diff options
author | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:39:14 +1100 |
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committer | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:39:14 +1100 |
commit | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (patch) | |
tree | 65ad39452748ff2e6d4a83ce54ede6ca22c9ada9 /layouts/community/ergodox/adnw_p_u_q/visualizer.c | |
parent | ac9b88e8ccbbf38762871504cd827ff0d941c426 (diff) | |
parent | 563ce3f225d981ce460c12ca5130dfe47af41df0 (diff) |
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'layouts/community/ergodox/adnw_p_u_q/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/adnw_p_u_q/visualizer.c | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c new file mode 100644 index 0000000000..9a4d485387 --- /dev/null +++ b/layouts/community/ergodox/adnw_p_u_q/visualizer.c @@ -0,0 +1,34 @@ +/* +Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. +*/ + +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + + if (state->status.layer & 0x20) { + state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF); + state->layer_text = "Mouse"; + } else if (state->status.layer & 0x10) { + state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF); + state->layer_text = "Symbol"; + } else if (state->status.layer & 0x8) { + state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF); + state->layer_text = "Brackets"; + } else if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF); + state->layer_text = "Diak"; + } else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF); + state->layer_text = "Terminal"; + } else { + state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF); + state->layer_text = "Vim"; + } +} + |