diff options
author | Ryan <fauxpark@gmail.com> | 2023-08-24 07:11:39 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-23 22:11:39 +0100 |
commit | 023d644bb69748d97feb49091e2c24f3fcd3da11 (patch) | |
tree | 1f8039d1fdf8408487eb5db0bee542e6f7d08af3 /keyboards/skeletonkbd | |
parent | 79491e35e1c2abd30620dec21d6073515065cc1a (diff) |
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
Diffstat (limited to 'keyboards/skeletonkbd')
-rw-r--r-- | keyboards/skeletonkbd/skeletonnumpad/config.h | 10 | ||||
-rw-r--r-- | keyboards/skeletonkbd/skeletonnumpad/info.json | 13 |
2 files changed, 12 insertions, 11 deletions
diff --git a/keyboards/skeletonkbd/skeletonnumpad/config.h b/keyboards/skeletonkbd/skeletonnumpad/config.h index ed6c706fe1..1636a977cf 100644 --- a/keyboards/skeletonkbd/skeletonnumpad/config.h +++ b/keyboards/skeletonkbd/skeletonnumpad/config.h @@ -17,16 +17,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #pragma once -# define RGBLIGHT_EFFECT_BREATHING -# define RGBLIGHT_EFFECT_RAINBOW_MOOD -# define RGBLIGHT_EFFECT_RAINBOW_SWIRL -# define RGBLIGHT_EFFECT_SNAKE -# define RGBLIGHT_EFFECT_KNIGHT -# define RGBLIGHT_EFFECT_CHRISTMAS -# define RGBLIGHT_EFFECT_STATIC_GRADIENT -# define RGBLIGHT_EFFECT_RGB_TEST -# define RGBLIGHT_EFFECT_ALTERNATING - /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ diff --git a/keyboards/skeletonkbd/skeletonnumpad/info.json b/keyboards/skeletonkbd/skeletonnumpad/info.json index 380725dae5..7f4c72248d 100644 --- a/keyboards/skeletonkbd/skeletonnumpad/info.json +++ b/keyboards/skeletonkbd/skeletonnumpad/info.json @@ -16,7 +16,18 @@ "brightness_steps": 8, "led_count": 17, "max_brightness": 120, - "sleep": true + "sleep": true, + "animations": { + "breathing": true, + "rainbow_mood": true, + "rainbow_swirl": true, + "snake": true, + "knight": true, + "christmas": true, + "static_gradient": true, + "rgb_test": true, + "alternating": true + } }, "matrix_pins": { "cols": ["D6", "D7", "B4", "B5"], |