diff options
author | QMK Bot <hello@qmk.fm> | 2021-11-29 08:30:33 +0000 |
---|---|---|
committer | QMK Bot <hello@qmk.fm> | 2021-11-29 08:30:33 +0000 |
commit | bee48ced71c97a712e3758d69836ebe4b81b112c (patch) | |
tree | 243b72076f4b3dc18b110343aa6216c45c04287f /keyboards/ramonimbao/wete/v2/keymaps/iso/keymap.c | |
parent | 852d3af0a1a446765b8d1845349b7bd248bc2318 (diff) | |
parent | 23d3ebd78a5ce823f36abb19b73df900a84d1912 (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/ramonimbao/wete/v2/keymaps/iso/keymap.c')
-rw-r--r-- | keyboards/ramonimbao/wete/v2/keymaps/iso/keymap.c | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/keyboards/ramonimbao/wete/v2/keymaps/iso/keymap.c b/keyboards/ramonimbao/wete/v2/keymaps/iso/keymap.c new file mode 100644 index 0000000000..a90c1869fd --- /dev/null +++ b/keyboards/ramonimbao/wete/v2/keymaps/iso/keymap.c @@ -0,0 +1,97 @@ +/* Copyright 2021 Ramon Imbao + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_iso( + KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_END, + KC_P4, KC_P5, KC_P6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUBS, KC_ENT, KC_PGUP, + KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, + KC_P0, KC_PDOT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), +}; + +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; +} + +#ifdef RGBLIGHT_ENABLE +// Can probably still be optimized, but I like it as is for clarity +const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS( + {0,1, HSV_OFF}, + {1,1, HSV_OFF}, + {2,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS( + {1,1, HSV_OFF}, + {0,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS( + {2,1, HSV_OFF}, + {0,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS( + {0,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS( + {2,1, HSV_OFF}, + {1,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS( + {1,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS( + {2,1, HSV_OFF} +); + +const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST( + ll_none, + ll_nl, + ll_cl, + ll_clnl, + ll_sl, + ll_slnl, + ll_slcl +); + +void keyboard_post_init_kb(void) { + rgblight_layers = rgb_layers; + + keyboard_post_init_user(); +} + +bool led_update_kb (led_t led_state) { + bool res = led_update_user(led_state); + + if (res) { + uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock; + for (uint8_t i=0; i<7; i++) { + rgblight_set_layer_state(i, false); + } + if (lock_bits < 7) { + rgblight_set_layer_state(lock_bits, true); + } + } + + return res; +} +#endif |