diff options
author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2022-02-01 12:44:28 +0800 |
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committer | GitHub <noreply@github.com> | 2022-01-31 20:44:28 -0800 |
commit | da5cb5fd6f91c2f7aebbcebbf211252c51d9b4a5 (patch) | |
tree | 22e9c5bd94715010c5b8fe65ac4c7baf0554e13e /keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c | |
parent | 984481ff8e17173a0faaa12c524d0b502fb438cb (diff) |
[Keyboard] move woodkeys.click keyboards to /woodkeys (#16113)
Diffstat (limited to 'keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c b/keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c new file mode 100644 index 0000000000..7b2687a607 --- /dev/null +++ b/keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c @@ -0,0 +1,161 @@ +/* Copyright 2019 Cole Markham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +#define _QWERTY 0 +#define _COLEMAK 1 +#define _DVORAK 2 +#define _LOWER 3 +#define _RAISE 4 +#define _ADJUST 16 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + DVORAK, + LOWER, + RAISE, + ADJUST, +}; + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT_all( + KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_DEL, KC_PGUP, + KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, + KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F, KC_G, KC_H,KC_J,KC_K,KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_HOME, + KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END, + KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT), + + [_RAISE] = LAYOUT_all( + RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______), + + [_LOWER] = LAYOUT_all( + RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______), + + [_ADJUST] = LAYOUT_all( + RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______) +}; + +// Setting ADJUST layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { +#ifdef RGBLIGHT_ENABLE + rgblight_mode(RGB_current_mode); +#endif + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +#ifdef AUDIO_ENABLE + + float tone_qwerty[][2] = SONG(QWERTY_SOUND); +#endif + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case LOWER: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; +#ifdef RGBLIGHT_ENABLE + rgblight_mode(16); +#endif + } + layer_on(_LOWER); + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } else { +#ifdef RGBLIGHT_ENABLE + rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change +#endif + TOG_STATUS = false; + layer_off(_LOWER); + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; +#ifdef RGBLIGHT_ENABLE + rgblight_mode(15); +#endif + } + layer_on(_RAISE); + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } else { +#ifdef RGBLIGHT_ENABLE + rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change +#endif + layer_off(_RAISE); + TOG_STATUS = false; + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case ADJUST: + // FIXME add RGB feedback + if (record->event.pressed) { + layer_on(_ADJUST); + } else { + layer_off(_ADJUST); + } + return false; + break; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released +#ifdef RGBLIGHT_ENABLE + case RGB_MOD: + if (record->event.pressed) { + rgblight_mode(RGB_current_mode); + rgblight_step(); + RGB_current_mode = rgblight_config.mode; + } + return false; + break; +#endif + } + return true; +} |