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authorFlorian Beeres <yuuki@protonmail.com>2017-09-25 19:31:42 +0200
committerJack Humbert <jack.humb@gmail.com>2017-09-25 13:31:42 -0400
commitf1c7b813aa7a09e2d3fdd46d373115d1e85f4c3e (patch)
treee9676a9a8fcfc55633f96338f67f7a6fa79febe7 /keyboards/xd60
parenta00532759bb419bcc7fb9b6263e9c839585af6d0 (diff)
New layout for XD60/64 (#1748)
* Add yuuki keymap Documentation is still a TODO and the keymap may not be final * GRV on colon * add KC_GRV to FN ESC * hhkb ish * hhkbish 2 * HHKBish and documentation * Fix Markdown warnings * typo
Diffstat (limited to 'keyboards/xd60')
-rw-r--r--keyboards/xd60/keymaps/yuuki/README.md26
-rw-r--r--keyboards/xd60/keymaps/yuuki/keymap.c28
2 files changed, 54 insertions, 0 deletions
diff --git a/keyboards/xd60/keymaps/yuuki/README.md b/keyboards/xd60/keymaps/yuuki/README.md
new file mode 100644
index 0000000000..56b2c811c1
--- /dev/null
+++ b/keyboards/xd60/keymaps/yuuki/README.md
@@ -0,0 +1,26 @@
+# yuuki's Layout
+
+Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard).
+
+## Programming Instructions
+
+Change the layout in `keymap.c` then run `make xd60-yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
+
+* `sudo dfu-programmer atmega32u4 erase`
+* `sudo dfu-programmer atmega32u4 flash .build/xd60-yuuki.hex`
+* `sudo dfu-programmer atmega32u4 start`
+
+## Layout
+
+See `keymap.c` for the details, but here are the important features:
+
+| Key | Function |
+| -------------------------- | ---------------------------------- |
+| Capslock | Forward Slash when tapped and Left Control when held |
+| Left Control | Temporarily activate function layer |
+| FN + ESC | Grave |
+| Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) |
+| FN + HJKL | Arrow Keys |
+| Rightmost key in second row from bottom | Temporarily activate function layer |
+| FN + C | ^ |
+| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) | \ No newline at end of file
diff --git a/keyboards/xd60/keymaps/yuuki/keymap.c b/keyboards/xd60/keymaps/yuuki/keymap.c
new file mode 100644
index 0000000000..ce2f91e9e7
--- /dev/null
+++ b/keyboards/xd60/keymaps/yuuki/keymap.c
@@ -0,0 +1,28 @@
+#include "xd60.h"
+#include "action_layer.h"
+
+#define BASE 0
+#define FN 1
+
+#define CTL_SLSH CTL_T(KC_SLSH)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // 0: Base Layer
+ [BASE] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
+ KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \
+ MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+ // 1: Function Layer
+ [FN] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
+ KC_TRNS, RGB_MOD, RGB_VAI, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
+ KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END
+ ),
+
+};