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authorRyan <fauxpark@gmail.com>2021-08-18 18:20:25 +1000
committerGitHub <noreply@github.com>2021-08-18 18:20:25 +1000
commitb16091659cc9a724a8800f77e631643b4ab089ad (patch)
treee44933472c6d100bd4fc5d8a693d9d21e3c32f6f /lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti
parentcf5e40c25139ff64ff246f1c6280e983ef75551c (diff)
Move USB Host Shield and Arduino core to `lib/` (#13973)
Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti')
-rw-r--r--lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino132
1 files changed, 132 insertions, 0 deletions
diff --git a/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino b/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino
new file mode 100644
index 0000000000..07c6f13d2b
--- /dev/null
+++ b/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino
@@ -0,0 +1,132 @@
+/*
+ Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
+ This example show how one can use multiple controllers with the library
+ For more information visit my blog: http://blog.tkjelectronics.dk/ or
+ send me an e-mail: kristianl@tkjelectronics.com
+ */
+
+#include <Wii.h>
+#include <usbhub.h>
+
+// Satisfy the IDE, which needs to see the include statment in the ino too.
+#ifdef dobogusinclude
+#include <spi4teensy3.h>
+#include <SPI.h>
+#endif
+
+USB Usb;
+//USBHub Hub1(&Usb); // Some dongles have a hub inside
+
+BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
+WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
+const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array
+bool printAngle[length];
+bool oldControllerState[length];
+
+void setup() {
+ for (uint8_t i = 0; i < length; i++) {
+ Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
+ Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
+ }
+
+ Serial.begin(115200);
+#if !defined(__MIPSEL__)
+ while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
+#endif
+ if (Usb.Init() == -1) {
+ Serial.print(F("\r\nOSC did not start"));
+ while (1); //halt
+ }
+ Serial.print(F("\r\nWiimote Bluetooth Library Started"));
+}
+void loop() {
+ Usb.Task();
+
+ for (uint8_t i = 0; i < length; i++) {
+ if (Wii[i]->wiimoteConnected) {
+ if (Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
+ Serial.print(F("\r\nHOME"));
+ Wii[i]->disconnect();
+ oldControllerState[i] = false; // Reset value
+ }
+ else {
+ if (Wii[i]->getButtonClick(LEFT)) {
+ Wii[i]->setLedOff();
+ Wii[i]->setLedOn(LED1);
+ Serial.print(F("\r\nLeft"));
+ }
+ if (Wii[i]->getButtonClick(RIGHT)) {
+ Wii[i]->setLedOff();
+ Wii[i]->setLedOn(LED3);
+ Serial.print(F("\r\nRight"));
+ }
+ if (Wii[i]->getButtonClick(DOWN)) {
+ Wii[i]->setLedOff();
+ Wii[i]->setLedOn(LED4);
+ Serial.print(F("\r\nDown"));
+ }
+ if (Wii[i]->getButtonClick(UP)) {
+ Wii[i]->setLedOff();
+ Wii[i]->setLedOn(LED2);
+ Serial.print(F("\r\nUp"));
+ }
+
+ if (Wii[i]->getButtonClick(PLUS))
+ Serial.print(F("\r\nPlus"));
+ if (Wii[i]->getButtonClick(MINUS))
+ Serial.print(F("\r\nMinus"));
+
+ if (Wii[i]->getButtonClick(ONE))
+ Serial.print(F("\r\nOne"));
+ if (Wii[i]->getButtonClick(TWO))
+ Serial.print(F("\r\nTwo"));
+
+ if (Wii[i]->getButtonClick(A)) {
+ printAngle[i] = !printAngle[i];
+ Serial.print(F("\r\nA"));
+ }
+ if (Wii[i]->getButtonClick(B)) {
+ Wii[i]->setRumbleToggle();
+ Serial.print(F("\r\nB"));
+ }
+ }
+ if (printAngle[i]) {
+ Serial.print(F("\r\nPitch: "));
+ Serial.print(Wii[i]->getPitch());
+ Serial.print(F("\tRoll: "));
+ Serial.print(Wii[i]->getRoll());
+ if (Wii[i]->motionPlusConnected) {
+ Serial.print(F("\tYaw: "));
+ Serial.print(Wii[i]->getYaw());
+ }
+ if (Wii[i]->nunchuckConnected) {
+ Serial.print(F("\tNunchuck Pitch: "));
+ Serial.print(Wii[i]->getNunchuckPitch());
+ Serial.print(F("\tNunchuck Roll: "));
+ Serial.print(Wii[i]->getNunchuckRoll());
+ }
+ }
+ }
+ if (Wii[i]->nunchuckConnected) {
+ if (Wii[i]->getButtonClick(Z))
+ Serial.print(F("\r\nZ"));
+ if (Wii[i]->getButtonClick(C))
+ Serial.print(F("\r\nC"));
+ if (Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
+ Serial.print(F("\r\nHatX: "));
+ Serial.print(Wii[i]->getAnalogHat(HatX));
+ Serial.print(F("\tHatY: "));
+ Serial.print(Wii[i]->getAnalogHat(HatY));
+ }
+ }
+ }
+}
+
+void onInit() {
+ for (uint8_t i = 0; i < length; i++) {
+ if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
+ oldControllerState[i] = true; // Used to check which is the new controller
+ Wii[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h"
+ }
+ }
+}