diff options
author | Eric Gebhart <e.a.gebhart@gmail.com> | 2022-11-12 00:09:41 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-11 23:09:41 +0000 |
commit | 050472a4d07d07c1d9ae17d2fd26d44e9d95d950 (patch) | |
tree | 8c326011ec8cac395a92839ec4b420bf12652fa1 /users/ericgebhart/layers | |
parent | 49a78b81145213e2883e6c3beab6d9c136c10085 (diff) |
Eric Gebhart user space and keymaps (#17487)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'users/ericgebhart/layers')
-rw-r--r-- | users/ericgebhart/layers/edge_keys.h | 420 | ||||
-rw-r--r-- | users/ericgebhart/layers/keypads.h | 236 | ||||
-rwxr-xr-x | users/ericgebhart/layers/layers.h | 112 | ||||
-rw-r--r-- | users/ericgebhart/layers/nav.h | 199 | ||||
-rw-r--r-- | users/ericgebhart/layers/symbols.h | 225 | ||||
-rw-r--r-- | users/ericgebhart/layers/thumbs.h | 276 | ||||
-rw-r--r-- | users/ericgebhart/layers/toprows.h | 80 | ||||
-rw-r--r-- | users/ericgebhart/layers/utility.h | 125 |
8 files changed, 1673 insertions, 0 deletions
diff --git a/users/ericgebhart/layers/edge_keys.h b/users/ericgebhart/layers/edge_keys.h new file mode 100644 index 0000000000..0794b91a02 --- /dev/null +++ b/users/ericgebhart/layers/edge_keys.h @@ -0,0 +1,420 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +/******************************************************************/ +/* This is where I put my Keyboard layouts, Everything on the */ +/* edges, the functions on keys like LT() and SFT_T() */ +/* can be applied here. The physical shape of the keyboard is */ +/* also accounted for here. This makes it very simple to add a */ +/* new keyboard and reuse all of my layouts and layers */ +/* */ +/* The particular pieces we define here (as needed) are: */ +/* * Edge pinky keys, */ +/* * Middle section keys */ +/* * Bottom/5th row */ +/* * Thumbkeys */ +/* * Any functional additions to wrap the keys. ie. LT() */ +/* */ +/* With all of that in hand, we then create a LAYOUT wrapper */ +/* macro that takes a list of keys, to create a keyboard matrix */ +/* that fits the keyboard. Simple. */ +/* */ +/* The thumb keys, the bottom rows, etc. */ +/* */ +/* An attempt has been made to adapt the kinesis and ergodox */ +/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */ +/* which are 15x and 14x matrices respectively. */ +/* The Corne was a perfect fit */ +/******************************************************************/ + +/******************************************************************/ +/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ +/* keys inbetween the usual left and right hand keys */ +/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ +/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ +/* thumbkeys. It is missing middle keys on (home) row 3. */ +/* * The Corne is a split 3x12 with 6 thumb keys. It has no */ +/* extra middle keys */ +/* */ +/******************************************************************/ + + +/******************************************************************/ +/* In all cases these keyboards are defined in a matrix which is */ +/* a set of rows. Maybe like so, or not. */ +/* */ +/* -------------------------|------------------------ */ +/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ +/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ +/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ +/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ +/* | Row5L | Row5R | */ +/* | ThumbsL | ThumbsR | */ +/* -------------------------|------------------------ */ + +/* Generally speaking, the keys on the right and left don't change. */ +/* Neither does the bottom row or the thumbs. Frequently the numbers */ +/* row is identical across layers. Mostly, we want our Base layers to */ +/* be predctable. */ + +// Edge columns. N rows by 6 columns per side. +// Outside pinky keys are 'yes' +// Should be undef/def'd by the keyboard's keymap if no. +//#define EDGE_COLS yes + +// BEPO or EN. Used in map.h +//#define LANG_IS EN + + +#define CONCATENATEE(a, ...) a ## __VA_ARGS__ +#define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__) +// EDGES +// outside pinky keys row 0-3. +// Qwerty and Bepo, - Applies +// to foreign layouts on bepo. dvorak_bp, beakl_bp. +// Use by Wrapping the root like so. LANG_N(LEFT0) +// Add more languages by adding more definitions. +#define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX) +#define LEFT_0 EDGE_KEY(LEFT0) +#define LEFT_1 EDGE_KEY(LEFT1) +#define LEFT_2 EDGE_KEY(LEFT2) +#define LEFT_3 EDGE_KEY(LEFT3) +#define RIGHT_0 EDGE_KEY(RIGHT0) +#define RIGHT_1 EDGE_KEY(RIGHT1) +#define RIGHT_2 EDGE_KEY(RIGHT2) +#define RIGHT_3 EDGE_KEY(RIGHT3) + + +#define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX) +#define SML_SFX _sml +#define NOKC_SFX _nokc +#define NORM_SFX _norm +#define TEST_SFX _test +#define REF1_SFX _ref1 +#define REF2_SFX _ref2 + +// Edge key sets +// a mostly normalish set of edge keys. +#define LEFT0_EN_norm KC_GRV +#define LEFT1_EN_norm KC_GRV +#define LEFT2_EN_norm KC_TAB +#define LEFT3_EN_norm KC_BSLS + +#define RIGHT0_EN_norm KC_EQL +#define RIGHT1_EN_norm KC_EQL +#define RIGHT2_EN_norm KC_MINS +#define RIGHT3_EN_norm KC_SLSH + +// smart lock edges mostly +#define LEFT0_EN_sml SML_NAV +#define LEFT1_EN_sml SML_NAV +#define LEFT2_EN_sml KC_TAB +#ifdef ACCENTS_MORTE_LAYER_ENABLE +#define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN) +#else +#define LEFT3_EN_sml ___ +#endif + +#define RIGHT0_EN_sml SML_KEYPAD +#define RIGHT1_EN_sml SML_KEYPAD +#define RIGHT2_EN_sml KC_MINS +#define RIGHT3_EN_sml TT(_LAYERS) + +// empty no kc edges +#define LEFT0_EN_nokc KC_NO +#define LEFT1_EN_nokc KC_NO +#define LEFT2_EN_nokc KC_NO +#define LEFT3_EN_nokc KC_NO + +#define RIGHT0_EN_nokc KC_NO +#define RIGHT1_EN_nokc KC_NO +#define RIGHT2_EN_nokc KC_NO +#define RIGHT3_EN_nokc KC_NO + +//test edge keys +#define LEFT0_EN_test KC_NO +#define LEFT1_EN_test KC_NO +#define LEFT2_EN_test KC_NO +#define LEFT3_EN_test KC_NO + +#define RIGHT0_EN_test KC_NO +#define RIGHT1_EN_test KC_NO +#define RIGHT2_EN_test KC_NO +#define RIGHT3_EN_test KC_NO + +// bepo +// mostly normal expected things +#define LEFT0_BP_norm BP_GRV +#define LEFT1_BP_norm BP_GRV +#define LEFT2_BP_norm BP_TAB +#define LEFT3_BP_norm BP_BSLS + +#define RIGHT0_BP_norm BP_EQL +#define RIGHT1_BP_norm BP_EQL +#define RIGHT2_BP_norm BP_DV_MINS +#define RIGHT3_BP_norm BP_SLSH + +// smart locks mostly, tab, mins +#define LEFT0_BP_sml SML_NAV +#define LEFT1_BP_sml SML_NAV +#define LEFT2_BP_sml KC_TAB +#define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP) + +#define RIGHT0_BP_sml SML_KEYPAD_BP +#define RIGHT1_BP_sml SML_KEYPAD_BP +#define RIGHT2_BP_sml BP_MINS +#define RIGHT3_BP_sml TT(_LAYERS) + +// empty nokc edges +#define LEFT0_BP_nokc KC_NO +#define LEFT1_BP_nokc KC_NO +#define LEFT2_BP_nokc KC_NO +#define LEFT3_BP_nokc KC_NO + +#define RIGHT0_BP_nokc KC_NO +#define RIGHT1_BP_nokc KC_NO +#define RIGHT2_BP_nokc KC_NO +#define RIGHT3_BP_nokc KC_NO + +// test edges +#define LEFT0_BP_test KC_NO +#define LEFT1_BP_test KC_NO +#define LEFT2_BP_test KC_NO +#define LEFT3_BP_test KC_NO + +#define RIGHT0_BP_test KC_NO +#define RIGHT1_BP_test KC_NO +#define RIGHT2_BP_test KC_NO +#define RIGHT3_BP_test KC_NO + + +// Edges for the combo reference layers. +#define LEFT0_CB_ref1 L0_CB +#define LEFT1_CB_ref1 L1_CB +#define LEFT2_CB_ref1 L2_CB +#define LEFT3_CB_ref1 L3_CB + +#define RIGHT0_CB_ref1 R0_CB +#define RIGHT1_CB_ref1 R1_CB +#define RIGHT2_CB_ref1 R2_CB +#define RIGHT3_CB_ref1 R3_CB + +#define LEFT0_CB_ref2 L0_CB2 +#define LEFT1_CB_ref2 L1_CB2 +#define LEFT2_CB_ref2 L2_CB2 +#define LEFT3_CB_ref2 L3_CB2 + +#define RIGHT0_CB_ref2 R0_CB2 +#define RIGHT1_CB_ref2 R1_CB2 +#define RIGHT2_CB_ref2 R2_CB2 +#define RIGHT3_CB_ref2 R3_CB2 + +/******************************************************************/ +/* Middle Keysets for various keyboards */ +// MIDDLES +/// Middle left and right keys. +/******************************************************************/ +#define ___MIDDLE_LT___ OSL(_LAYERS) +#define ___MIDDLE_L1___ LANG_KC(_CCCV) +#define ___MIDDLE_L2___ TO(LN_SYMB) +#define ___MIDDLE_L3___ TO(_NAV) + +#define ___MIDDLE_RT___ _X_ +#define ___MIDDLE_R1___ LANG_KC(_CCCV) +#define ___MIDDLE_R2___ TO(LN_TOPROWS) +#define ___MIDDLE_R3___ ___ + +// 3 keys in the middle of a 15x matrix +#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___ +#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___ +#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___ +#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___ +#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___ +#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___ +#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___ +#define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___ +#define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___ +#define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___ + +#define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___ +#define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___ +#define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___ +#define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___ + +#define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___ +#define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___ +#define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___ +#define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___ + +#define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___ +#define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___ +#define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___ +#define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___ + +#define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2 +#define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2 +#define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2 +#define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2 +#define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2 + +#define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3 +#define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3 +#define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3 +#define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3 +#define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3 + +#define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4 +#define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5 + +#define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2 +#define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2 +#define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2 +#define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2 +#define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2 + +#define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3 +#define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3 +#define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3 +#define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3 +#define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3 + +#define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4 +#define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5 + +#define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4 +#define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4 + +#define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4 +#define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4 + +#define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5 +#define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5 + +#define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5 +#define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5 + +#define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \ + ___3_MIDDLE_4_CB___, \ + ___5_RIGHT_4_CB___ + +#define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \ + ___2_MIDDLE_4_CB___, \ + ___5_RIGHT_4_CB___ + +#define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ + ___3_MIDDLE_4_CB2___, \ + ___5_RIGHT_4_CB2___ + +#define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ + ___2_MIDDLE_4_CB2___, \ + ___5_RIGHT_4_CB2___ + +/* BOTTOMS, sorta like THUMBS */ +/********************************************************************/ +// for xd75 or other layouts with a center column. +// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC +#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR + + // for a last, 4th thumb row. for rebound. + // backtab, home end, ----, pgup, pgdn, tab ? +#define ___13_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + OSL(_LAYERS), \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___13_BOTTOM_EN___ ___13_BOTTOM___ +#define ___13_BOTTOM_BP___ ___13_BOTTOM___ + +#define ___12_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___12_BOTTOM_EN___ ___12_BOTTOM___ +#define ___12_BOTTOM_BP___ ___12_BOTTOM___ + +// becomes the upper thumbs, the real 4th row if we throw away +// the number row at the top. +// this is the 4th row on the viterbi above the thumbrow if the number +// row is not used for numbers. +#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB +#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP + +/********************************************************************/ +/* The bottom row and thumbs as needed. */ +/********************************************************************/ +// Only the 14 and 15 wide bottom rows have bepo versions. +// all others are handled through macros. + +#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___ + +#define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___ +#define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___ + +#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C) + +#define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___ +#define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___ + +// the bottom rows for keyboards on bepo. +// bepo on bepo - not enough space to go around.... +#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC + +#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED + +// for combo ref layers for kinesis, dactyl and kinesis. +#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___ + +#define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___ +#define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___ + +#define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___ +#define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___ + +#define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___ +#define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___ + +#define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___ +#define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___ + +// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row. +// need an en, because we a have a BP and we used it directly in the layout. +#define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___ +#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___ +#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___ +#define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ +#define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ + +// need an en, because we a have a BP and we used it directly in the layout. +#define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___ +#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___ +#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___ +#define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ +#define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ + +#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___ diff --git a/users/ericgebhart/layers/keypads.h b/users/ericgebhart/layers/keypads.h new file mode 100644 index 0000000000..ab4100594d --- /dev/null +++ b/users/ericgebhart/layers/keypads.h @@ -0,0 +1,236 @@ +/* + Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/**********************************************_**********************************/ +/* KEYPADS. Mostly all in Bepo and Qwerty versions */ +/* 4 row Pads: */ +/* * The BEAKL 15,19 Number pad, for the left hand. */ +/* * The BEAKL Wi hex pad, Number pad. */ +/* * Regular Number pad, for the right hand. */ +/* * 12 Function pad. */ +/* 3 row pads: */ +/* keypad */ +/* function pad - 3x4, 12 function keys. */ +/* */ +/* LAYERS: */ +/* 4 Row: */ +/* * BEAKL with a compact FuncPad on the right. */ +/* * Funcpad on the left, keypad on the right. */ +/* 3 Row: */ +/* * Funcpad on the left, keypad on the right. */ +/* * BEAKL with a compact FuncPad on the right. */ +/* */ +/********************************************************************************/ + +// BEAKL 15 (numpad layer): +/* +=* ^%~ */ +/* ↹523: */ +/* - 7.104 */ +/* /698, */ + +/* BEAKL27 (numpad layer): */ +/* ↹+/\*= yxz */ +/* -523: ~FED */ +/* 7.104 {CBA} */ +/* ,698⏎ []% */ + +// Keypads +#define ___KEYPAD_BEAKL_L1___ ___, _PLUS, _SLSH, _ASTR, _EQL +#define ___KEYPAD_BEAKL_L2___ _MINS, _5, _2, _3, _COLN +#define ___KEYPAD_BEAKL_L3___ _7, _DOT, _1, _0, _4 +#define ___KEYPAD_BEAKL_L4___ _COMM, _6, _9, _8, _COMM + +#define ___6KEYPAD_BEAKL_L1___ ___, KEYPAD_BEAKL_L1 +#define ___6KEYPAD_BEAKL_L2___ ___, KEYPAD_BEAKL_L2 +#define ___6KEYPAD_BEAKL_L3___ KC_MINS, KEYPAD_BEAKL_L3 +#define ___6KEYPAD_BEAKL_L4___ ___, KEYPAD_BEAKL_L4 + +// if there's room. the top row on the right. +#define ___KEYPAD_BEAKL_R1___ ___, KC_CIRC, KC_PERC, KC_TILD, ___ + + + +/// parts is parts. + +#define ___KP_BKL_WI_L1___ _X_, HEX_A, HEX_B, HEX_C, _X_ +#define ___KP_BKL_WI_L2___ _X_, HEX_D, HEX_E, HEX_F, _X_ +#define ___KP_BKL_WI_L3___ _X_, L_BRKT, R_BRKT, DELIM, _X_ + +#define ___KP_BKL_WI_R1___ _SLSH, _4, _5, _9, _ASTR +#define ___KP_BKL_WI_R2___ _DOT , _1, _2, _3, _MINS +#define ___KP_BKL_WI_R3___ _COMM, _8, _6, _7, _PLUS + +#define ___KEYPAD_1___ ___, _7, _8, _9, _PSLS +#define ___KEYPAD_2___ _DOT, _4, _5, _6, _PAST +#define ___KEYPAD_3___ _0, _1, _2, _3, _PMNS + +#define ___KEYPAD_miryoku_1___ _LBRC, _7, _8, _9, _RBRC, ____5_ +#define ___KEYPAD_miryoku_2___ _SCLN, _4, _5, _6, _EQUAL, ____5_ +#define ___KEYPAD_miryoku_3___ _GRV, _1, _2, _3, _BSLS, ____5_ + +// 4 Row keypads +#define ___5KEYPAD_1___ _X_, ___KEYPAD_1___ +#define ___5KEYPAD_2___ _X_, ___KEYPAD_2___ +#define ___5KEYPAD_3___ _X_, ___KEYPAD_3___ +#define ___5KEYPAD_4___ _X_, _0, _DOT, _PEQL, _PPLS + +// Function pad. Same idea as above, but for function keys. + +// Funcpads are a bit weird. THey are KC values, so for +// this to work, there are BP_ versions of the F keys. +// I don't really use this, so maybe it'll go away in favor +// of something more useful. +// 4x3 and 3x4 funcpads. +// Only 4 columns, so the fifth can be added to either end. +#define ___4_FUNCPAD_1___ _F9, _F10, _F11, _F12 +#define ___4_FUNCPAD_2___ _F5, _F6, _F7, _F8 +#define ___4_FUNCPAD_3___ _F1, _F2, _F3, _F4 + +#define ___FUNCPAD_miryoku_1___ KC_F12, KC_F7, KC_F8, KC_F9, KC_PRINT_SCREEN +#define ___FUNCPAD_miryoku_2___ KC_F11, KC_F4, KC_F5, KC_F6, KC_SCROLL_LOCK +#define ___FUNCPAD_miryoku_3___ KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUSE + +// For the left or right side. +#define ___5x4_FUNCPAD_T___ _TRNS, _F10, _F11, _F12, _TRNS +#define ___5x4_FUNCPAD_1___ _TRNS, _F7, _F8, _F9, _TRNS +#define ___5x4_FUNCPAD_2___ _TRNS, _F4, _F5, _F6, _TRNS +#define ___5x4_FUNCPAD_3___ _TRNS, _F1, _F2, _F3, _TRNS + + +/********************************************************************************/ +/* FUNCPAD and Keypad Layer chunks */ +/********************************************************************************/ +// beakl wi is a hexpad numpad. +/* Beakle Wi, Hexpad and keypad - needs a zero somewhere.*/ +#define CARTE_KP_BKL_WI \ + carte_de_map( " ABC /459* ", \ + " DEF .123- ", \ + " {}| ,867+ ") + +#define ___KP_BKL_WI_3x10___ \ + CHUNK_LANG_MAP(___KP_BKL_WI_L1___, ___KP_BKL_WI_R1___, \ + ___KP_BKL_WI_L2___, ___KP_BKL_WI_R2___, \ + ___KP_BKL_WI_L3___, ___KP_BKL_WI_R3___) + + +// BEAKL 15 and a f1-f12 funcpad +#define CARTE_KP_BKL_FUNC \ + carte_de_map(" 523: F9-12", \ + " -7.104 F5-8", \ + " /798, F1-4") + +#define ___KP_BKL_FUNC_3x10___ \ + CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___4_FUNCPAD_1___, \ + ___KEYPAD_BEAKL_L3___, _TRNS, ___4_FUNCPAD_2___, \ + ___KEYPAD_BEAKL_L4___, _TRNS, ___4_FUNCPAD_3___) + +// BEAKL 15 and mods. +#define CARTE_KP_BKL_MODS \ + carte_de_map(" 523: SL Mods", \ + " -7.104 OS Mods", \ + " /798, Enter") + + +#define ___KP_BKL_MODS_3x10___ \ + CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___SML_MODS_R___, \ + ___KEYPAD_BEAKL_L3___, ___OS_MODS_R___, \ + ___KEYPAD_BEAKL_L4___, _TRNS, _ENT, _ENT, _ENT, _TRNS) + +// 4 rows, BEAKL 15 and a f1-f12 funcpad +#define ___KP_BKL_FUNC_4x10___ \ + CHUNK_LANG_ROW(___KEYPAD_BEAKL_L1___, ___KEYPAD_BEAKL_R1___), \ + CHUNK_LANG_MAP(___KP_BKL_FUNC_3x10___) + +// 4 rows, funcpad, regular keypad on right. +#define ___FP_KP_4x10___ \ + CHUNK_LANG_ROW(___5x4_FUNCPAD_T___, ___5KEYPAD_1___), \ + CHUNK_LANG_MAP(___5x4_FUNCPAD_1___, ___5KEYPAD_2___, \ + ___5x4_FUNCPAD_2___, ___5KEYPAD_3___, \ + ___5x4_FUNCPAD_3___, ___5KEYPAD_4___) + +#define CARTE_FP_KP \ + carte_de_map(" F9-12 789+", \ + " F5-8 .456*", \ + " F1-4 0123-") + +// funcpad, regular keypad on right. +#define ___FP_KP_3x10___ \ + CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___5KEYPAD_1___, \ + ___4_FUNCPAD_2___, ___, ___5KEYPAD_2___, \ + ___4_FUNCPAD_3___, ___, ___5KEYPAD_3___) + +#define CARTE_KP_FP \ + carte_de_map(" 789+ F9-12", \ + " .456* F5-8", \ + " 0123- F1-4") +// regular keypad on left. +#define ___KP_FP_3x10___ \ + CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___4_FUNCPAD_1___, \ + ___5KEYPAD_2___, ___, ___4_FUNCPAD_2___, \ + ___5KEYPAD_3___, ___, ___4_FUNCPAD_3___) + +#define CARTE_MODS_KP \ + carte_de_map(" SMods 789+", \ + " OSMods .456*", \ + " F1-4 0123-") + +// funcpad, regular keypad on right. +#define ___MODS_KP_3x10___ \ + CHUNK_LANG_MAP(___SML_MODS_L___, ___, ___5KEYPAD_1___, \ + ___OS_MODS_L___, ___5KEYPAD_2___, \ + ___5___, ___5KEYPAD_3___) + +#define CARTE_KP_MODS \ + carte_de_map(" 789+ SMods", \ + " .456* OSMods", \ + " 0123- ") + +// regular keypad on left. +#define ___KP_MODS_3x10___ \ + CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___SML_MODS_R___, \ + ___5KEYPAD_2___, ___OS_MODS_L___, \ + ___5KEYPAD_3___, ___, ___4___) + +#define CARTE_FUN \ + carte_de_map(" F9-F12 SMods", \ + " F5-F8 OSMods", \ + " F1-F4 ") + +#define ___FUN_3x10___ \ + CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___, ___SML_MODS_R___, \ + ___4_FUNCPAD_2___, ___, ___OS_MODS_R___, \ + ___4_FUNCPAD_3___, ___, ___5___) + +#define CARTE_FUN_MIRYOKU \ + carte_de_map("F12 F7-F9 prt SMods", \ + "F11 F4-F6 scr OSMods", \ + "F10 F1-F3 pse ") + +#define ___FP_MIRYOKU_3x10___ \ + ___FUNCPAD_miryoku_1___, ___, ___SML_MODS_R___, \ + ___FUNCPAD_miryoku_2___, ___OS_MODS_R___, \ + ___FUNCPAD_miryoku_3___, ___5___ + +// wants . and 0 on left thumb. +#define CARTE_KP_MIRYOKU \ + carte_de_map(" [789]", \ + " ;456=", \ + " `123\\") + +#define ___KP_MIRYOKU_3x10___ \ + CHUNK_LANG_MAP(___KEYPAD_miryoku_1___, \ + ___KEYPAD_miryoku_2___, \ + ___KEYPAD_miryoku_3___) diff --git a/users/ericgebhart/layers/layers.h b/users/ericgebhart/layers/layers.h new file mode 100755 index 0000000000..0f09d0cfc3 --- /dev/null +++ b/users/ericgebhart/layers/layers.h @@ -0,0 +1,112 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "keycodes.h" +/*********************************************************************/ +/* Non-Base Layer Definitions. */ +/* */ +/* Keypads, sympads, funcpads, symbols, RGB, Layers, Controls, etc. */ +/* Qwerty and Bepo versions exist as needed. */ +/* */ +/* This file defines every auxillary layer I use on every keyboard */ +/* Ergodox, keebio/viterbi, xd75, rebound, crkbd, morpho, dactyl,.. */ +/*********************************************************************/ +/********************************************************************************/ +/* The following Transient/Non-Base Layers are provided within. */ +/* Each layer is named with the size of Keymatrix it has entries for. */ +/* 3x10 are usual for these. I had 3x12's but I didn't need the edges really. */ +/* It was an attempt to accommodate Bepo which is 13 columns wide. */ +/* Even in a 3x12 Bepo is wonky. So I gave up on it. I also gave up on 4 row */ +/* layers, I really want my keys in that 3x5 space. Everything on the edges can */ +/* stay as it is. Splitting is managed in the macros as */ +/* needed. BP indicates the Bepo equivalent to the Qwerty layer when needed. */ +/********************************************************************************/ +/* */ +/* Explore below to see what they all are. */ +/* Naming gives the sizes of things, a prefix number is the length. */ +/* BP is the bepo version of things. */ +/* BKL is the beakl 15 version of a layout or chunk. */ +/* C on the end of a name means its a compact version of something. */ +/* Compact meaning for use on a 3 row layout. */ +/* */ +/* TOPROWS - numbers, symbols, functions, all on one layer. */ +/* ___TOPROWS_3x10___ */ +/* ___TOPROWS_BP_3x10___ */ +/* */ +/* KEYPADS/FUNCPADS. */ +/* ___KP_C_3x10___ */ +/* ___KP_C_BP_3x10___ */ +/* ___KP_C_BKL_FUNC_3x10___ -- BEAKL key/func pads. */ +/* ___KP_C_BKL_FUNC_BP_3x10___ */ +/* */ +/* SYMBOLS -Beakl or Beakl extended */ +/* ___SYMB_BEAKL_3x10___ */ +/* ___SYMB_BEAKL_BP_3x10___ */ +/* */ +/* Beakl extended symbol layer with additional corner symbols. */ +/* For use with non-beakl base layers. */ +/* ___SYMB_BEAKLA_3x10___ */ +/* ___SYMB_BEAKLA_BP_3x10___ */ +/* For use with vi bindings optimized */ +/* ___SYMB_BEAKLB_3x10___ */ +/* ___SYMB_BEAKLB_BP_3x10___ */ +/* */ +/* NAVIGATION */ +/* ___NAV_3x10___ */ +/* */ +/* CONTROLS */ +/* ___RGB_3x10___ */ +/* ___ADJUST_3x10___ */ + /* ___LAYERS_3x10___ */ + /********************************************************************************/ + /*********************************************************************/ + /* XXXXXX Layer chunk -- These are the final layers. */ + /* */ +/* Each section defines the necessary pieces to create a layer. */ +/* It builds them up into consistently shaped lists for the layout */ +/* wrapper. */ +/* */ +/* Each Section ends with a _Layer Chunk_. This is so the */ +/* layer can be easily given to the Layout Wrapper macros which */ +/* takes a list of keys in lengths of 2x3x5, 2x3x6, 2x4x5, or 2x4x6. */ +/* */ +/* All of my keyboard definitions use these same chunks with similar */ +/* macros. The differences between keyboards are all managed in the */ +/* macro. Here we just have nice rectangular sets of keys to */ +/* complete a layout. */ +/*********************************************************************/ + +// these are needed so that groups of defined keys will unravel +// into their values. The Base layers don't need them becuse the +// keys are explicit in their passing. Here, chunks are made for +// convenience and reuse. They don't unravel unless we wrap these +// in var args. +#define CHUNK_LANG_MAP(...) LANG_MAP(__VA_ARGS__) +#define CHUNK_LANG_ROW(...) LANG_ROW(__VA_ARGS__) + +// 5 wide, with the two shot control. +#define ___OS_MODS_L___ OS_LGUI, OS_LALT, OS_LCTL, OS_LSFT, TS_LCTL +#define ___OS_MODS_R___ TS_RCTL, OS_RSFT, OS_RCTL, OS_RALT, OS_RGUI +// 4 wide. +#define ___SML_MODS_L___ SMLM_LGUI, SMLM_LALT, SMLM_LCTL, SMLM_LSFT +#define ___SML_MODS_R___ SMLM_RSFT, SMLM_RCTL, SMLM_RALT, SMLM_RGUI + +#include "keypads.h" +#include "nav.h" +#include "symbols.h" +#include "toprows.h" +#include "utility.h" diff --git a/users/ericgebhart/layers/nav.h b/users/ericgebhart/layers/nav.h new file mode 100644 index 0000000000..97243872e2 --- /dev/null +++ b/users/ericgebhart/layers/nav.h @@ -0,0 +1,199 @@ +/* + Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/********************************************************************************/ +/* NAVIGATION - MOUSE, Scroll, Buttons, Arrows, Tab, Home, page up/down, End */ +/* Navigation layers: */ +/* 3 row Layer */ +/* 4 Row Layer with repeated and swapped VI arrows, and Scroll wheel. */ +/********************************************************************************/ +/* */ +/* Navigation layer with optional 4th Row.... */ +/* */ +/* M = Mouse */ +/* B = Button */ +/* W = Wheel |