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author | Max Rumpf <max.rumpf1998@gmail.com> | 2020-07-26 01:00:33 +0200 |
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committer | James Young <18669334+noroadsleft@users.noreply.github.com> | 2020-08-29 14:30:02 -0700 |
commit | 4b74f985ec7b14f5517df4e591f0c36b24f85f5c (patch) | |
tree | 241f9f678df1485314e15f9e2aa9e59727131ff4 /quantum/audio/muse.h | |
parent | d4be07dad368c57669c88ead6c093c9e23086855 (diff) |
Tweak the Christmas animation effect to be less harsh on the eyes (#7648)
* Tweak the Christmas animation effect to be less harsh on the eyes
* Further improve the tweaked Christmas animation code
- Use constants where it makes sense
- Instead of complicated math, use a static variable to keep track if it's animating from or to red
- Don't use pow (but a simple macro instead)
- Using floating point math is necessary for the fraction in the cubic bezier function to work
* Update docs for the tweaked Christmas animation effect
* Further improve memory usage
- Don't use floats, but 32 bit ints instead (where needed)
- Replace limits.h with constant
* Fix typo
Diffstat (limited to 'quantum/audio/muse.h')
0 files changed, 0 insertions, 0 deletions