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authorDrashna Jaelre <drashna@live.com>2022-10-15 09:55:40 -0700
committerGitHub <noreply@github.com>2022-10-15 09:55:40 -0700
commitc8e998ccaddc6157ee5d406e277e973dd4796f37 (patch)
tree4f81e7fb8f1444ceae824362a4cccc064473af79 /keyboards/massdrop/ctrl/keymaps/endgame
parent55b9a4d06e12df08564d3b6261f9ed81f75e07ec (diff)
Remove RGBLIGHT_ANIMATION and clean up effect defines for L-Q (#18727)
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/endgame')
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/config.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index 0b24562fce..7dd870bd2b 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -50,17 +50,6 @@
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-// #define RGBLIGHT_ANIMATIONS // Run RGB animations
-// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
-// #define RGBLIGHT_EFFECT_ALTERNATING // Enable alternating animation mode.
-// #define RGBLIGHT_EFFECT_BREATHING // Enable breathing animation mode.
-// #define RGBLIGHT_EFFECT_CHRISTMAS // Enable christmas animation mode.
-// #define RGBLIGHT_EFFECT_KNIGHT // Enable knight animation mode.
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD // Enable rainbow mood animation mode.
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // Enable rainbow swirl animation mode.
-// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode.
-// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode.
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode.
// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255