diff options
author | rschardt <42609861+rschardt@users.noreply.github.com> | 2018-08-31 17:44:15 +0200 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-08-31 08:44:15 -0700 |
commit | c51b2266a06aeac767c41e6f0f8054db531a156f (patch) | |
tree | 93ed5b30ab89282a876469797f44c1275774ca9e /layouts/community/ergodox/adnw_p_u_q/visualizer.c | |
parent | 78ef62764bfba2b7cb1fb34e477953c16c7a926d (diff) |
Keymap: Adding adnw_puq-Layout for Ergodox (#3723)
* added adnw_p_u_q-Layout
* changed link
* 3723 - outsource definitions to config.h
* added TAPPING_TERM
* changed defines and added colors
* removed debug- and action_layer-Header
Diffstat (limited to 'layouts/community/ergodox/adnw_p_u_q/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/adnw_p_u_q/visualizer.c | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c new file mode 100644 index 0000000000..9a4d485387 --- /dev/null +++ b/layouts/community/ergodox/adnw_p_u_q/visualizer.c @@ -0,0 +1,34 @@ +/* +Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. +*/ + +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + + if (state->status.layer & 0x20) { + state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF); + state->layer_text = "Mouse"; + } else if (state->status.layer & 0x10) { + state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF); + state->layer_text = "Symbol"; + } else if (state->status.layer & 0x8) { + state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF); + state->layer_text = "Brackets"; + } else if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF); + state->layer_text = "Diak"; + } else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF); + state->layer_text = "Terminal"; + } else { + state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF); + state->layer_text = "Vim"; + } +} + |