summaryrefslogtreecommitdiffstats
path: root/keyboards/xelus/xs60/soldered/keymaps/default
diff options
context:
space:
mode:
authorXelus22 <17491233+Xelus22@users.noreply.github.com>2022-12-06 19:32:25 +1100
committerGitHub <noreply@github.com>2022-12-06 00:32:25 -0800
commit0b1d5497fccc3d175eb4558ec83ede2e2fcfcf63 (patch)
tree1ab15464767c9717de42fa21d49475b6db035137 /keyboards/xelus/xs60/soldered/keymaps/default
parent76c69f35c5c85039bafc56247eeecf87f156bd66 (diff)
[Keyboard] Refactor xs60 with soldered and hotswap version (#19049)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/xelus/xs60/soldered/keymaps/default')
-rw-r--r--keyboards/xelus/xs60/soldered/keymaps/default/keymap.c82
1 files changed, 82 insertions, 0 deletions
diff --git a/keyboards/xelus/xs60/soldered/keymaps/default/keymap.c b/keyboards/xelus/xs60/soldered/keymaps/default/keymap.c
new file mode 100644
index 0000000000..63d910eff4
--- /dev/null
+++ b/keyboards/xelus/xs60/soldered/keymaps/default/keymap.c
@@ -0,0 +1,82 @@
+/* Copyright 2022 Harrison Chan (Xelus)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// Default layout for XS60
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// Default layer: Pressing caps-lock momentarily switches to Layer 1.
+// This is the default layer. Pressing an empty keycode on another layer will take you here.
+ [0] = LAYOUT_60_ansi_split_bs_rshift(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL , KC_BSLS, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, MO(1),
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, KC_MENU, KC_RALT, KC_RCTL
+ ),
+
+ [1] = LAYOUT_60_ansi_split_bs_rshift(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_PSCR,
+ KC_CAPS, KC_TRNS, KC_UP , KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE,
+ KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_PGUP, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
+ )
+};
+
+
+#ifdef RGBLIGHT_LAYERS
+const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_ORANGE}
+);
+
+const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_CYAN}
+);
+
+const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_PURPLE}
+);
+
+const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_GREEN}
+);
+
+// Now define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_capslock_layer,
+ my_layer1_layer, // Overrides caps lock layer
+ my_layer2_layer, // Overrides other layers
+ my_layer3_layer // Overrides other layers
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(0, led_state.caps_lock);
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(1, layer_state_cmp(state, 1));
+ rgblight_set_layer_state(2, layer_state_cmp(state, 2));
+ rgblight_set_layer_state(3, layer_state_cmp(state, 3));
+ return state;
+}
+#endif