diff options
author | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
commit | f061ca497464fe85284906fb163a33eaee7a91ef (patch) | |
tree | 33ef1bfb529aed382e8526c607c4e18717f92571 /lib/usbhost/USB_Host_Shield_2.0/PS4Parser.cpp | |
parent | ff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff) | |
parent | 4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff) |
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/PS4Parser.cpp')
-rw-r--r-- | lib/usbhost/USB_Host_Shield_2.0/PS4Parser.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/lib/usbhost/USB_Host_Shield_2.0/PS4Parser.cpp b/lib/usbhost/USB_Host_Shield_2.0/PS4Parser.cpp new file mode 100644 index 0000000000..ca6adce403 --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/PS4Parser.cpp @@ -0,0 +1,116 @@ +/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.com + e-mail : kristianl@tkjelectronics.com + */ + +#include "PS4Parser.h" + +// To enable serial debugging see "settings.h" +//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller + +bool PS4Parser::checkDpad(ButtonEnum b) { + switch (b) { + case UP: + return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT; + case RIGHT: + return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN; + case DOWN: + return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT; + case LEFT: + return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP; + default: + return false; + } +} + +bool PS4Parser::getButtonPress(ButtonEnum b) { + if (b <= LEFT) // Dpad + return checkDpad(b); + else + return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b])); +} + +bool PS4Parser::getButtonClick(ButtonEnum b) { + uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]); + bool click = buttonClickState.val & mask; + buttonClickState.val &= ~mask; // Clear "click" event + return click; +} + +uint8_t PS4Parser::getAnalogButton(ButtonEnum b) { + if (b == L2) // These are the only analog buttons on the controller + return ps4Data.trigger[0]; + else if (b == R2) + return ps4Data.trigger[1]; + return 0; +} + +uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) { + return ps4Data.hatValue[(uint8_t)a]; +} + +void PS4Parser::Parse(uint8_t len, uint8_t *buf) { + if (len > 1 && buf) { +#ifdef PRINTREPORT + Notify(PSTR("\r\n"), 0x80); + for (uint8_t i = 0; i < len; i++) { + D_PrintHex<uint8_t > (buf[i], 0x80); + Notify(PSTR(" "), 0x80); + } +#endif + + if (buf[0] == 0x01) // Check report ID + memcpy(&ps4Data, buf + 1, min((uint8_t)(len - 1), sizeof(ps4Data))); + else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data + if (len < 4) { +#ifdef DEBUG_USB_HOST + Notify(PSTR("\r\nReport is too short: "), 0x80); + D_PrintHex<uint8_t > (len, 0x80); +#endif + return; + } + memcpy(&ps4Data, buf + 3, min((uint8_t)(len - 3), sizeof(ps4Data))); + } else { +#ifdef DEBUG_USB_HOST + Notify(PSTR("\r\nUnknown report id: "), 0x80); + D_PrintHex<uint8_t > (buf[0], 0x80); +#endif + return; + } + + if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed + buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable + oldButtonState.val = ps4Data.btn.val; + + // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself + uint8_t newDpad = 0; + if (checkDpad(UP)) + newDpad |= 1 << UP; + if (checkDpad(RIGHT)) + newDpad |= 1 << RIGHT; + if (checkDpad(DOWN)) + newDpad |= 1 << DOWN; + if (checkDpad(LEFT)) + newDpad |= 1 << LEFT; + if (newDpad != oldDpad) { + buttonClickState.dpad = newDpad & ~oldDpad; // Override values + oldDpad = newDpad; + } + } + } + + if (ps4Output.reportChanged) + sendOutputReport(&ps4Output); // Send output report +} |