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authorRyan <fauxpark@gmail.com>2022-10-11 06:06:26 +1100
committerGitHub <noreply@github.com>2022-10-10 20:06:26 +0100
commitc6f1b594a2085e67219bd5f0f7ba7898429d331c (patch)
tree615d8b6253c8c07beda12676f8cdbdcf2fa837a9 /keyboards/massdrop/alt/keymaps/pregame/config.h
parentc87bc929086d41daf804c10d02ec7ee1fca61a4a (diff)
Remove legacy keycodes, part 2 (#18660)
* `KC_SYSREQ` -> `KC_SYRQ` And one `KC_ALT_ERASE` -> `KC_ERAS` * `KC_NONUS_BSLASH` -> `KC_NUBS` * `KC_NUMLOCK` -> `KC_NUM` * `KC_CLCK` -> `KC_CAPS` * `KC_SCROLLLOCK` -> `KC_SCRL` * `KC_LBRACKET` -> `KC_LBRC` * `KC_RBRACKET` -> `KC_RBRC` * `KC_CAPSLOCK` -> `KC_CAPS`
Diffstat (limited to 'keyboards/massdrop/alt/keymaps/pregame/config.h')
-rw-r--r--keyboards/massdrop/alt/keymaps/pregame/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h
index 2d13d2c5c9..1dd36d7013 100644
--- a/keyboards/massdrop/alt/keymaps/pregame/config.h
+++ b/keyboards/massdrop/alt/keymaps/pregame/config.h
@@ -54,7 +54,7 @@
// #define COMBO_COUNT 2 // Set this to the number of combos that you're using in the Combo feature.
// #define COMBO_TERM 200 // How long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined.
// #define TAP_CODE_DELAY 100 // Sets the delay between register_code and unregister_code, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
-// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPSLOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
+// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPS_LOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)