diff options
author | Joel Elkins <joel@elkins.co> | 2021-08-13 12:28:37 -0700 |
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committer | GitHub <noreply@github.com> | 2021-08-13 12:28:37 -0700 |
commit | 2aeacf9db79439801482c8d2f53147779dd0bb89 (patch) | |
tree | 05b66865aa15b8b1df627cd83ed51aee7b636243 /keyboards/planck | |
parent | ac3b9333d8b52001cee682bb833e145c5252f72d (diff) |
[Keymap] Updates to jdelkins userspace and keymaps (#13216)
- Remove disused dz60/jdelkins_ss keymap
- Manage configured features for firmware size
- Improve build configuration for the secrets feature
- Various keymap tweaks
- Clean up formatting in various places
Diffstat (limited to 'keyboards/planck')
-rw-r--r-- | keyboards/planck/keymaps/jdelkins/config.h | 5 | ||||
-rw-r--r-- | keyboards/planck/keymaps/jdelkins/keymap.c | 125 |
2 files changed, 109 insertions, 21 deletions
diff --git a/keyboards/planck/keymaps/jdelkins/config.h b/keyboards/planck/keymaps/jdelkins/config.h index e09fafc663..67ebf46955 100644 --- a/keyboards/planck/keymaps/jdelkins/config.h +++ b/keyboards/planck/keymaps/jdelkins/config.h @@ -53,6 +53,9 @@ // Most tactile encoders have detents every 4 stages #define ENCODER_RESOLUTION 4 -#define AUTO_SHIFT_TIMEOUT 165 +#define AUTO_SHIFT_TIMEOUT 160 +#define AUTO_SHIFT_REPEAT +#define RGBLIGHT_LAYERS #define LEADER_TIMEOUT 400 #define LEADER_PER_KEY_TIMING +#define USB_MAX_POWER_CONSUMPTION 100 diff --git a/keyboards/planck/keymaps/jdelkins/keymap.c b/keyboards/planck/keymaps/jdelkins/keymap.c index 3d109e9e8c..9ae05afa36 100644 --- a/keyboards/planck/keymaps/jdelkins/keymap.c +++ b/keyboards/planck/keymaps/jdelkins/keymap.c @@ -122,47 +122,47 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TD(TD_LDCTL), MO(_ADJUST), MY_GUI, MY_ALT, MY_BSPC, MY_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), -[_GAME] = LAYOUT( +/* Same as _QWERTY but disable wutoshift */ +[_RPT] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, KC_NO, KC_LALT, RAISE, KC_SPC, KC_SPC, _______, _______, _______, _______ -), - -[_RAISE] = LAYOUT( - KC_ESC, _______, FW_WRD, KB_EOL, _______, _______, KB_COPY, KC_PGUP, _______, KC_LPRN, KC_RPRN, KC_MINS, - _______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS, - _______, _______, KC_DEL, _______, KB_PASTE, BK_WRD, _______, _______, _______, _______, _______, KC_CALC, - _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), -/* Same as _QWERTY but disable autoshift */ -[_RPT] = LAYOUT( +[_GAME] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, KC_BSPC, KC_SPC, _______, _______, _______, _______ + _______, KC_NO, KC_LALT, RAISE, KC_SPC, KC_SPC, _______, _______, _______, _______ +), + +[_RAISE] = LAYOUT( + KC_ESC, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, KC_LPRN, KC_RPRN, KC_MINS, + KC_RCTL, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS, + _______, _______, KC_DEL, KC_CAPS, KB_PASTE, BK_WRD, _______, _______, _______, _______, _______, MY_CALC, + KC_RCTL, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), [_KP] = LAYOUT( - KC_NUMLOCK, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, KC_7, KC_8, KC_9, KC_MINS, KC_EQL, + KC_ESC, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, KC_7, KC_8, KC_9, KC_MINS, KC_EQL, _______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_ASTR, _______, - _______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, _______, + KC_NUMLOCK, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_PLUS, KC_END ), [_LOWER] = LAYOUT( - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_EQL, - _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, KC_PIPE, - _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, KC_MPLY, + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RCBR, KC_EQL, + _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, KC_LBRC, KC_RBRC, KC_PIPE, + _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, KC_HOME, KC_END, KC_MPLY, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT ), [_ADJUST] = LAYOUT( _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL, - _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, - _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + KC_RCTL, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, TG(_KP), KC_BRID, KC_BRIU, KC_MUTE, + _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, KC_MPLY, + KC_RCTL, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT ) /* [_ADJUST] = LAYOUT( */ @@ -174,12 +174,85 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; +/* plwnck rev6 RGB layout: + * ---------------------------------- + * | 6 5 4 3 | + * | 0 | + * | 7 8 1 2 | + * ---------------------------------- + */ + +const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 2, HSV_PINK}, + {7, 2, HSV_PINK} +); + +const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {2, 2, HSV_RED}, + {6, 2, HSV_RED} +); + +const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {3, 4, HSV_GREEN} +); + +const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 8, HSV_ORANGE} +); + +const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {3, 4, HSV_BLUE} +); + +const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 8, HSV_BLUE} +); + +const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 1, HSV_WHITE}, + {8, 1, HSV_WHITE} +); + +const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {6, 2, HSV_PURPLE} +); + +enum rgb_layer_index { + L_RPT, + L_GAME, + L_RAISE, + L_KP, + L_LOWER, + L_ADJUST, + L_CAPSLOCK, + L_NUMLOCK +}; + +const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + [L_RPT] = rpt_layer, + [L_GAME] = game_layer, + [L_RAISE] = raise_layer, + [L_KP] = kp_layer, + [L_LOWER] = lower_layer, + [L_ADJUST] = adjust_layer, + [L_CAPSLOCK] = capslock_layer, + [L_NUMLOCK] = numlock_layer +); + #ifdef AUDIO_ENABLE float plover_song[][2] = SONG(PLOVER_SOUND); float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); #endif layer_state_t layer_state_set_keymap(layer_state_t state) { + rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT)); + rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME)); + rgblight_set_layer_state(L_RAISE, layer_state_cmp(state, _RAISE)); + rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP)); + rgblight_set_layer_state(L_LOWER, layer_state_cmp(state, _LOWER)); + rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST)); + rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON); + rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP)); if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT)) autoshift_disable(); else @@ -187,6 +260,12 @@ layer_state_t layer_state_set_keymap(layer_state_t state) { return update_tri_layer_state(state, _KP, _RAISE, _LOWER); } +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock); + rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP)); + return true; +} + bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { bool rc = true; static bool bspc_del = false; @@ -323,6 +402,7 @@ void dip_switch_update_user(uint8_t index, bool active) { } void keyboard_post_init_keymap(void) { + rgblight_layers = my_rgb_layers; bspc_timer = 0; } @@ -409,6 +489,11 @@ void matrix_scan_keymap(void) { SEQ_ONE_KEY(KC_C) { tap_code16(C(KC_C)); } + // neovim: terminal escape + SEQ_ONE_KEY(KC_QUOT) { + tap_code16(C(KC_BSLS)); + tap_code16(C(KC_N)); + } } } |