diff options
author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2021-08-21 22:53:49 -0500 |
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committer | GitHub <noreply@github.com> | 2021-08-22 13:53:49 +1000 |
commit | 78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch) | |
tree | 726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/xiudi/xd60/keymaps | |
parent | c70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff) |
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit
* include xd002/.noci
Diffstat (limited to 'keyboards/xiudi/xd60/keymaps')
52 files changed, 1536 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd60/keymaps/Jos/README.md b/keyboards/xiudi/xd60/keymaps/Jos/README.md new file mode 100644 index 0000000000..b4382acfeb --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/Jos/README.md @@ -0,0 +1,22 @@ +# Jos's Layout + +Custom layout with various options. Designed to be used with the Canadian Multilingual software layout. + +## Layout +This is the physical layout of my xd60, for reference. See the keymap file for actual software layout. +![Keyboard Layout (Physical appearence)](https://i.imgur.com/qzOmqyq.png "Physical Layout") + +## Features +**Caps Lock** is **Escape** and the **Window key** is a **Function** key that still acts like the **Window** key in conjuction with `w`, `s`, `d`, `l`, `t`, `e`, `h`, and `SPACE`. + +There are a few `#define` lines at the beginning of the keymap file that enable the following options if not commented: +- `ISOLIKE_ALT_ENTER`: `RALT` + `ENT` is the same as `RALT`+`BSLS`. For logical placement of `{` and `}` (the former being `RALT`+`BSLS`) with ANSI enter on a ISO-based layout. +- `TWO_SFT_CAPS`: Both shifts together → Caps Lock. +- `APP_IS_RALT_RCTRL`: Menu would be between `RCTRL` and `RALT`, so now `RALT` + `RCTRL` → `APP`. +- `HELD_ESC_IS_SHIFT`: Holding `ESC` → `SHIFT`. It always register shift when pressing `ESC`. Useful for VIM. +- `BSPC_BLOCKS_DEL`: If `BSPC` is held, we disable `DEL`. To avoid acidental presses of `DEL` with split backspace key. +- `ALT_MINSEQL_IS_ALT_78`: Pressing `ALT+MINS/EQL` will act like `ALT+7/8`. Will yield `{}` instead of `½¬` in Canadian Multilingual Layout. Diminished finger stretching. + + +# Build +To build, simply run `make xd60:Jos` diff --git a/keyboards/xiudi/xd60/keymaps/Jos/config.h b/keyboards/xiudi/xd60/keymaps/Jos/config.h new file mode 100644 index 0000000000..a3b0cd1ec0 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/Jos/config.h @@ -0,0 +1,2 @@ +/* Delay for tap/hold for tap dance commands */ +#define TAPPING_TERM 150 diff --git a/keyboards/xiudi/xd60/keymaps/Jos/keymap.c b/keyboards/xiudi/xd60/keymaps/Jos/keymap.c new file mode 100644 index 0000000000..c57f634f2b --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/Jos/keymap.c @@ -0,0 +1,202 @@ +#include QMK_KEYBOARD_H +#include "action_layer.h" + +// TODO: THOSE ARE IDEAS: +// TODO: +// TODO: - Proper support for "GUI+TAB" application switching, with the GUI holding and shift, etc. +// TODO: - Maybe implement a process_record instead of a tap-dance, or complex tap dance? +// TODO: - Media keys on Fn1 layer, *hjklm,.* or arrow cluster? +// TODO: - What more than NumPad + RGB on the Fn3 toggled layer? +// TODO: - Add an in-keymap way to toggle LGUI/F(0) key, HELD_ESC_IS_SHIFT and BSPC_BLOCKS_DEL. +// TODO: +// TODO: THOSE ARE BUGS TO FIX: +// TODO: - None (found so far) + +// Adjusting process_record_user functionnalities, comment to disable. +#define ISOLIKE_ALT_ENTER +#define TWO_SFT_CAPS +#define APP_IS_RALT_RCTRL +#define HELD_ESC_IS_SHIFT +#define BSPC_BLOCKS_DEL +#define ALT_MINSEQL_IS_ALT_78 + +// Cases where the GUI key will actually do what the GUI key normally does. +#define AC_G_W LGUI(KC_W) // Ubuntu: Shows windows on current desktop +#define AC_G_S LGUI(KC_S) // Ubuntu: Overview of all desktops +#define AC_G_D LGUI(KC_D) // Windows: Show/Toggle desktop +#define AC_G_L LGUI(KC_L) // Ubuntu/Windows: Lock session +#define AC_G_T LGUI(KC_T) // Ubuntu: Shows Trash // elementary: Opens terminal +#define AC_G_E LGUI(KC_E) // Windows: Opens file explorer +#define AC_G_H LGUI(KC_H) // Windows: Show/Hide hidden files +#define AC_G_SPC LGUI(KC_SPC) // elementary: Shows application launcher + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + // 0: Base Layer + LAYOUT_all( + KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \ + KC_LSFT, KC_LGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1), \ + KC_LCTL, TD(0), KC_LALT, KC_SPC , KC_RALT, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RIGHT), + + // 1: Function 1 Layers + LAYOUT_all( + RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \ + KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_MSTP, KC_TRNS, KC_NO, KC_TRNS, \ + KC_TRNS, TG(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END), + + // 2: GUI/Function 2 Layer + LAYOUT_all( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \ + KC_TRNS, KC_TRNS, AC_G_W, AC_G_E, KC_TRNS, AC_G_T, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, AC_G_S, AC_G_D, KC_TRNS, KC_TRNS, AC_G_H, KC_TRNS, KC_TRNS, AC_G_L, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, AC_G_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END), + + // 3: NumPad/Function 3 Toggle Layer + LAYOUT_all( + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_PSLS, KC_PMNS, KC_PPLS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_NO, KC_NO, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_4, KC_5, KC_6, KC_PAST, KC_NO, KC_NO, KC_NO, \ + KC_TRNS, KC_NO, KC_NO, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_1, KC_2, KC_3, KC_PMNS, KC_PENT, KC_NO, KC_TRNS, \ + KC_NO, KC_TRNS, KC_NO, KC_NO, RGB_TOG, RGB_MOD, KC_NO, KC_NO, KC_0, KC_COMM, KC_DOT, KC_PPLS, KC_NO, KC_TRNS, KC_TRNS, \ + KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_PENT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS) , + +// TRaNSparent layer for reference +/* LAYOUT_all( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ +/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */ +}; + +// LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS +// Commented lines are for the "sticky" layer on two presses. Left it here for reference. +static const int GUILAY = 2; // GUI Layer is layer #2 + +typedef struct { + bool layer_toggle; + bool sticky; +} td_ta_state_t; + +static void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) { + td_ta_state_t *td_ta = (td_ta_state_t *) user_data; + +// if (td_ta->sticky) { +// td_ta->sticky = false; +// td_ta->layer_toggle = false; +// layer_off (GUILAY); +// return; +// } +// + if (state->count == 1 && !state->pressed) { + register_code (KC_LGUI); +// td_ta->sticky = false; + td_ta->layer_toggle = false; + } else { + td_ta->layer_toggle = true; + layer_on(GUILAY); +// td_ta->sticky = (state->count == 2); + } +} + +// Added this one to make it more reactive on keyup +static void ang_tap_dance_ta_each (qk_tap_dance_state_t *state, void *user_data) { + td_ta_state_t *td_ta = (td_ta_state_t *) user_data; + + if (!td_ta->layer_toggle) { // Braces added for clarity + unregister_code (KC_LGUI); + } +} + + +static void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) { + td_ta_state_t *td_ta = (td_ta_state_t *) user_data; + + if (!td_ta->layer_toggle) { // Braces added for clarity + unregister_code (KC_LGUI); + } +// if (!td_ta->sticky) + layer_off (GUILAY); // We don't verify it was swithed on, switching off regardless +} + + +qk_tap_dance_action_t tap_dance_actions[] = { + [0] = { + .fn = { ang_tap_dance_ta_each, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset }, + .user_data = (void *)&((td_ta_state_t) { false, false }) + } +}; + +#if defined ISOLIKE_ALT_ENTER || defined TWO_SFT_CAPS || defined APP_IS_RALT_RCTRL || defined ALT_MINSEQL_IS_ALT_78 +// Function for the special modifiers actions below, makes it cleaner and yields smaller firmware. +static bool special_mods(uint16_t keycode, keyrecord_t *record, uint16_t modifier) { + if (record->event.pressed && (keyboard_report->mods & MOD_BIT(modifier))) { + register_code(keycode); + return false; + } else { + unregister_code(keycode); + return true; + } +} +#endif + +#ifdef BSPC_BLOCKS_DEL +static bool del_blocked = false; // Static as to not be defined elsewhere +#endif + +// This function is processed before the key events on each key press/release. +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode){ + #ifdef ISOLIKE_ALT_ENTER + // RALT + ENT is the same as RALT+BSLS. + // For logical placement of *{* and *}* (the former being RALT+BSLS) with ANSI enter on + // ISO-based Canadian Multilingual layout (or any other ISO layout on ANSI keyboards). + case KC_ENT: return special_mods(KC_BSLS, record, KC_RALT); // RALT + ENT -> RALT + BSLS // See comment above + #endif + #ifdef TWO_SFT_CAPS + case KC_LSFT: return special_mods(KC_CAPS, record, KC_RSFT); // Both shifts together -> Caps Lock // RSFT pressed first case + case KC_RSFT: return special_mods(KC_CAPS, record, KC_LSFT); // Both shifts together -> Caps Lock // LSFT pressed first case + #endif + #ifdef APP_IS_RALT_RCTRL + case KC_RCTRL: return special_mods(KC_APP, record, KC_RALT); // RALT + RCTRL -> APP // RCTRL pressed first case + case KC_RALT: return special_mods(KC_APP, record, KC_RCTRL); // RALT + RCTRL -> APP // RALT pressed first case + #endif + #ifdef ALT_MINSEQL_IS_ALT_78 + case KC_MINS: return special_mods(KC_7, record, KC_RALT); // RALT + MINS -> RALT+7 // {} in CAN Mult. softawre layout + case KC_EQL: return special_mods(KC_8, record, KC_RALT); // RALT + EQL -> RALT+8 // ½¬ normally... Less finger stretch. + #endif + #ifdef HELD_ESC_IS_SHIFT + case KC_ESC: // Physically *ESC* is *CAPS* // Holding ESC -> SHIFT (0 delay) // Less awkward *<ESC>:wq* in vim + if (record->event.pressed) { + register_code(KC_ESC); // Tapping ESC + unregister_code(KC_ESC); + register_code(KC_LSFT); // Holding LSFT + return false; + } else { + unregister_code(KC_LSFT); // Releasing LSFT + return false; + } + #endif + #ifdef BSPC_BLOCKS_DEL + // If BSPC is held, we flag DEL as disabled. To avoids acidental presses of DEL with split backspace key. + case KC_BSPC: + del_blocked = record->event.pressed; + return true; + // We don't handle DEL if it is pressed and flagged as disabled + case KC_DEL: + if (del_blocked && record->event.pressed) { + return false; + } else { + return true; + } + #endif + default: return true; // Let QMK handle the rest as usual + } +} + + diff --git a/keyboards/xiudi/xd60/keymaps/Jos/rules.mk b/keyboards/xiudi/xd60/keymaps/Jos/rules.mk new file mode 100644 index 0000000000..7af3f44b9a --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/Jos/rules.mk @@ -0,0 +1 @@ +TAP_DANCE_ENABLE = yes # Enables Tap Dance diff --git a/keyboards/xiudi/xd60/keymaps/birkir/keymap.c b/keyboards/xiudi/xd60/keymaps/birkir/keymap.c new file mode 100644 index 0000000000..fe7cd60662 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/birkir/keymap.c @@ -0,0 +1,66 @@ +#include QMK_KEYBOARD_H +#include "action_layer.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + // 0: Base Layer + LAYOUT_all( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \ + KC_LSFT, KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSFT, KC_UP, TG(2), \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RIGHT + ), + + // 1: Function Layer + LAYOUT_all( + KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, BL_DEC, BL_INC, KC_F13, KC_F14, \ + KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \ + KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \ + KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, TG(2), \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, MO(1), KC_HOME, KC_PGDOWN,KC_END + ), + + // 2: Cool Layer + LAYOUT_all( + RESET, BL_DEC, BL_INC, BL_ON, BL_OFF, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, RGB_MODE_PLAIN, KC_TRNS, \ + KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \ + KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \ + KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, TG(2), \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, MO(1), KC_HOME, KC_PGDOWN,KC_END + ) +}; + +bool edit = false; +uint32_t mode; +uint16_t hue; +uint8_t sat; +uint8_t val; + +layer_state_t layer_state_set_user(layer_state_t state) { + + if (state == 0 && edit == true) { + mode = rgblight_get_mode(); + hue = rgblight_get_hue(); + sat = rgblight_get_sat(); + val = rgblight_get_val(); + edit = false; + } + + switch (biton32(state)) { + case 1: + rgblight_mode(1); + rgblight_setrgb(0xD3, 0x7F, 0xED); + break; + case 2: + rgblight_mode(1); + rgblight_setrgb(0xFF, 0x00, 0x00); + edit = true; + break; + default: + rgblight_mode(mode); + rgblight_sethsv(hue, sat, val); + break; + } + return state; +} diff --git a/keyboards/xiudi/xd60/keymaps/birkir/readme.md b/keyboards/xiudi/xd60/keymaps/birkir/readme.md new file mode 100644 index 0000000000..670b6bb314 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/birkir/readme.md @@ -0,0 +1,45 @@ +# Birkir's Keymap for XIUDI's 60% XD60 PCB + +Custom layout with some custom layers. Mac friendly. + +## Layout +![Birkir's Layout](https://i.imgur.com/I69AYG1.png) + +### Layer 0 +Base layer as shown on layout above + +### Layer 1 +Active while pressing and holding `MENU` + +RGB is purple while active + +- `ESC` is `~` + +### Layer 2 +Toggled on and off with `FN` + +RGB is red while active + +RGB settings are persisted for layer 0 when done. + + - `1` Backlight DEC + - `2` Backlight INC + - `3` Backlight OFF + - `4` Backlight ON + - `5` RGB Toggle + - `6` RGB Mode + - `7` RGB Hue DEC (-) + - `8` RGB Hue INC (+) + - `9` RGB Saturation DEC (-) + - `0` RGB Saturation INC (+) + - `-/_` RGB Brightness DEC (-) + - `+/=` RGB Brightness INC (+) + - `BACKSPACE` RGB Mode set to PLAIN + +## TODO + +- Mac shortcuts on Layer 1 +- More dynamic keyboard configuration on Layer 2 + +## Build +To build the default keymap, simply run `make xd60:birkir`. diff --git a/keyboards/xiudi/xd60/keymaps/cheese/README.md b/keyboards/xiudi/xd60/keymaps/cheese/README.md new file mode 100644 index 0000000000..04ff5c4219 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/cheese/README.md @@ -0,0 +1,13 @@ +# cheese's Layout +Customized xd60 keymap + +![Base Layout](https://i.imgur.com/oSg0DPf.png "Base Layout") +![Fn Layout](https://i.imgur.com/kOOQgVx.png "Fn Layout") + +## Programming Instructions: +`cd` into keymap directory, `make dfu` + +## Features +- Media keys and movement keys setup like on the pok3r +- Lower right movement keys setup like on the fc660m (fn+direction for home/end/page up and down) +- Caps lock can be triggered by pressing both shift keys at the same time (and deactivated the same way) diff --git a/keyboards/xiudi/xd60/keymaps/cheese/keymap.c b/keyboards/xiudi/xd60/keymaps/cheese/keymap.c new file mode 100644 index 0000000000..2ffd3bb5c3 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/cheese/keymap.c @@ -0,0 +1,61 @@ +#include QMK_KEYBOARD_H +#include "action_layer.h" + +// Each layer gets a name for readability. +// The underscores don't mean anything - you can +// have a layer called STUFF or any other name. +// Layer names don't all need to be of the same +// length, and you can also skip them entirely +// and just use numbers. +#define _BL 0 +#define _FL 1 +#define _LS 2 +#define _RS 3 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* (Base Layer) Default Layer + * ,-----------------------------------------------------------. + * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | + * |-----------------------------------------------------------| + * |FUNCTION| A| S| D| F| G| H| J| K| L| ;| '|Return| + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |FN|Left|Up|Down|Right| + * `-----------------------------------------------------------' + */ + [_BL] = LAYOUT_all( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \ + LM(_LS, MOD_LSFT), KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, LM(_RS, MOD_RSFT), LM(_RS, MOD_RSFT), LM(_RS, MOD_RSFT), \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FL), KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT), + +// Function Layer + [_FL] = LAYOUT_all( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \ + KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_CALC, KC_INS, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \ + KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PGDN, KC_END), + +// Left Shift Layer + [_LS] = LAYOUT_all( + KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CAPS, KC_CAPS, KC_CAPS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + +// Right Shift Layer + [_RS] = LAYOUT_all( + KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + +}; diff --git a/keyboards/xiudi/xd60/keymaps/crd_ansi/README.md b/keyboards/xiudi/xd60/keymaps/crd_ansi/README.md new file mode 100644 index 0000000000..80e4550249 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/crd_ansi/README.md @@ -0,0 +1,52 @@ +# ANSI Layout + +This is the standard ANSI keymap that I use on all of my 60% boards. This keymap +includes a single function layer available by holding the designated key on the +bottom row. + +I don't ever use Caps Lock, so that keycode |