diff options
author | Xelus22 <17491233+Xelus22@users.noreply.github.com> | 2022-12-06 19:32:25 +1100 |
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committer | GitHub <noreply@github.com> | 2022-12-06 00:32:25 -0800 |
commit | 0b1d5497fccc3d175eb4558ec83ede2e2fcfcf63 (patch) | |
tree | 1ab15464767c9717de42fa21d49475b6db035137 /keyboards/xelus/xs60/soldered/keymaps/default | |
parent | 76c69f35c5c85039bafc56247eeecf87f156bd66 (diff) |
[Keyboard] Refactor xs60 with soldered and hotswap version (#19049)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/xelus/xs60/soldered/keymaps/default')
-rw-r--r-- | keyboards/xelus/xs60/soldered/keymaps/default/keymap.c | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/keyboards/xelus/xs60/soldered/keymaps/default/keymap.c b/keyboards/xelus/xs60/soldered/keymaps/default/keymap.c new file mode 100644 index 0000000000..63d910eff4 --- /dev/null +++ b/keyboards/xelus/xs60/soldered/keymaps/default/keymap.c @@ -0,0 +1,82 @@ +/* Copyright 2022 Harrison Chan (Xelus) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Default layout for XS60 +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +// Default layer: Pressing caps-lock momentarily switches to Layer 1. +// This is the default layer. Pressing an empty keycode on another layer will take you here. + [0] = LAYOUT_60_ansi_split_bs_rshift( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL , KC_BSLS, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, MO(1), + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, KC_MENU, KC_RALT, KC_RCTL + ), + + [1] = LAYOUT_60_ansi_split_bs_rshift( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_PSCR, + KC_CAPS, KC_TRNS, KC_UP , KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, + KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_PGUP, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END + ) +}; + + +#ifdef RGBLIGHT_LAYERS +const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_ORANGE} +); + +const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_CYAN} +); + +const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_PURPLE} +); + +const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_GREEN} +); + +// Now define the array of layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_capslock_layer, + my_layer1_layer, // Overrides caps lock layer + my_layer2_layer, // Overrides other layers + my_layer3_layer // Overrides other layers +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(0, led_state.caps_lock); + return true; +} + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(1, layer_state_cmp(state, 1)); + rgblight_set_layer_state(2, layer_state_cmp(state, 2)); + rgblight_set_layer_state(3, layer_state_cmp(state, 3)); + return state; +} +#endif |