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authorRyan Ascheman <rascheman@groupon.com>2016-10-18 12:42:02 -0700
committerRyan Ascheman <rascheman@groupon.com>2016-10-18 12:42:02 -0700
commit55b8b8477cc6aee82dfe6792eea4e589cac433d5 (patch)
treece5bfbd1b0ee59dbffdc2044bcf90c89614392ed /keyboards/planck/keymaps/lucas/keymap.c
parentd1c70328f8d8ded6ce1e5422b468fc41ef315e7d (diff)
parent04df74f6360464661bcc1e6794e9fd3549084390 (diff)
Merge remote-tracking branch 'upstream/master'
* upstream/master: (1239 commits) Update ez.c removes planck/rev3 temporarily Move hand_swap_config to ez.c, removes error for infinity Update Makefile ergodox: Update algernon's keymap to v1.9 Added VS Code dir to .gitignore Support the Pegasus Hoof controller. [Jack & Erez] Simplifies and documents TO add readme use wait_ms instead of _delay_ms add messenger init keymap Add example keymap Adding whiskey_tango_foxtrot_capslock ergodox keymap Unicode map framework. Allow unicode up to 0xFFFFF using separate mapping table CIE 1931 dim curve Apply the dim curve to the RGB output Update the Cluecard readme files Tune snake and knight intervals for Cluecard Tunable RGB light intervals ...
Diffstat (limited to 'keyboards/planck/keymaps/lucas/keymap.c')
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diff --git a/keyboards/planck/keymaps/lucas/keymap.c b/keyboards/planck/keymaps/lucas/keymap.c
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+++ b/keyboards/planck/keymaps/lucas/keymap.c
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+/*
+This is the keymap of /u/deepshitgoeshere!
+Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
+The second layer has all the german umlauts I need and with capital and small letters on the
+same layer there is no need to press shift+lower.
+This keymap is made to work with software implemented QWERTZ.
+The "Gaming" layer is mainly customized for CS:GO.
+If you have any question about this keymap feel free to shoot me a message on reddit!
+*/
+
+#include "keymap.h"
+#include "keymap_german.h"
+#include "backlight.h"
+#include "debug.h"
+#include "action_layer.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = { /* Colemak
+ * ,-----------------------------------------------------------------------.
+ * | Esc | q | w | f | p | g | j | l | u | y | ; | - |
+ * |-----------------------------------------------------------------------|
+ * | BS | a | r | s | t | d | h | n | e | i | o | ' |
+ * |-----------------------------------------------------------------------|
+ * | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
+ * |-----------------------------------------------------------------------|
+ * | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
+ {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
+ {M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
+ {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[1] = { /* Symbols
+ * ,-----------------------------------------------------------------------.
+ * | | | | | | | | | | | : | |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | | | | " |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | < | > | ? | |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
+},
+[2] = { /* Raise
+ * ,-----------------------------------------------------------------------.
+ * | | Ä | | | | | | | Ü | Ö | |Game |
+ * |-----------------------------------------------------------------------|
+ * | Del | ä | | ß | | | | | ü | ö | |FVol+|
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | |Stop | Prv | Nxt |FVol-|
+ * |-----------------------------------------------------------------------|
+ * |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
+ {KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
+ {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[3] = { /* Lower
+ * ,-----------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
+ * |-----------------------------------------------------------------------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | [ | ] | { | } | € | | \ | Ent |
+ * |-----------------------------------------------------------------------|
+ * |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
+ * `-----------------------------------------------------------------------'
+ */
+ {DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
+ {DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
+ {KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
+},
+[4] = { /* Function
+ * ,-----------------------------------------------------------------------.
+ * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
+ * |-----------------------------------------------------------------------|
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | KP- | KP+ | | | | |Reset|
+ * |-----------------------------------------------------------------------|
+ * | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
+ {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
+ {KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[5] = { /* Gaming
+ * ,-----------------------------------------------------------------------.
+ * | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
+ * |-----------------------------------------------------------------------|
+ * | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
+ * |-----------------------------------------------------------------------|
+ * | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
+ * |-----------------------------------------------------------------------|
+ * | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
+ * `-----------------------------------------------------------------------'
+ */
+ {MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
+ {KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
+ {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
+ {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
+},
+[6] = { /* Gaming
+ * CS:GO buy binds
+ * ,-----------------------------------------------------------------------.
+ * | | | | | | | | | 7 | 8 | 9 | |
+ * |-----------------------------------------------------------------------|
+ * | BS | | | | | | | | 6 | 5 | 4 | End |
+ * |-----------------------------------------------------------------------|
+ * | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
+ * |-----------------------------------------------------------------------|
+ * | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
+ {KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
+ {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
+ {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
+},
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
+ [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
+ [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
+ [4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
+ [5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case 0: // M(0)
+ if (record->event.pressed) {
+ register_code(KC_LSFT);
+ layer_on(1);
+ } else {
+ layer_off(1);
+ unregister_code(KC_LSFT);
+ }
+ break;
+ case 1: // M(1)
+ if (record->event.pressed) {
+ unregister_code(KC_LSFT);
+ register_code(DE_MORE);
+ } else {
+ unregister_code(DE_MORE);
+ }
+ break;
+ }
+ return MACRO_NONE;
+
+}; \ No newline at end of file