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authorebastler <moritz.plattner@gmx.net>2022-12-21 11:03:50 +0100
committerGitHub <noreply@github.com>2022-12-21 21:03:50 +1100
commitb8a9de206d38f0e047c2f07bca398d6fe53b76a9 (patch)
treedc963a9603fd9dec74a6fab18c0ca3589a11e911 /keyboards
parentc0e54737ad98aedf06ab45d29a2639a97985d56c (diff)
Add Anvil Native keyboard (#19333)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/teleport/native/ansi/ansi.c51
-rw-r--r--keyboards/teleport/native/ansi/info.json6
-rw-r--r--keyboards/teleport/native/ansi/keymaps/default/keymap.c98
-rw-r--r--keyboards/teleport/native/ansi/keymaps/perfmode/config.h23
-rw-r--r--keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c199
-rw-r--r--keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk4
-rw-r--r--keyboards/teleport/native/ansi/keymaps/via/keymap.c98
-rw-r--r--keyboards/teleport/native/ansi/keymaps/via/rules.mk2
-rw-r--r--keyboards/teleport/native/ansi/rules.mk1
-rw-r--r--keyboards/teleport/native/config.h113
-rw-r--r--keyboards/teleport/native/info.json217
-rw-r--r--keyboards/teleport/native/iso/info.json6
-rw-r--r--keyboards/teleport/native/iso/iso.c51
-rw-r--r--keyboards/teleport/native/iso/keymaps/default/keymap.c98
-rw-r--r--keyboards/teleport/native/iso/keymaps/perfmode/config.h23
-rw-r--r--keyboards/teleport/native/iso/keymaps/perfmode/keymap.c199
-rw-r--r--keyboards/teleport/native/iso/keymaps/perfmode/rules.mk4
-rw-r--r--keyboards/teleport/native/iso/keymaps/via/keymap.c98
-rw-r--r--keyboards/teleport/native/iso/keymaps/via/rules.mk2
-rw-r--r--keyboards/teleport/native/iso/rules.mk1
-rw-r--r--keyboards/teleport/native/mcuconf.h28
-rw-r--r--keyboards/teleport/native/native.c124
-rw-r--r--keyboards/teleport/native/readme.md29
-rw-r--r--keyboards/teleport/native/rgb_matrix_kb.inc110
-rw-r--r--keyboards/teleport/native/rules.mk5
25 files changed, 1590 insertions, 0 deletions
diff --git a/keyboards/teleport/native/ansi/ansi.c b/keyboards/teleport/native/ansi/ansi.c
new file mode 100644
index 0000000000..d053ed88eb
--- /dev/null
+++ b/keyboards/teleport/native/ansi/ansi.c
@@ -0,0 +1,51 @@
+/* Copyright 2021 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+#ifdef RGB_MATRIX_ENABLE
+led_config_t g_led_config = { {
+ // Key Matrix to LED Index, LED 61 omitted on ANSI
+ { 0, 2, 4, 6, 8, 10, 12, 14 }, \
+ { 1, 3, 5, 7, 9, 11, 13, 15 }, \
+ { 16, 18, 20, 22, 24, 26, 28, NO_LED }, \
+ { 17, 19, 21, 23, 25, 27, 29, 30 }, \
+ { 31, 32, 34, 36, 38, 40, 42, 44 }, \
+ { NO_LED, 33, 35, 37, 39, 41, 43, 45 }, \
+ { 46, 48, 50, 52, 54, 56, NO_LED, 58 }, \
+ { 47, 49, 51, 53, 55, 57, NO_LED, 59 }, \
+ { 60, 62, 64, 66, 68, 70, NO_LED, 73 }, \
+ { NO_LED, 63, 65, 67, 69, 71, 72, 74 }, \
+ { 75, 78, NO_LED, NO_LED, NO_LED, 79, 81, 83 }, \
+ { 76, 77, NO_LED, NO_LED, NO_LED, 80, 82, 84 } \
+}, {
+ // LED Index to Physical Position, the LED at { 0,0 } in row 5 is there to catch a non-existing LED on ANSI
+ { 0,0 }, { 15,0 }, { 30,0 }, { 45,0 }, { 60,0 }, { 75,0 }, { 90,0 }, {105,0 }, {119,0 }, {134,0 }, {149,0 }, {164,0 }, {179,0 }, {194,0 }, {209,0 }, {224,0 },
+ { 0,13 }, { 15,13 }, { 30,13 }, { 45,13 }, { 60,13 }, { 75,13 }, { 90,13 }, {105,13 }, {119,13 }, {134,13 }, {149,13 }, {164,13 }, {179,13 }, {202,13 }, {224,13 },
+ { 4,26 }, { 22,26 }, { 37,26 }, { 52,26 }, { 67,26 }, { 82,26 }, { 97,26 }, {112,26 }, {127,26 }, {142,26 }, {157,26 }, {172,26 }, {187,26 }, {205,26 }, {224,26 },
+ { 6,38 }, { 26,38 }, { 41,38 }, { 56,38 }, { 71,38 }, { 86,38 }, {101,38 }, {116,38 }, {131,38 }, {146,38 }, {161,38 }, {175,38 }, {200,38 }, {224,38 },
+ { 9,51 }, { 0,0 }, { 34,51 }, { 49,51 }, { 63,51 }, { 78,51 }, { 93,51 }, {108,51 }, {123,51 }, {138,51 }, {153,51 }, {168,51 }, {189,51 }, {209,51 }, {224,51 },
+ { 2,64 }, { 21,64 }, { 39,64 }, { 95,64 }, {149,64 }, {164,64 }, {179,64 }, {194,64 }, {209,64 }, {224,64 }
+}, {
+ // LED Index to Flag, the 0 flag in row 5 is there to catch a non-existing LED on ANSI
+ 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 1, 4,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 9, 12,12,12, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 1, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 1,
+ 1, 9, 1, 4, 1, 1, 1, 4, 4, 4,
+} };
+#endif
diff --git a/keyboards/teleport/native/ansi/info.json b/keyboards/teleport/native/ansi/info.json
new file mode 100644
index 0000000000..2894d2688c
--- /dev/null
+++ b/keyboards/teleport/native/ansi/info.json
@@ -0,0 +1,6 @@
+{
+ "usb": {
+ "pid": "0x0003"
+ }
+}
+
diff --git a/keyboards/teleport/native/ansi/keymaps/default/keymap.c b/keyboards/teleport/native/ansi/keymaps/default/keymap.c
new file mode 100644
index 0000000000..fcea5c41f3
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/default/keymap.c
@@ -0,0 +1,98 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
+ if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+} \ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/config.h b/keyboards/teleport/native/ansi/keymaps/perfmode/config.h
new file mode 100644
index 0000000000..a99590cd1c
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/perfmode/config.h
@@ -0,0 +1,23 @@
+/*
+Copyright 2022 Moritz Plattner
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* Use 5 dynamic keymap layers */
+#undef DYNAMIC_KEYMAP_LAYER_COUNT
+#define DYNAMIC_KEYMAP_LAYER_COUNT 5
+
+/* Increase eeprom size to allow for 5 layers */
+#define WEAR_LEVELING_BACKING_SIZE 16384
+#define WEAR_LEVELING_LOGICAL_SIZE 4096 \ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c b/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
new file mode 100644
index 0000000000..1a7852a062
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
@@ -0,0 +1,199 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ PERF,
+ _FN1,
+ _FN2
+};
+
+/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
+enum my_keycodes {
+ RGB_TOG_NO = SAFE_RANGE,
+ RGB_M_2,
+ RGB_M_3,
+ RGB_M_4,
+ RGB_M_5,
+ RGB_M_6,
+ RGB_M_7,
+ RGB_M_8,
+ RGB_M_9,
+ RGB_M_0
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case RGB_TOG_NO:
+ if (record->event.pressed) {
+ rgb_matrix_toggle_noeeprom();
+ }
+ return false;
+ case RGB_M_2:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
+ }
+ return false;
+ case RGB_M_3:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_BREATHING);
+ }
+ return false;
+ case RGB_M_4:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
+ }
+ return false;
+ case RGB_M_5:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
+ }
+ return false;
+ case RGB_M_6:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
+ }
+ return false;
+ case RGB_M_7:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
+ }
+ return false;
+ case RGB_M_8:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
+ }
+ return false;
+ case RGB_M_9:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
+ }
+ return false;
+ case RGB_M_0:
+ if (record->event.pressed) {
+ rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
+ }
+ return false;
+ default:
+ return true; // Process all other keycodes normally
+ }
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [PERF] = LAYOUT_75_ansi( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_ansi( /* keymap for layer 3 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN2] = LAYOUT_75_ansi( /* keymap for layer 4 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ /* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
+ if (!IS_LAYER_ON(2)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
+ if(IS_LAYER_ON_STATE(state, 2)) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
+ } else {
+ rgb_matrix_reload_from_eeprom();
+ }
+
+ /* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
+ if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+} \ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk b/keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk
new file mode 100644
index 0000000000..b735c48f20
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/perfmode/rules.mk
@@ -0,0 +1,4 @@
+DEBOUNCE_TYPE = asym_eager_defer_pk
+
+VIA_ENABLE = yes
+ \ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/via/keymap.c b/keyboards/teleport/native/ansi/keymaps/via/keymap.c
new file mode 100644
index 0000000000..e1fbd285ec
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/via/keymap.c
@@ -0,0 +1,98 @@
+/* Copyright 2023 Moritz Plattner
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+enum layers{
+ BASE,
+ GAME,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
+ RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
+ KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+/* RGB matrix indicator code
+It reads the current matrix color, offsets the hue by 30,
+and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
+This is applied to both caps lock, and other indicator keys for layer 1 */
+
+bool rgb_matrix_indicators_user(void) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
+ This is to avoid having the LED persist on until the animation randomly refreshes it. */
+ if (host_keyboard_led_state().caps_lock) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ } else if (rgb_matrix_get_mode() == 10) {
+ rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
+ }
+
+ /* Sets W, A, S, D, LGUI to a different color as layer indicator */
+ if(IS_LAYER_ON(1)) {
+ HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
+ RGB rgb_ind = hsv_to_rgb(hsv_ind);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
+ }
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ /* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
+ if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
+ HSV hsv_mat = rgb_matrix_get_hsv();
+ RGB rgb_mat = hsv_to_rgb(hsv_mat);
+
+ rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
+ }
+ return state;
+} \ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/keymaps/via/rules.mk b/keyboards/teleport/native/ansi/keymaps/via/rules.mk
new file mode 100644
index 0000000000..cc393f0b29
--- /dev/null
+++ b/keyboards/teleport/native/ansi/keymaps/via/rules.mk
@@ -0,0 +1,2 @@
+ VIA_ENABLE = yes
+ \ No newline at end of file
diff --git a/keyboards/teleport/native/ansi/rules.mk b/keyboards/teleport/native/ansi/rules.mk
new file mode 100644
index 0000000000..7ff128fa69
--- /dev/null
+++ b/keyboards/teleport/native/ansi/rules.mk
@@ -0,0 +1 @@
+# This file intentionally left blank \ No newline at end of file
diff --git a/keyboards/teleport/native/config.h b/keyboards/teleport/native/config.h
new file mode 100644
index 0000000000..681b9e8001
--- /dev/null
+++ b/keyboards/teleport/native/config.h
@@ -0,0 +1,113 @@
+/*
+Copyright 2022 Moritz Plattner
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* Enable NKRO by default*/
+#define FORCE_NKRO
+
+/* Use 3 dynamic keymap layers */
+#define DYNAMIC_KEYMAP_LAYER_COUNT 3
+
+/* i2C Config */
+#define I2C_DRIVER I2CD1
+#define I2C1_SCL_PIN B6
+#define I2C1_SDA_PIN B7
+#define I2C1_SCL_PAL_MODE 4
+#define I2C1_SDA_PAL_MODE 4
+
+#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_16_9
+#define I2C1_CLOCK_SPEED 400000
+
+
+/* RGB Matrix driver config */
+#define DRIVER_COUNT 2
+#define DRIVER_ADDR_1 0b1010000
+#define DRIVER_ADDR_2 0b1010011
+#define DRIVER_1_LED_TOTAL 46
+#define DRIVER_2_LED_TOTAL 39
+#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
+
+#define RGB_MATRIX_LED_FLUSH_LIMIT 32
+
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define RGB_MATRIX_DEFAULT_SPD 40
+#define RGB_MATRIX_DEFAULT_VAL 220
+#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS
+
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS // 2 Alphas and mods have different colors
+#define ENABLE_RGB_MATRIX_BREATHING // 3 Breath a static color
+#define ENABLE_RGB_MATRIX_CYCLE_ALL // 4 Cycle all colors
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // 5 Cycle vertically
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // 6 Cycle in a spirals
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // 7 Heatmap of typing speed
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // 8 Static background, pressed keys light up
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // 9 Pressed keys and nearby keys light up
+#define ENABLE_RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS // 0 Single color raindrops, random keys lighting up at randomized intensity
+#define ENABLE_RGB_MATRIX_CUSTOM_STATIC_GAME_MODE // - Game mode sets the entire matrix (static) once, then stops LED refreshes
+
+#define INDICATOR_MAX_BRIGHTNESS 255
+#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #undef INDICATOR_MAX_BRIGHTNESS
+ #define INDICATOR_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
+#endif
+
+
+/* Define indicator LED indices, used for lighting effects */
+#define W_LED_INDEX 33
+#define A_LED_INDEX 47
+#define S_LED_INDEX 48
+#define D_LED_INDEX 49
+
+#define CAPS_LED_INDEX 46
+
+#define WIN_LED_INDEX 76
+
+#define ANV_A_LED_INDEX 15
+#define ANV_N_LED_INDEX 30
+#define ANV_V_LED_INDEX 45
+#define ANV_I_LED_INDEX 59
+#define ANV_L_LED_INDEX 74
+
+#define NUM_1_LED_INDEX 17
+#define NUM_2_LED_INDEX 18
+#define NUM_3_LED_INDEX 19
+#define NUM_4_LED_INDEX 20
+#define NUM_5_LED_INDEX 21
+
+#define M_LED_INDEX 68
+#define K_LED_INDEX 54
+#define O_LED_INDEX 40
+#define NUM_0_LED_INDEX 26
+#define P_LED_INDEX 41
+#define SCLN_LED_INDEX 56
+#define SLSH_LED_INDEX 71
+
+/* Since the typing heatmap is broken on duplex matrix boards, force it to "slim" mode */