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authorDrashna Jaelre <drashna@live.com>2018-02-04 10:44:02 -0800
committerJack Humbert <jack.humb@gmail.com>2018-02-04 13:44:02 -0500
commit598384bc1064ab9250191a1727c27a0eea406756 (patch)
treed4effea1e1f7207a924135fd93a29fbad8c8dd41 /users
parentac82cd1ba77f4ed8d38f17662864c6a56a8da293 (diff)
Update to drashna userspace (Keymap Templating) (#2338)
* Change tapping term to be longer * Make Audio/Underglow settings permanent * Use wait_ms rather than _delay_ms * Readd One Shot Mods * Switch to Imperial March startup sound * Move OSM to it's own layer * Minor Formatting Tweaks * Keymap Templates and formatting fixes
Diffstat (limited to 'users')
-rw-r--r--users/drashna/drashna.c36
-rw-r--r--users/drashna/drashna.h63
-rw-r--r--users/drashna/readme.md16
3 files changed, 90 insertions, 25 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index a07d744077..6039c7c56b 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -166,7 +166,7 @@ void matrix_init_user(void) {
}
#endif
#ifdef AUDIO_ENABLE
-// _delay_ms(21); // gets rid of tick
+// wait_ms(21); // gets rid of tick
// stop_all_notes();
// PLAY_SONG(tone_hackstartup);
#endif
@@ -329,7 +329,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Salt, salt, salt...");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -340,7 +340,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Please sir, can I have some more salt?!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -351,7 +351,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Your salt only makes me harder, and even more aggressive!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -362,7 +362,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Good game, everyone!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -373,7 +373,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Good luck, have fun!!!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -384,7 +384,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Left click to win!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -395,7 +395,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -406,7 +406,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("That was positively riveting!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -417,9 +417,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(3000);
+ wait_ms(3000);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
@@ -430,7 +430,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("OMG!!! C9!!!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -441,7 +441,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
@@ -471,16 +471,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//#elif defined(BOOTLOADER_CATERINA)
// ":avrdude"
#endif
-#ifdef RGBLIGHT_ENABLE
- " RGBLIGHT_ENABLE=yes"
-#else
- " RGBLIGHT_ENABLE=no"
-#endif
-#ifdef AUDIO_ENABLE
- " AUDIO_ENABLE=yes"
-#else
- " AUDIO_ENABLE=no"
-#endif
SS_TAP(X_ENTER));
}
return false;
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index aa9c83086e..8354c55c95 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -26,8 +26,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define _COLEMAK 1
#define _DVORAK 2
#define _WORKMAN 3
-#define _NAV 5
-#define _COVECUBE 6
+#define _MODS 4
+//#define _MISC 5
+#define _NAV 6
+#define _COVECUBE 7
#define _SYMB 8
#define _GAMEPAD 9
#define _DIABLO 10
@@ -142,4 +144,61 @@ enum {
#define AUD_OFF AU_OFF
#endif
+
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
+
+// Blocks for each of the four major keyboard layouts
+// Organized so we can quickly adapt and modify all of them
+// at once, rather than for each keyboard, one at a time.
+// And this allows wor much cleaner blocks in the keymaps.
+// For instance Tap/Hold for Control on all of the layouts
+
+#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
+#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
+#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
+#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
+#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
+#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
+
+#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+
+
+#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
+#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
+
+#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+
+
+
+// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
+// this allows us to quickly modify the bottom row for all of the layouts
+// so we don't have to alter it 4 times and hope that we haven't missed
+// anything
+#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_LGUI, KC_LBRC, KC_RBRC
+#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#endif
diff --git a/users/drashna/readme.md b/users/drashna/readme.md
index e77948ea9a..92792fb97a 100644
--- a/users/drashna/readme.md
+++ b/users/drashna/readme.md
@@ -20,6 +20,22 @@ This allows for keyboard specific configuration while maintaining the ability to
My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/drashna/keymap.c#L399) is a good example of this, as it uses the LEDs as modifier indicators.
+Keyboard Layout Templates
+-------------------------
+
+This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
+
+This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
+
+The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
+
+`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
+
+Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
+
+Credit goes to @jola5 for first implementing this awesome idea.
+
+
Custom Keycodes
---------------