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authorTravis <TravisHi@users.noreply.github.com>2022-08-03 16:10:46 +1000
committerGitHub <noreply@github.com>2022-08-03 07:10:46 +0100
commit5f6ec37b7dfb33f79a8815af42dd41baeabed383 (patch)
tree8510b091ecdd3395632e3c47490e6841fe11738a /keyboards/splitkb/kyria/keymaps/travishi/keymap.c
parent4c8469f565e856555d310564aa31fc04b61fbee3 (diff)
[Keymap] Add TravisHi keymap for SplitKB Kyria (#17858)
* Init commit * Prep for MVP * Add F Fixes (thanks F!) * Fix some incorrect layer summons * Create readme (remove comments from code) * Update OLED indicators (test) * Add more OLED updates * Add more layouts * Update readme and small tweaks * Update layers and prep for LED layers * Fix a trapped layer issue * Test animations * Add a happy frog animation to right screen * Add bulk work * Move fren readme image * Can't save images * Update FPS layout * Update Symbols layer * Update readme * Update readme (future comments move to readme) * Remove superfluous comments & add Licence * Add licence update
Diffstat (limited to 'keyboards/splitkb/kyria/keymaps/travishi/keymap.c')
-rw-r--r--keyboards/splitkb/kyria/keymaps/travishi/keymap.c423
1 files changed, 423 insertions, 0 deletions
diff --git a/keyboards/splitkb/kyria/keymaps/travishi/keymap.c b/keyboards/splitkb/kyria/keymaps/travishi/keymap.c
new file mode 100644
index 0000000000..e91d16b8f9
--- /dev/null
+++ b/keyboards/splitkb/kyria/keymaps/travishi/keymap.c
@@ -0,0 +1,423 @@
+/* Copyright 2022 TravisHi
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+enum layers {
+ DVORAK = 0,
+ QWERTY,
+ LAYERS,
+ NUMSYM,
+ FPSGAMES,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/*
+ * Base Layer: DVORAK
+ *
+ * ,-------------------------------------------. ,-------------------------------------------.
+ * | ESC | ' " | , < | . | P | Y | | F | G | C | R | L |L_Qwerty|
+ * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ * | Tab | A | O | E | U | I | | D | H | T | N | S | - |
+ * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
+ * | LShift | : ; | Q | J | K | X |LCtrl | | | Win |L_Lay | B | M | W | V | Z | RShift |
+ * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
+ * | Left |Right |L_NumS| Space| Bksp | |R_Alt | ENTER| Del | Up | Down |
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ */
+ [DVORAK] = LAYOUT(
+ KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, DF(QWERTY),
+ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN
+ ),
+
+
+
+
+
+/*
+ * Base Layer: QWERTY
+ *
+ * ,-------------------------------------------. ,-------------------------------------------.
+ * | ESC | Q | W | E | R | T | | Y | U | I | O | P |L_Dvorak|
+ * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ * | Tab | A | S | D | F | G | | H | J | K | L | ; : | |
+ * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
+ * | LShift | Z | X | C | V | B |LCtrl | | | Win |L_Lay | N | M | , < | . > | / ? | RShift |
+ * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
+ * | Left |Right |L_NumS| Space| Bksp | | RAlt | ENTER| Del | Up | Down |
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ */
+ [QWERTY] = LAYOUT(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK),
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN
+ ),
+
+
+
+
+
+/*
+ * Base Layer: FPSGAMES
+ *
+ * ,-------------------------------------------. ,-------------------------------------------.
+ * | ESC | 1 | Q | W | E | R | | Y | U | I | O | P |L_Dvorak|
+ * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ * | Tab | 2 | A | S | D | F | | H | K | J | L | ; | |
+ * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
+ * | LShift | 3 | Z | X | C | V | |L_NumS| | |L_Lay | N | M | , < | . > | / ? | |
+ * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
+ * | | | LCtrl| Space| LAlt | | | | Mute |Vol U |Vol D |
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ */
+ [FPSGAMES] = LAYOUT(
+ KC_ESC, KC_1, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK),
+ KC_TAB, KC_2, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX,
+ KC_LSFT, KC_3, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, MO(NUMSYM), XXXXXXX, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
+ XXXXXXX, XXXXXXX, KC_LCTL, KC_SPC, KC_LALT, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD
+ ),
+
+
+
+
+
+/*
+ * MO Layer: Numbers, symbols & Vol control
+ *
+ * ,-------------------------------------------. ,-------------------------------------------.
+ * | ` | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + |
+ * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ * | ~ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
+ * | | | \ | : | ; | - | [ | { | ( | | ) | } | ] | _ | , | . | / | ? |
+ * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
+ * | Left |Right | |LShift| Home | | End | | Mute |Vol U |Vol D |
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ */
+ [NUMSYM] = LAYOUT(
+ KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
+ KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
+ KC_PIPE, KC_BSLS, KC_COLN, KC_SCLN, KC_MINS, KC_LBRC, KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_RBRC, KC_UNDS, KC_COMM, KC_DOT, KC_SLSH, KC_QUES,
+ KC_LEFT, KC_RGHT, XXXXXXX, KC_LSFT, KC_HOME, KC_END, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD
+ ),
+
+
+
+
+
+/*
+ * Adjust Layer: Layer index
+ *
+ * ,-------------------------------------------. ,-------------------------------------------.
+ * | | | |FPSGames|Dvorak| | | | | | | |L_Dvorak|
+ * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ * | | | | |QWERTY| | | | | | | | |
+ * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
+ * | | | | |NUMSYM| | | | | | | | | | | | |
+ * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
+ * | | | | | | | | | | | |
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ */
+ [LAYERS] = LAYOUT(
+ _______, _______, _______, DF(FPSGAMES), DF(DVORAK), _______, _______, _______, _______, _______, _______, DF(DVORAK),
+ _______, _______, _______, _______, DF(QWERTY), _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, MO(NUMSYM), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+
+// END LAYERS
+
+
+
+
+
+///////////////////////////
+// OLED Display settings
+#ifdef OLED_ENABLE
+
+
+
+
+// WPM-responsive animation stuff here
+# define IDLE_FRAMES 2
+# define IDLE_SPEED 20 // below this wpm value your animation will idle
+
+// #define PREP_FRAMES 1 // uncomment if >1
+
+# define TAP_FRAMES 2
+# define TAP_SPEED 40 // above this wpm value typing animation to trigger
+
+# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
+// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
+# define ANIM_SIZE 1024 // number of bytes in array, minimize for adequate firmware size, max is 1024
+
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+uint8_t current_idle_frame = 0;
+// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
+uint8_t current_tap_frame = 0;
+
+// Code containing pixel art, contains:
+// 5 idle frames, 1 prep frame, and 2 tap frames
+
+// To make your own pixel art:
+// save a png/jpeg of an 128x32 image (resource: https://www.pixilart.com/draw )
+// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display-
+// replace numbers in brackets with your own
+// if you start getting errors when compiling make sure you didn't accedentally delete a bracket
+
+
+static void render_anim(void) {
+ static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+};
+
+
+
+ // assumes 1 frame prep stage
+ void animation_phase(void) {
+ current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
+ oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
+ }
+
+ if (get_current_wpm() != 000) {
+ oled_on(); // not essential but turns on animation OLED with any alpha keypress
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animation_phase();
+ }
+ anim_sleep = timer_read32();
+ }
+ else {
+
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animation_phase();
+ }
+
+ }
+}
+
+
+
+
+
+
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_180;
+}
+
+
+static void render_keymap(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer: "), false);
+ switch (get_highest_layer(default_layer_state)) {
+ case DVORAK:
+ oled_write_P(PSTR("Dvorak\n\n"), false);
+ oled_write_P(PSTR("' , . p y f g c r l \n"), false);
+ oled_write_P(PSTR("a o e i u d h t n s \n"), false);
+ oled_write_P(PSTR("; q j k x b m w v z \n"), false);
+ break;
+ case QWERTY:
+ oled_write_P(PSTR("Qwerty\n\n"), false);
+ oled_write_P(PSTR("q w e r t y u i o p \n"), false);
+ oled_write_P(PSTR("a s d f g h j k l ; \n"), false);
+ oled_write_P(PSTR("z x c v b n m , . / \n"), false);
+ break;
+ case NUMSYM:
+ oled_write_P(PSTR("Num & Sym\n\n"), false);
+ oled_write_P(PSTR("`12345 | 67890= \n"), false);
+ oled_write_P(PSTR("~!@#$P | ^&*()+ \n"), false);
+ oled_write_P(PSTR("|\\:;-[{ }]_,./? \n"), false);
+ break;
+ case FPSGAMES:
+ oled_write_P(PSTR("FPS Games \n\n"), false);
+ oled_write_P(PSTR("1 q W e r | \n"), false);
+ oled_write_P(PSTR("2 A S D f | \n"), false);
+ oled_write_P(PSTR("3 z x c v | \n"), false);
+ break;
+ case LAYERS:
+ oled_write_P(PSTR("Index Layer\n\n"), false);
+ oled_write_P(PSTR("- - G D - | - - - - - \n"), false);
+ oled_write_P(PSTR("- - - Q - | - - - - - \n"), false);
+ oled_write_P(PSTR("- - - N - | - - - - - \n"), false);
+ break;
+ default:
+ oled_write_P(PSTR("ERR No Layer!\n"), false);
+ }
+}
+
+
+
+// Host Keyboard LED Status
+/*
+static void render_indicator_status(void) {
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK ") : PSTR(" "), false);
+}
+*/
+
+bool oled_task_user(void) {
+ if (is_keyboard_master()) {
+ render_keymap();
+ } else {
+ //render_indicator_status();
+ //oled_write_P(PSTR(" Kyria rev1.4\n\n"), false);
+ render_anim(); // renders pixelart
+ }
+ return false;
+}
+#endif \ No newline at end of file