diff options
author | Jack Humbert <jack.humb@gmail.com> | 2017-07-21 19:05:13 -0400 |
---|---|---|
committer | Jack Humbert <jack.humb@gmail.com> | 2017-07-21 19:05:13 -0400 |
commit | 8edb67b08242f2ab641d7e658a0a7adb579bbae2 (patch) | |
tree | 9e211090e33bfc01e5388663d2f1650181013b7b /keyboards/roadkit/keymaps/singlesBrent | |
parent | e26283e9e58600344b6bd1f222fee748077580d8 (diff) |
fix line-endings
Diffstat (limited to 'keyboards/roadkit/keymaps/singlesBrent')
-rw-r--r-- | keyboards/roadkit/keymaps/singlesBrent/config.h | 28 | ||||
-rw-r--r-- | keyboards/roadkit/keymaps/singlesBrent/keymap.c | 484 | ||||
-rw-r--r-- | keyboards/roadkit/keymaps/singlesBrent/readme.md | 6 |
3 files changed, 259 insertions, 259 deletions
diff --git a/keyboards/roadkit/keymaps/singlesBrent/config.h b/keyboards/roadkit/keymaps/singlesBrent/config.h index 45bd44c0be..57468e122a 100644 --- a/keyboards/roadkit/keymaps/singlesBrent/config.h +++ b/keyboards/roadkit/keymaps/singlesBrent/config.h @@ -1,15 +1,15 @@ -#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-// place overrides here
-#define TAPPING_TERM 175
-
-#ifdef BACKLIGHT_ENABLE
- #define BACKLIGHT_PIN B5
- #define BACKLIGHT_LEVELS 3
- #define BACKLIGHT_ON_STATE 0
-#endif
-
+#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// place overrides here +#define TAPPING_TERM 175 + +#ifdef BACKLIGHT_ENABLE + #define BACKLIGHT_PIN B5 + #define BACKLIGHT_LEVELS 3 + #define BACKLIGHT_ON_STATE 0 +#endif + #endif
\ No newline at end of file diff --git a/keyboards/roadkit/keymaps/singlesBrent/keymap.c b/keyboards/roadkit/keymaps/singlesBrent/keymap.c index 85e66c8c33..13197346a9 100644 --- a/keyboards/roadkit/keymaps/singlesBrent/keymap.c +++ b/keyboards/roadkit/keymaps/singlesBrent/keymap.c @@ -1,242 +1,242 @@ -#include "roadkit.h"
-#include "action_layer.h"
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-#define _NP 0
-#define _L1 1
-#define _L2 2
-#define _L3 3
-
-// Macro name shortcuts
-#define NUMPAD M(_NP)
-#define LAYER1 M(_L1)
-#define LAYER2 M(_L2)
-#define LAYER3 M(_L3)
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-void matrix_init_user(void) {
- backlight_level(4);
-}
-
-
-
-//Tap Dance Declarations
-
-enum {
-
- TD_EQUAL_NP = 0,
- TD_KP_PLUS_L1,
- TD_DOT_L2,
- TD_0_L3
-
-};
-
-//Tap Dance Definitions
-
-
- //TD equal to turn on layer NP
-void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_EQUAL);
- } else if (state->count == 2) {
- backlight_set(3);
- layer_on(_NP);
- layer_off(_L1);
- layer_off(_L2);
- layer_off(_L3);
- }
-}
-
-void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_EQUAL);
- }
-}
-
-
- //TD kp plus to toggle layer 1
-void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_KP_PLUS);
- } else if (state->count == 2) {
-// layer_invert(_L1);
- backlight_set(2);
- layer_on(_L1);
- layer_off(_L2);
- layer_off(_L3);
- }
-}
-
-void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_KP_PLUS);
- }
-}
-
-
- //TD dot to toggle layer 2
-void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_DOT);
- } else if (state->count == 2) {
- backlight_set(1);
- layer_on(_L2);
- layer_off(_L1);
- layer_off(_L3);
- }
-}
-
-void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_DOT);
- }
-}
-
- //TD 0 to toggle layer 3
-void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_0);
- } else if (state->count == 2) {
- backlight_set(0);
- layer_on(_L3);
- layer_off(_L1);
- layer_off(_L2);
- }
-}
-
-void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_0);
- }
-}
-
-//TD Actions
-qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
- [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
- [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
- [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
-};
-
-
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Numberpad
- * ,-----------------------.
- * | 7 | 8 | 9 | / |
- * |-----`-----`-----`-----|
- * | 4 | 5 | 6 | * |
- * |-----`-----`-----`-----|
- * | 1 | 2 | 3 | - |
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- * Tapdances:
- * | L3 | L2 | L1 | NP |
- * `-----`-----`-----`-----'
- */
- [_NP] = /* Numpad */
- SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
- KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
- KC_1, KC_2, KC_3, KC_MINUS, \
- TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
-
-/* L1
- * ,-----------------------.
- * | Esc |Bksp |Home |PgUp |
- * |-----`-----`-----`-----|
- * | Tab | Up | End |PgDn |
- * |-----`-----`-----`-----|
- * |Left |Down |Right|Enter|
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- */
- [_L1] = /* LAYER 1 */
- SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
- KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
- KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
-
-/* L2
- * ,-----------------------.
- * |Sleep|LClik|RClik|VolUp|
- * |-----`-----`-----`-----|
- * |AltF4| F11 |WinTb|VolDn|
- * |-----`-----`-----`-----|
- * |PrvTk|Play |NxtTk|Mute |
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- */
- [_L2] = /* LAYER 2 */
- SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
- LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
- KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
-
-
-/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
- * ,-----------------------.
- * |WBack|WHome|WFor | F5 |
- * |-----`-----`-----`-----|
- * |Calc |Undo |Redo |WSrch|
- * |-----`-----`-----`-----|
- * | Cut |Copy |Paste|Find |
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- */
- [_L3] = /* LAYER 3 */
- SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
- KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
- LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-
-};
-
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- switch(id) {
- case _L3:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_L3);
- }
- break;
- case _L2:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_L2);
- }
- break;
- case _L1:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_L1);
- }
- break;
- case _NP:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_NP);
- }
- break;
- }
- return MACRO_NONE;
-};
+#include "roadkit.h" +#include "action_layer.h" +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +#define _NP 0 +#define _L1 1 +#define _L2 2 +#define _L3 3 + +// Macro name shortcuts +#define NUMPAD M(_NP) +#define LAYER1 M(_L1) +#define LAYER2 M(_L2) +#define LAYER3 M(_L3) + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +void matrix_init_user(void) { + backlight_level(4); +} + + + +//Tap Dance Declarations + +enum { + + TD_EQUAL_NP = 0, + TD_KP_PLUS_L1, + TD_DOT_L2, + TD_0_L3 + +}; + +//Tap Dance Definitions + + + //TD equal to turn on layer NP +void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_EQUAL); + } else if (state->count == 2) { + backlight_set(3); + layer_on(_NP); + layer_off(_L1); + layer_off(_L2); + layer_off(_L3); + } +} + +void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_EQUAL); + } +} + + + //TD kp plus to toggle layer 1 +void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_KP_PLUS); + } else if (state->count == 2) { +// layer_invert(_L1); + backlight_set(2); + layer_on(_L1); + layer_off(_L2); + layer_off(_L3); + } +} + +void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_KP_PLUS); + } +} + + + //TD dot to toggle layer 2 +void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_DOT); + } else if (state->count == 2) { + backlight_set(1); + layer_on(_L2); + layer_off(_L1); + layer_off(_L3); + } +} + +void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_DOT); + } +} + + //TD 0 to toggle layer 3 +void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_0); + } else if (state->count == 2) { + backlight_set(0); + layer_on(_L3); + layer_off(_L1); + layer_off(_L2); + } +} + +void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_0); + } +} + +//TD Actions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset), + [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset), + [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset), + [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset) +}; + + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Numberpad + * ,-----------------------. + * | 7 | 8 | 9 | / | + * |-----`-----`-----`-----| + * | 4 | 5 | 6 | * | + * |-----`-----`-----`-----| + * | 1 | 2 | 3 | - | + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + * Tapdances: + * | L3 | L2 | L1 | NP | + * `-----`-----`-----`-----' + */ + [_NP] = /* Numpad */ + SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \ + KC_4, KC_5, KC_6, KC_KP_ASTERISK, \ + KC_1, KC_2, KC_3, KC_MINUS, \ + TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)), + +/* L1 + * ,-----------------------. + * | Esc |Bksp |Home |PgUp | + * |-----`-----`-----`-----| + * | Tab | Up | End |PgDn | + * |-----`-----`-----`-----| + * |Left |Down |Right|Enter| + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + */ + [_L1] = /* LAYER 1 */ + SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \ + KC_TAB, KC_UP, KC_END, KC_PGDOWN, \ + KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + +/* L2 + * ,-----------------------. + * |Sleep|LClik|RClik|VolUp| + * |-----`-----`-----`-----| + * |AltF4| F11 |WinTb|VolDn| + * |-----`-----`-----`-----| + * |PrvTk|Play |NxtTk|Mute | + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + */ + [_L2] = /* LAYER 2 */ + SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \ + LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \ + KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + + +/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5 + * ,-----------------------. + * |WBack|WHome|WFor | F5 | + * |-----`-----`-----`-----| + * |Calc |Undo |Redo |WSrch| + * |-----`-----`-----`-----| + * | Cut |Copy |Paste|Find | + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + */ + [_L3] = /* LAYER 3 */ + SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \ + KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \ + LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +void persistent_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) { + case _L3: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_L3); + } + break; + case _L2: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_L2); + } + break; + case _L1: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_L1); + } + break; + case _NP: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_NP); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/roadkit/keymaps/singlesBrent/readme.md b/keyboards/roadkit/keymaps/singlesBrent/readme.md index fdef3baa2e..48ea4a8b35 100644 --- a/keyboards/roadkit/keymaps/singlesBrent/readme.md +++ b/keyboards/roadkit/keymaps/singlesBrent/readme.md @@ -1,3 +1,3 @@ -# The singles keymap for roadkit
-
-This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.
+# The singles keymap for roadkit + +This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point. |