diff options
author | Xyverz <xyverz@gmail.com> | 2019-11-11 00:02:01 -0800 |
---|---|---|
committer | James Young <18669334+noroadsleft@users.noreply.github.com> | 2019-11-11 00:02:01 -0800 |
commit | b2b947f815dd4930b12851faf1b42ceb12aab6ee (patch) | |
tree | 152fbb883d58a29be066ca91ad8274ef78537e25 /keyboards/rgbkb/sol/keymaps/xyverz/keymap.c | |
parent | 54d8251f6f82886c0a83d76d2ecb8bee930611c4 (diff) |
[Keymap] Sol rework (#7317)
* Added WOW layer
* Initial commit for this branch. Still a work in progress.
* Added Rorschach keyboard layout.
* Simplified keymap
Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.
* Added ErgoTravel keymap.
* reverted to previous layout.
* Added Sol keyboard layout.
* Minor changes to keymap.
* more changes
* Added sol graphic by Kagerufu and Cardiactuna
* Added colemak layer because I can.
* more changes to sol layout
* Streamlined Sol layout
* minor tweaks to sol layout
* further revisions to sol keymap.
* Removing deprecated #include statements from my keymaps
* Standardizing keymap `include` lines.
* Minor change to keymap.
Swapped ESC with GRV on all alpha layers.
* Tweaks to Atreus62 Keymap
Added a layer for FPS RPG Loot Shooters.
* Fixed readme.md for Atreus keymap.
Replaced "Keymap" with "Layer" in illustrations for continuity's sake
* More readme.md clean-up
More clarification in the Atreus readme file.
* Next verse, same as the first.
* Changes to Sol layout
Bringing my Sol layout more in line with my other Orthos.
* Fixed keymap GUI.
Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.
* Added ALPS64 keymap
* Formatting corrections
* fixes to config.h and keymap.c
* Fixed errors
This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.
* Fixed orthodox keymap config.h file
I hope this one fixes the problem. *sigh*
* Making suggested changes for PR#6192
Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.
* Fixing build errors
Travis has shown me the error of my ways...
* More fixes and corrections
Those pesky semicolons...
* More Fixes.
* Removing unneeded code snippet.
* fixed omitted semicolons
* Code updates to my keymaps
Updating the code for my Iris, Atreus62, and Atreus keymaps.
* Fixed Atreus62 Keymap
I forgot to add in the aliases for LOWER, RAISE, and ADJUST.
* Added userspace
Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro
* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.
* Moving userspace to new branch
Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.
* Added F13-F15 to Atreus62 Layout.
* Update readme.md.
* Updated Phantom keymap to current keymap standards
* Phantom keymap updates
Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!
* Standards Updates
Bringing my Kinesis keymap up to current code standards
* Adding a readme
* Bring GH60 code to standard
* Utilizing layouts for 60_ansi and tkl_ansi
Moving my GH60 and Phantom keymaps into layouts/community/
* Alps64 layout removal
Removing my Alps64 keymap now that I've setup my 60_ansi layout.
* Moved Clueboard layout to community/66_ansi.
* Additions to 66_ansi config.h
* Bringing keymaps up to standard.
* More updates to keymaps.
* Syntax updates
* Revert "Syntax updates"
This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183.
* Moved WIP keymaps
Moved my WIP keymaps to my wip_keymaps branch to keep my master clean
* Updates requested by noroadsleft
* more changes per noroadsleft
More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.
* Reworked Sol Keymap
Reworking the Sol keymap to bring it more or less up to current
standards and to accurately depict the correct layer on the OLED
display.
* Final tweaks to sol keymap
... for now.
Diffstat (limited to 'keyboards/rgbkb/sol/keymaps/xyverz/keymap.c')
-rw-r--r-- | keyboards/rgbkb/sol/keymaps/xyverz/keymap.c | 411 |
1 files changed, 221 insertions, 190 deletions
diff --git a/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c b/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c index f5cf9ed3c8..e38663dbb3 100644 --- a/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c +++ b/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c @@ -1,13 +1,9 @@ #include QMK_KEYBOARD_H + #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif -#ifdef SSD1306OLED - #include "common/ssd1306.h" -#endif - -extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings @@ -16,10 +12,6 @@ extern rgblight_config_t rgblight_config; extern uint8_t is_master; -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. enum layer_number { _DVORAK = 0, _DESTINY, @@ -38,13 +30,14 @@ enum custom_keycodes { LOWER, RAISE, ADJUST, - BACKLIT, - RGBRST + RGBRST, + RGB_MENU }; -enum macro_keycodes { - KC_SAMPLEMACRO, -}; +// Aliases to make the keymap clearer. +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define ADJUST MO(_ADJUST) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_DVORAK] = LAYOUT( \ @@ -53,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ - KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \ ), @@ -63,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ - KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + KC_BSPC, KC_DEL, KC_ENT, KC_SPC \ ), @@ -73,7 +66,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ - KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \ ), [_COLEMAK] = LAYOUT( \ @@ -82,7 +75,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ - KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \ ), [_LOWER] = LAYOUT( \ @@ -103,228 +96,266 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_DEL, _______, _______, KC_INS \ ), - /* ADJUST - * ,------------------------------------------------. ,------------------------------------------------. - * | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 | - * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| - * | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | | - * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| - * | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | | | | Home | End | | | | | | PgUp | PgDn | | | | - * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' - * | Del | | | | Ins | - * `-------------' `-------------' - */ - [_ADJUST] = LAYOUT( \ _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \ KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \ - _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \ + _______, _______, _______, RGB_SPI, RGB_SPD, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_DEL, _______, _______, KC_INS \ ) }; - - -// define variables for reactive RGB -bool TOG_STATUS = false; -int RGB_current_mode; - -// Setting ADJ layer RGB back to default -void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { - if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); - #endif - layer_on(layer3); - } else { - layer_off(layer3); - } -} - layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); -} +}; + bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { + if (record->event.pressed) { + switch (keycode) { case DVORAK: - if (record->event.pressed) { set_single_persistent_default_layer(_DVORAK); - } + return false; + case DESTINY: + set_single_persistent_default_layer(_DESTINY); + return false; + case QWERTY: + set_single_persistent_default_layer(_QWERTY); return false; case COLEMAK: - if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); - } return false; - case QWERTY: + case RGBRST: +#if defined(RGBLIGHT_ENABLE) + eeconfig_update_rgblight_default(); + rgblight_enable(); +#elif defined(RGB_MATRIX_ENABLE) + eeconfig_update_rgb_matrix_default(); +#endif + return false; +#if defined(RGB_MATRIX_ENABLE) && defined(KEYBOARD_rgbkb_sol_rev2) + case RGB_TOG: if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY); + rgb_matrix_increase_flags(); } return false; - -/* - Commenting this out since I removed the layer, but I want this in here for reference. - - case FN: +#endif + case RGB_MENU: +#ifdef RGB_OLED_MENU if (record->event.pressed) { - //not sure how to have keyboard check mode and set it to a variable, so my work around - //uses another variable that would be set to true after the first time a reactive key is pressed. - if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + if (get_mods() & MOD_MASK_SHIFT) { + rgb_encoder_state = (rgb_encoder_state - 1); + if (rgb_encoder_state > 5) { + rgb_encoder_state = 5; + } } else { - TOG_STATUS = !TOG_STATUS; - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(15); - #endif + rgb_encoder_state = (rgb_encoder_state + 1) % 6; } - layer_on(_FN); - } else { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change - #endif - layer_off(_FN); - TOG_STATUS = false; } +#endif return false; - break; - */ - case ADJUST: - if (record->event.pressed) { - layer_on(_ADJUST); - } else { - layer_off(_ADJUST); - } - return false; - break; - //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released - case RGBRST: - #ifdef RGBLIGHT_ENABLE - if (record->event.pressed) { - eeconfig_update_rgblight_default(); - rgblight_enable(); - RGB_current_mode = rgblight_config.mode; - } - #endif - break; + } } return true; +}; + +// For RGBRST Keycode +#if defined(RGB_MATRIX_ENABLE) +void rgb_matrix_increase_flags(void) +{ + switch (rgb_matrix_get_flags()) { + case LED_FLAG_ALL: { + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER); + rgb_matrix_set_color_all(0, 0, 0); + } + break; + case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: { + rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); + rgb_matrix_set_color_all(0, 0, 0); + } + break; + case LED_FLAG_UNDERGLOW: { + rgb_matrix_set_flags(LED_FLAG_NONE); + rgb_matrix_disable_noeeprom(); + } + break; + default: { + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_enable_noeeprom(); + } + break; + } } -void matrix_init_user(void) { - #ifdef RGBLIGHT_ENABLE - RGB_current_mode = rgblight_config.mode; - #endif - //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h - #ifdef SSD1306OLED - iota_gfx_init(!has_usb()); // turns on the display - #endif +void rgb_matrix_decrease_flags(void) +{ + switch (rgb_matrix_get_flags()) { + case LED_FLAG_ALL: { + rgb_matrix_set_flags(LED_FLAG_NONE); + rgb_matrix_disable_noeeprom(); + } + break; + case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: { + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_set_color_all(0, 0, 0); + } + break; + case LED_FLAG_UNDERGLOW: { + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER); + rgb_matrix_set_color_all(0, 0, 0); + } + break; + default: { + rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); + rgb_matrix_enable_noeeprom(); + } + break; + } } +#endif +#ifdef RGB_OLED_MENU +uint8_t rgb_encoder_state = 4; -//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h -#ifdef SSD1306OLED +typedef void (*rgb_matrix_f)(void); -// hook point for 'led_test' keymap -// 'default' keymap's led_test_init() is empty function, do nothing -// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); -__attribute__ ((weak)) -void led_test_init(void) {} +const rgb_matrix_f rgb_matrix_functions[6][2] = { + { rgb_matrix_increase_hue, rgb_matrix_decrease_hue }, + { rgb_matrix_increase_sat, rgb_matrix_decrease_sat }, + { rgb_matrix_increase_val, rgb_matrix_decrease_val }, + { rgb_matrix_increase_speed, rgb_matrix_decrease_speed }, + { rgb_matrix_step, rgb_matrix_step_reverse }, + { rgb_matrix_increase_flags, rgb_matrix_decrease_flags } +}; +#endif -void matrix_scan_user(void) { - led_test_init(); - iota_gfx_task(); // this is what updates the display continuously -} +#ifdef ENCODER_ENABLE + +static pin_t encoders_pad_a[] = ENCODERS_PAD_A; +#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a)/sizeof(pin_t)) + +const uint16_t PROGMEM encoders[][NUMBER_OF_ENCODERS * 2][2] = { + [_QWERTY] = ENCODER_LAYOUT( \ + KC_VOLU, KC_VOLD, + KC_VOLU, KC_VOLD + ), + [_COLEMAK] = ENCODER_LAYOUT( \ + _______, _______, + _______, _______ + ), + [_FN] = ENCODER_LAYOUT( \ + _______, _______, + _______, _______ + ), + [_ADJ] = ENCODER_LAYOUT( \ + _______, _______, + _______, _______ + ) +}; -void matrix_update(struct CharacterMatrix *dest, - const struct CharacterMatrix *source) { - if (memcmp(dest->display, source->display, sizeof(dest->display))) { - memcpy(dest->display, source->display, sizeof(dest->display)); - dest->dirty = true; +void encoder_update_user(uint8_t index, bool clockwise) { + if (!is_keyboard_master()) + return; + +#ifdef RGB_OLED_MENU + if (index == RGB_OLED_MENU) { + (*rgb_matrix_functions[rgb_encoder_state][clockwise])(); + } else +#endif + { + uint8_t layer = biton32(layer_state); + uint16_t keycode = encoders[layer][index][clockwise]; + while (keycode == KC_TRANSPARENT && layer > 0) + { + layer--; + if ((layer_state & (1 << layer)) != 0) + keycode = encoders[layer][index][clockwise]; + } + if (keycode != KC_TRANSPARENT) + tap_code16(keycode); } } +#endif -//assign the right code to your layers for OLED display -#define L_BASE 0 -#define L_FN (1<<_FN) -#define L_ADJ (1<<_ADJ) - -static void render_logo(struct CharacterMatrix *matrix) { +// OLED Driver Logic +#ifdef OLED_DRIVER_ENABLE + oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (is_keyboard_master()) + return OLED_ROTATION_270; + return rotation; +} - static char logo[]={ +static void render_logo(void) { + static const char PROGMEM sol_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, - 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, - 0}; - matrix_write(matrix, logo); - //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0 + }; + oled_write_P(sol_logo, false); } - - -void render_status(struct CharacterMatrix *matrix) { - +static void render_status(void) { // Render to mode icon - static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; - if(keymap_config.swap_lalt_lgui==false){ - matrix_write(matrix, logo[0][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[0][1]); - }else{ - matrix_write(matrix, logo[1][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[1][1]); + static const char PROGMEM sol_icon[] = { + 0x9b,0x9c,0x9d,0x9e,0x9f, + 0xbb,0xbc,0xbd,0xbe,0xbf, + 0xdb,0xdc,0xdd,0xde,0xdf,0 + }; + oled_write_P(sol_icon, false); + + // Define layers here + oled_write_P(PSTR(" Layer-----"), false); + uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state); + switch (layer) { + case _DVORAK: + oled_write_P(PSTR("DVRAK"), false); + break; + case _DESTINY: + oled_write_P(PSTR("DSTNY"), false); + break; + case _QWERTY: + oled_write_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_P(PSTR("COLMK"), false); + break; + case _LOWER: + oled_write_P(PSTR("LOWER"), false); + break; + case _RAISE: + oled_write_P(PSTR("RAISE"), false); + break; + case _ADJUST: + oled_write_P(PSTR("ADJST"), false); + break; + default: + oled_write_P(PSTR("UNDEF"), false); } - // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below - char buf[40]; - snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); - matrix_write_P(matrix, PSTR("\nLayer: ")); - switch (layer_state) { - case L_BASE: - matrix_write_P(matrix, PSTR("Default")); - break; - /* case L_FN: - matrix_write_P(matrix, PSTR("FN")); - break; */ - case L_ADJ: - /* case L_ADJ_TRI: */ - matrix_write_P(matrix, PSTR("ADJ")); - break; - default: - matrix_write(matrix, buf); - } - // Host Keyboard LED Status - char led[40]; - snprintf(led, sizeof(led), "\n%s %s %s", - (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", - (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ", - (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); - matrix_write(matrix, led); -} - - -void iota_gfx_task_user(void) { - struct CharacterMatrix matrix; - -#if DEBUG_TO_SCREEN - if (debug_enable) { - return; - } + uint8_t led_state = host_keyboard_leds(); + oled_write_P(PSTR("-----"), false); + oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false); + oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false); + oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false); + +#ifdef RGB_OLED_MENU + static char buffer[31] = { 0 }; + snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags()); + buffer[4 + rgb_encoder_state * 5] = '<'; + + oled_write_P(PSTR("-----"), false); + oled_write(buffer, false); #endif +} - matrix_clear(&matrix); - if(is_master){ - render_status(&matrix); - }else{ - render_logo(&matrix); +void oled_task_user(void) { + if (is_keyboard_master()) { + render_status(); + } else { + render_logo(); + oled_scroll_left(); } - matrix_update(&display, &matrix); } -#endif +#endif
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