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authorRyan <fauxpark@gmail.com>2023-01-30 03:44:16 +1100
committerGitHub <noreply@github.com>2023-01-29 16:44:16 +0000
commit043d8e1140e09327b72ed3bd55f369e1faf1a334 (patch)
tree6ee4dea5ce25f6b416927c846881d5f7849b12c2 /users/romus
parent80cc6ad1877addf065e4ee46d595cfc2c7c56b71 (diff)
Remove deprecated Quantum keycodes (#19712)
Diffstat (limited to 'users/romus')
-rw-r--r--users/romus/romus.c2
-rw-r--r--users/romus/romus.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/users/romus/romus.c b/users/romus/romus.c
index 19d17a63a9..7d59f28eec 100644
--- a/users/romus/romus.c
+++ b/users/romus/romus.c
@@ -250,7 +250,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
- case MU_TOG:
+ case QK_MUSIC_TOGGLE:
if (record->event.pressed) {
// On press, turn off layer if active
if ( layer == _SE ) {
diff --git a/users/romus/romus.h b/users/romus/romus.h
index a3d6db9523..d240c47b43 100644
--- a/users/romus/romus.h
+++ b/users/romus/romus.h
@@ -234,7 +234,7 @@ enum {
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,QK_BOOT, \
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
- MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
+ MU_TOGG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
/* Mouse layer
* ,------------------------------------------------------------------------.
@@ -267,4 +267,4 @@ enum {
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
- MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
+ MU_TOGG,MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_NEXT,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK