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authorXelus22 <17491233+Xelus22@users.noreply.github.com>2021-12-15 05:53:36 +1100
committerGitHub <noreply@github.com>2021-12-14 10:53:36 -0800
commit58fbafeeabc21e1f850b0e4672b5f1e4a5359ce5 (patch)
treeaf8661826080d54361b5aa89508ec63f89a85603 /keyboards/xelus/la_plus/rgb_matrix_kb.inc
parent99b35940bc4166eae3853c9e2fa94bd2be72742e (diff)
[Keyboard] Add La+ (#15460)
Diffstat (limited to 'keyboards/xelus/la_plus/rgb_matrix_kb.inc')
-rw-r--r--keyboards/xelus/la_plus/rgb_matrix_kb.inc59
1 files changed, 59 insertions, 0 deletions
diff --git a/keyboards/xelus/la_plus/rgb_matrix_kb.inc b/keyboards/xelus/la_plus/rgb_matrix_kb.inc
new file mode 100644
index 0000000000..aee484cdb8
--- /dev/null
+++ b/keyboards/xelus/la_plus/rgb_matrix_kb.inc
@@ -0,0 +1,59 @@
+// Step 1.
+// Declare custom effects using the RGB_MATRIX_EFFECT macro
+// (note the lack of semicolon after the macro!)
+RGB_MATRIX_EFFECT(startup_animation_dots)
+RGB_MATRIX_EFFECT(startup_animation_solid)
+
+// Step 2.
+// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+#include "eeprom.h"
+#include "eeconfig.h"
+
+static void startup_animation_setleds(effect_params_t* params, bool dots) {
+ uint8_t factor = 5;
+ HSV hsv = rgb_matrix_config.hsv;
+ RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
+ if (dots) {
+ rgb_matrix_set_color_all(0, 0, 0);
+ }
+ int32_t num = (g_rgb_timer & (0b11111 << factor)) >> factor;
+
+ if (num == 17 || num == 18 || num == 19 ||
+ num == 20 || num == 21) {
+ if (dots == true) {
+ for (int i = 0; i < 28; i++) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
+ return;
+ } else if (num == 0 || num == 1 || num == 2) {
+ return;
+ } else if (num >= 22) {
+ eeprom_read_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
+ rgb_matrix_mode_noeeprom(rgb_matrix_config.mode);
+ return;
+ }
+
+ int32_t num2 = (27/2) + num - 2;
+ int32_t num1 = 27 - num2;
+#ifdef CONSOLE_ENABLE
+ uprintf("num: %u\n", num);
+ uprintf("num1: %u\n", num1);
+ uprintf("num2: %u\n", num2);
+#endif
+ rgb_matrix_set_color(num1, rgb.r, rgb.g, rgb.b);
+ rgb_matrix_set_color(num2, rgb.r, rgb.g, rgb.b);
+}
+
+static bool startup_animation_dots(effect_params_t* params) {
+ startup_animation_setleds(params, true);
+ return false;
+}
+static bool startup_animation_solid(effect_params_t* params) {
+ startup_animation_setleds(params, false);
+ return false;
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS