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authorFlorian Beeres <yuuki@protonmail.com>2017-11-08 17:13:06 +0100
committerJack Humbert <jack.humb@gmail.com>2017-11-08 11:13:06 -0500
commit7e2223f82237ab9c4426e54120cd4ac4d950c79b (patch)
tree8b5f1202697dcaaa109a74340c319ebe2a4e1a2b /keyboards/xd60/keymaps/yuuki
parent3b5381d6893b02b48b9abd4845220cd68d02979f (diff)
Improved README of yuuki and added RGB commands (#1983)
* Add yuuki keymap Documentation is still a TODO and the keymap may not be final * GRV on colon * add KC_GRV to FN ESC * more RGB modes * Update README.md Add image of layout and fix typo * switch from jpg to png For some reason the JPG had red outlines around the keys. * remove whitespace * add instruction to reset keyboard before flashing * gh60 stytle layout * moved the GH60 style layout to new folder * add HOME and END * Add heading * moved ayanami to other branch
Diffstat (limited to 'keyboards/xd60/keymaps/yuuki')
-rw-r--r--keyboards/xd60/keymaps/yuuki/README.md11
-rw-r--r--keyboards/xd60/keymaps/yuuki/keymap.c2
2 files changed, 9 insertions, 4 deletions
diff --git a/keyboards/xd60/keymaps/yuuki/README.md b/keyboards/xd60/keymaps/yuuki/README.md
index 83fdbf2b70..ebb2f8c1c9 100644
--- a/keyboards/xd60/keymaps/yuuki/README.md
+++ b/keyboards/xd60/keymaps/yuuki/README.md
@@ -6,13 +6,18 @@ Customized xd60 keymap with inspirations from HHKB and the layout I used on my V
Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
+* reset keyboard by pressing the reset button on the back of the PCB
* `sudo dfu-programmer atmega32u4 erase`
-* `sudo dfu-programmer atmega32u4 flash .build/xd60-yuuki.hex`
+* `sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex`
* `sudo dfu-programmer atmega32u4 start`
## Layout
-See `keymap.c` for the details, but here are the important features:
+![Keyboard Layout](https://github.com/cideM/cidem.github.io/blob/master/keyboard-layout.png "Layout")
+
+Upper row is default layer, bottom row is function layer. I Didn't include the symbols, such as @,# or $, as their placement is just as you'd expect it.
+
+## Summary of Changes
| Key | Function |
| -------------------------- | ---------------------------------- |
@@ -23,4 +28,4 @@ See `keymap.c` for the details, but here are the important features:
| FN + HJKL | Arrow Keys |
| Rightmost key in second row from bottom | Temporarily activate function layer |
| FN + C | ^ |
-| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) | \ No newline at end of file
+| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) |
diff --git a/keyboards/xd60/keymaps/yuuki/keymap.c b/keyboards/xd60/keymaps/yuuki/keymap.c
index ce2f91e9e7..9adb5b116f 100644
--- a/keyboards/xd60/keymaps/yuuki/keymap.c
+++ b/keyboards/xd60/keymaps/yuuki/keymap.c
@@ -19,7 +19,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 1: Function Layer
[FN] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
- KC_TRNS, RGB_MOD, RGB_VAI, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
+ KC_TRNS, RGB_MOD, RGB_VAI, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END