diff options
author | Ryan <fauxpark@gmail.com> | 2022-09-23 22:46:23 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-23 22:46:23 +1000 |
commit | 36c410592dbd35da33ccc5fd6d2a5cbf4b25a708 (patch) | |
tree | 4e75c5fc5cd31d9fdc904876906c0b409ee45d90 /keyboards/massdrop/ctrl/keymaps/endgame | |
parent | d967de0df749f3be63403e07feda416ea09351d0 (diff) |
Change `DRIVER_LED_COUNT` to `{LED,RGB}_MATRIX_LED_COUNT` (#18399)
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/endgame')
-rw-r--r-- | keyboards/massdrop/ctrl/keymaps/endgame/config.h | 2 | ||||
-rw-r--r-- | keyboards/massdrop/ctrl/keymaps/endgame/keymap.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h index d0bbfd2103..8b28e72d5c 100644 --- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h +++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h @@ -49,7 +49,7 @@ // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGBLIGHT_ANIMATIONS // Run RGB animations // #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes. diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c index 6451dd495b..4c9c73c3fd 100644 --- a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c +++ b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c @@ -124,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #undef _______ #define _______ {0, 0, 0} -const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = { +const uint8_t PROGMEM ledmap[][RGB_MATRIX_LED_COUNT][3] = { [_FL] = { _______, CORAL, CORAL, _______, _______, CORAL, CORAL, _______, _______, CORAL, _______, YELLOW, YELLOW, TEAL, GOLD, GOLD, _______, _______, PINK, PINK, PINK, PINK, _______, _______, _______, GREEN, GREEN, GREEN, GREEN, _______, TEAL, TEAL, TEAL, @@ -354,7 +354,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { void set_layer_color(int layer) { if (layer == 0) { return; } - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { HSV hsv = { .h = pgm_read_byte(&ledmap[layer][i][0]), .s = pgm_read_byte(&ledmap[layer][i][1]), |