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authorQMK Bot <hello@qmk.fm>2021-04-03 15:29:28 +0000
committerQMK Bot <hello@qmk.fm>2021-04-03 15:29:28 +0000
commitdd7f18f65fabe1ca2a09e973b0cb5e5df567d092 (patch)
treea9e7f8a6d09f4e350cf70328732f433313db02b3 /quantum
parente90ec6a474713aef6b7a5a8e34b19afbd62671c4 (diff)
parent41f649c9a95985603d1063f2ec5e2864a7e32a0b (diff)
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'quantum')
-rw-r--r--quantum/rgb_matrix_animations/hue_breathing_anim.h22
-rw-r--r--quantum/rgb_matrix_animations/hue_pendulum_anim.h17
-rw-r--r--quantum/rgb_matrix_animations/hue_wave_anim.h17
-rw-r--r--quantum/rgb_matrix_animations/rgb_matrix_effects.inc3
4 files changed, 59 insertions, 0 deletions
diff --git a/quantum/rgb_matrix_animations/hue_breathing_anim.h b/quantum/rgb_matrix_animations/hue_breathing_anim.h
new file mode 100644
index 0000000000..54dea958af
--- /dev/null
+++ b/quantum/rgb_matrix_animations/hue_breathing_anim.h
@@ -0,0 +1,22 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+RGB_MATRIX_EFFECT(HUE_BREATHING)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Hue Breathing - All LED's light up
+bool HUE_BREATHING(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ uint8_t huedelta = 12;
+ HSV hsv = rgb_matrix_config.hsv;
+ uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
+ hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // DISABLE_RGB_HUE_BREATHING
diff --git a/quantum/rgb_matrix_animations/hue_pendulum_anim.h b/quantum/rgb_matrix_animations/hue_pendulum_anim.h
new file mode 100644
index 0000000000..2d8d36174f
--- /dev/null
+++ b/quantum/rgb_matrix_animations/hue_pendulum_anim.h
@@ -0,0 +1,17 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+RGB_MATRIX_EFFECT(HUE_PENDULUM)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Looks better with a low value and slow speed for subtle change.
+// Hue Pendulum - color changes in a wave to the right before reversing direction
+static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
+ uint8_t huedelta = 12;
+ hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
+ return hsv;
+}
+
+bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // DISABLE_RGB_HUE_PENDULUM
diff --git a/quantum/rgb_matrix_animations/hue_wave_anim.h b/quantum/rgb_matrix_animations/hue_wave_anim.h
new file mode 100644
index 0000000000..fd9026fc90
--- /dev/null
+++ b/quantum/rgb_matrix_animations/hue_wave_anim.h
@@ -0,0 +1,17 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+RGB_MATRIX_EFFECT(HUE_WAVE)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Looks better with a low value and slow speed for subtle change.
+// Hue Wave - color changes in a wave to the right
+static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
+ uint8_t huedelta = 24;
+ hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
+ return hsv;
+}
+
+bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // DISABLE_RGB_HUE_WAVE
diff --git a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc
index 4c1723d933..053d441506 100644
--- a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc
+++ b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc
@@ -23,6 +23,9 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/raindrops_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/hue_breathing_anim.h"
+#include "rgb_matrix_animations/hue_pendulum_anim.h"
+#include "rgb_matrix_animations/hue_wave_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"