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author | Ryan <fauxpark@gmail.com> | 2020-08-26 18:41:32 +1000 |
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committer | James Young <18669334+noroadsleft@users.noreply.github.com> | 2020-08-29 14:30:02 -0700 |
commit | 629cfc7f5ebd815231c9e3f969170995db1481c6 (patch) | |
tree | 304d39adec9eaddcccdc25be04fbc1e306b22122 /quantum/rgb_matrix_animations/solid_reactive_simple_anim.h | |
parent | 0f596881b36587a298568192078f9b467c51c109 (diff) |
K-Type refactor (#9864)
* K-Type refactor
* Declare QMK in product name again
* Hopefully fix matrix scanning
* Maybe this time
* Partial (literally) RGB Matrix support
* Put RGB_MATRIX_ENABLE into rgb keymap for now
* Add ifdefs for RGB config
* Set layer 1 to actually be layer 1...
* Update keyboards/k_type/readme.md
* Put all RGB config in keymap for now
* Set SDB high?
* Before `rgb_matrix_init()` would be best
* User level, not keyboard
* Combating dropped keys
* Nope
* Readme for RGB keymap
* Remove custom matrix
Diffstat (limited to 'quantum/rgb_matrix_animations/solid_reactive_simple_anim.h')
0 files changed, 0 insertions, 0 deletions