint8_t *)19
+
+typedef union {
+ uint8_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ };
+} userspace_config_t;
+
+#define ___ KC_TRNS
+#define XXX KC_NO
+
+// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
+#define MK_CUT LSFT(KC_DEL) // shift + delete
+#define MK_COPY LCTL(KC_INS) // ctrl + insert
+#define MK_PASTE LSFT(KC_INS) // shift + insert
+
+
+#define DVORAK 0 // dvorak layout (default)
+#define QWERTY 1
+#define COLEMAK 2
+#define WORKMAN 3
+#define NORMAN 4
+// bepo layers
+#define DVORAK_ON_BEPO 6 // dvorak layout (default)
+#define BEPO 7 // Bepo
+// non-default layers
+#define SYMB 8 // symbols and numbers
+#define SYMB_ON_BEPO 9 // symbols and numbers
+#define MDIA 10 // mouse knd media eys
+#define LAYERS 11 // layers and right mousekeys.
+#define XMONAD 12 // xmonad ie. dvorak.
+#define XMONAD_FR 13 // xmonad ie. dvorak.
+
+
+// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
+
+// so we can create an array of reasonable size
+// for our translation keys. We have to create a
+// good range of numbers
+#define GR(x) (x-SAFE_RANGE)
+
+uint8_t gr(uint8_t);
+void send_keycode(uint8_t);
+
+#define MOD_NONE 0x00
+
+// indexs for the keycode translation table.
+#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
+#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
+#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
+#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
+
+
+enum userspace_custom_keycodes {
+ // keep the keycodes using the send_key function close to SAFE_RANGE
+ // so the array of keycodes remains a reasonbale size.
+ DB_1 = SAFE_RANGE, // can always be here
+ DB_2,
+ DB_3,
+ DB_4,
+ DB_5,
+ DB_6,
+ DB_7,
+ DB_8,
+ DB_9,
+ DB_0,
+ DB_GRV,
+ DB_SCOLON,
+ DB_SLASH,
+ DB_BACKSLASH,
+ DB_EQL,
+ DB_DOT,
+ DB_COMM,
+ DB_QUOT,
+ DB_MINUS,
+ DB_RPRN,
+ DB_LPRN,
+ DB_RBRC,
+ DB_LBRC,
+ // for symbols layer
+ DB_HASH,
+ DB_LCBR,
+ DB_RCBR,
+ DB_PIPE,
+ DB_TILD,
+ DB_CIRC,
+ DB_LESS,
+ DB_GRTR,
+ // End of dvorak on bepo translation keys.
+
+ EPRM,
+ VRSN,
+ KC_DVORAK_ON_BEPO,
+ KC_BEPO,
+ KC_NORMAN,
+ KC_QWERTY,
+ KC_COLEMAK,
+ KC_DVORAK,
+ KC_WORKMAN,
+ KC_MAKE,
+ KC_RESET,
+ KC_RGB_T,
+ KC_SECRET_1,
+ KC_SECRET_2,
+ KC_SECRET_3,
+ KC_SECRET_4,
+ KC_SECRET_5,
+ KC_CCCV
+};
+
+#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
+#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
+#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
+#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
+#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
+#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
+#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
+#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
+
+#define KC_SFT_T_U SFT_T(KC_U)
+#define KC_SFT_T_H SFT_T(KC_H)
+#define KC_LT_SYMB_I LT(SYMB, KC_I)
+#define KC_LT_SYMB_D LT(SYMB, KC_D)
+
+// for dvorak on bepo
+#define BP_SFT_T_U SFT_T(BP_U)
+#define BP_SFT_T_H SFT_T(BP_H)
+#define BP_LT_SYMB_D LT(SYMB, BP_D)
+
+
+// for bepo on bepo
+#define BP_SFT_T_T SFT_T(BP_T)
+#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
+#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
+#define BP_SFT_T_E SFT_T(BP_E)
+#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
+#define BP_SFT_T_CCED SFT_T(BP_CCED)
+#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
+//// TAP DANCE
+
+typedef struct {
+ bool is_press_action;
+ int state;
+} tdtap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5, //send two single taps
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7
+ };
+
+ //Tap Dance Declarations
+ enum {
+ TD_ESC_CAPS = 0,
+ TD_TAB_BKTAB = 1,
+ TD_MDIA_SYMB = 2,
+ TD_HOME_END = 3,
+ TD_XMONAD_ESC = 4,
+ TD_DEF_LAYER_SW = 5,
+ TD_DEF_OS_LAYER_SW = 6,
+ TD_MOUSE_BTNS = 7,
+ TD_DVORAK_BEPO = 8
+ };
+
+
+// Tap dance
+#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
+#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
+#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define HOME_END TD(TD_HOME_END) // home or end tapdance.
+#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
+
+
+int on_qwerty(void);
+int get_xmonad_layer(void);
+int cur_dance (qk_tap_dance_state_t *state);
+
+//for the x tap dance. Put it here so it can be used in any keymap
+void x_finished (qk_tap_dance_state_t *state, void *user_data);
+void x_reset (qk_tap_dance_state_t *state, void *user_data);
+
+
+// Blocks for each of the four major keyboard layouts
+// Organized so we can quickly adapt and modify all of them
+// at once, rather than for each keyboard, one at a time.
+// And this allows for much cleaner blocks in the keymaps.
+// For instance Tap/Hold for Control on all of the layouts
+
+// NOTE: These are all the same length. If you do a search/replace
+// then you need to add/remove underscores to keep the
+// lengths consistent.
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+
+//Dvorak on a qwerty software layer in the OS
+#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
+#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+
+#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
+#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
+#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
+
+
+// Dvorak on fr-bepo software layer in the OS.
+// for dvorak and all the other qwerty like keyboards on bepo
+#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
+#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
+
+#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
+#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
+#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
+
+#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
+#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
+#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
+
+
+// Bepo on fr-bepo software layer
+// for bepo on bepo
+#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
+#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
+
+#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
+#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
+#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
+
+#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
+#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
+#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
+
+// the bottom rows for keyboards on bepo.
+#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
+#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
+
+// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
+// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
+// this allows us to quickly modify the bottom row for all of the layouts
+// so we don't have to alter it 4 times and hope that we haven't missed
+// anything
+#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
+#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
+
+#define ___ERGODOX_THUMB_LEFT___ \
+ KC_RALT, ALGR_SYMB, \
+ HOME_END, \
+ CTL_BSPC, ALT_DEL, XMONAD_ESC
+
+#define ___ERGODOX_THUMB_RIGHT___ \
+ ALGR_SYMB, TD_MOUSE_BTNS, \
+ KC_PGUP, \
+ KC_PGDN, ALT_ENT, CTL_SPC
+
+#define ___ERGODOX_TRANS_THUMBS___ \
+ ___, ___, \
+ ___, \
+ ___, ___, ___ \
+
+#define ___ERGODOX_TRANS_BOTTOM___ \
+ ___,___,___,___,___
+
+#define ___ERGODOX_TRANS_6_ROW___ \
+ ___,___,___,___,___,___
+
+