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author | Albert Y <76888457+filterpaper@users.noreply.github.com> | 2021-11-02 01:30:07 +0800 |
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committer | GitHub <noreply@github.com> | 2021-11-02 04:30:07 +1100 |
commit | 4bf7ce2298dff3f9e256115ff551a86cf239b421 (patch) | |
tree | 9825222b20245c8e6d4ac47d19fa97a9af4ae75f /quantum | |
parent | 2980c63d3d4480a10bb1f7e6cf417bc9c9b65b72 (diff) |
Add Fractal RGB matrix effects (#12670)
* Squashed fractal effect commit for easier rebase
* Update documentation
* Squashed fractal effect commit for easier rebase
* Update documentation
* Update doc spacing
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update feature_rgb_matrix.md
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/rgb_matrix/animations/fractal_anim.h | 61 | ||||
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 1 |
2 files changed, 62 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/fractal_anim.h new file mode 100644 index 0000000000..99693165d7 --- /dev/null +++ b/quantum/rgb_matrix/animations/fractal_anim.h @@ -0,0 +1,61 @@ +/* Copyright (C) 2021 @filterpaper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Inspired from 4x12 fractal created by @schwarzgrau + +#ifdef ENABLE_RGB_MATRIX_FRACTAL +RGB_MATRIX_EFFECT(FRACTAL) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +static bool FRACTAL(effect_params_t* params) { + #define MID_COL MATRIX_COLS / 2 + static bool led[MATRIX_ROWS][MATRIX_COLS]; + + static uint32_t wait_timer = 0; + if (wait_timer > g_rgb_timer) { return false; } + + inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } + + RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); + for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { + + for (uint8_t l = 0; l < MID_COL-1; ++l) { // Light and move left columns outwards + if (led[h][l]) { rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); } + led[h][l] = led[h][l+1]; + } + + for (uint8_t r = MATRIX_COLS-1; r > MID_COL; --r) { // Light and move right columns outwards + if (led[h][r]) { rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); } + led[h][r] = led[h][r-1]; + } + + // Light both middle columns + if (led[h][MID_COL]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); } + if (led[h][MID_COL-1]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], 0, 0, 0); } + + // Generate new random fractal columns + led[h][MID_COL] = led[h][MID_COL-1] = (random8() & 3) ? false : true; + } + + wait_timer = g_rgb_timer + interval(); + return false; +} +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_FRACTAL diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 302ad79c04..33d2b42286 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -26,6 +26,7 @@ #include "hue_breathing_anim.h" #include "hue_pendulum_anim.h" #include "hue_wave_anim.h" +#include "fractal_anim.h" #include "typing_heatmap_anim.h" #include "digital_rain_anim.h" #include "solid_reactive_simple_anim.h" |