summaryrefslogtreecommitdiffstats
path: root/keyboards/kprepublic
diff options
context:
space:
mode:
authorp4yne <p4yne@users.noreply.github.com>2022-08-13 22:12:31 +0200
committerGitHub <noreply@github.com>2022-08-13 21:12:31 +0100
commit40676d058ec74acec9357212bc8c8b5d878e29cf (patch)
tree905edeb778c4cbb52845699bd8ec27588a3a57f4 /keyboards/kprepublic
parenta49bdd2659186e6ea0c888e91229260d7c849a2d (diff)
[Keymap] adding new user (p4yne) layout with complex lighting feature… (#16085)
* [Keymap] adding new user (p4yne) layout with complex lighting features (per layer, per key, per type) and usefull layers DE/US, etc. Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/kprepublic')
-rw-r--r--keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/config.h36
-rw-r--r--keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/custom_keymap.h71
-rw-r--r--keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/keymap.c471
-rw-r--r--keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/readme.md22
-rw-r--r--keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/rules.mk23
5 files changed, 623 insertions, 0 deletions
diff --git a/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/config.h b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/config.h
new file mode 100644
index 0000000000..0e06652715
--- /dev/null
+++ b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/config.h
@@ -0,0 +1,36 @@
+/* Copyright 2021 deadolus 2022 p4yne
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// place overrides here
+
+#pragma once
+#define LSPO_KEYS KC_LSFT, KC_LSFT, KC_8
+#define RSPC_KEYS KC_RSFT, KC_LSFT, KC_9
+#define LAPO_KEYS KC_LALT, KC_RALT, KC_QUOT
+#define RAPC_KEYS KC_RALT, KC_RALT, KC_NUHS
+
+#define LEADER_TIMEOUT 1000
+#define LEADER_PER_KEY_TIMING 250
+
+// control underglow
+// i.e. switch it off
+//#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
+//#define RGBLIGHT_DEFAULT_HUE 0
+//#define RGBLIGHT_DEFAULT_SAT UINT8_MAX
+//#define RGBLIGHT_DEFAULT_SAT 0
+//#define RGBLIGHT_DEFAULT_VAL RGBLIGHT_LIMIT_VAL
+//#define RGBLIGHT_DEFAULT_VAL 0
+//#define RGBLIGHT_DEFAULT_SPD 0
diff --git a/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/custom_keymap.h b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/custom_keymap.h
new file mode 100644
index 0000000000..8f11e4072b
--- /dev/null
+++ b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/custom_keymap.h
@@ -0,0 +1,71 @@
+/* Copyright 2019 ash0x0 2021 peepeetee, deadolus 2022 p4yne
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+#include "print.h"
+#include <string.h>
+// HID has not yet been implemented for this keyboard
+// #include "raw_hid.h"
+
+#define MILLISECONDS_IN_SECOND 1000
+
+// Custom HSV values
+#define C_HSV_WINERED 0, 255, 85
+#define C_HSV_DARKGOLD 36, 255, 85
+#define C_HSV_DARKBLUE 170, 255, 85
+
+// Default color HSV Values (for inspiration)
+// #define HSV_AZURE 132, 102, 255
+// #define HSV_BLACK 0, 0, 0
+// #define HSV_BLUE 170, 255, 255
+// #define HSV_CHARTREUSE 64, 255, 255
+// #define HSV_CORAL 11, 176, 255
+// #define HSV_CYAN 128, 255, 255
+// #define HSV_GOLD 36, 255, 255
+// #define HSV_GOLDENROD 30, 218, 218
+// #define HSV_GREEN 85, 255, 255
+// #define HSV_MAGENTA 213, 255, 255
+// #define HSV_ORANGE 28, 255, 255
+// #define HSV_PINK 234, 128, 255
+// #define HSV_PURPLE 191, 255, 255
+// #define HSV_RED 0, 255, 255
+// #define HSV_SPRINGGREEN 106, 255, 255
+// #define HSV_TEAL 128, 255, 128
+// #define HSV_TURQUOISE 123, 90, 112
+// #define HSV_WHITE 0, 0, 255
+// #define HSV_YELLOW 43, 255, 255
+// #define HSV_OFF HSV_BLACK
+
+
+//========================================================== CONFIGURABLE DEFAULTS ==========================================================
+#define RGB_DEFAULT_TIME_OUT 30
+#define RGB_FAST_MODE_TIME_OUT 3
+#define RGB_TIME_OUT_MAX 600
+#define RGB_TIME_OUT_MIN 10
+#define RGB_TIME_OUT_STEP 10
+
+bool disable_layer_color;
+
+uint8_t dfa_state; //state for my language switching DFA
+
+
+bool rgb_enabled_flag; // Current LED state flag. If false then LED is off.
+bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
+bool rgb_time_out_fast_mode_enabled; // Enable flag for RGB timeout fast mode
+bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
+uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds
+uint16_t rgb_time_out_saved_seconds; // The saved user config for RGB timeout period
+led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again.
diff --git a/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/keymap.c b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/keymap.c
new file mode 100644
index 0000000000..442111bb6e
--- /dev/null
+++ b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/keymap.c
@@ -0,0 +1,471 @@
+/* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "custom_keymap.h"
+#include "sendstring_german.h"
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+ TD_HOME_END,
+};
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap once for home, twice for end
+ [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
+};
+#endif
+
+// Custom layer types
+enum layertypes {
+ LYR_SOLID, // fullsize coloring
+ LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys
+ LYR_BLACK // only used key in layer color
+};
+
+// Defines names for use in layer keycodes and the keymap
+enum layers {
+ _LVL0_,
+ _LVL1_,
+ _LVL2_,
+ _LVL3_,
+ _LVL4_,
+ _LVL5_,
+ _LVL6_,
+ _LVL7_
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Hom│
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ │PgU│
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ Ent├───┤
+ * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │ │PgD│
+ * ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴┬───┼───┤
+ * │Shft│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ Shift│ ↑ │End│
+ * ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │Ctrl│GUI │Alt │ │ Alt│Ctrl│ │ ← │ ↓ │ → │
+ * └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
+ */
+#ifdef TAP_DANCE_ENABLE
+/* 0: ISO qwertz, SPACECADET and TAPDANCE */
+/* [_LVL0_] = LAYOUT_65_iso_blocker(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(TD_HOME_END),
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
+ KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ */
+/* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
+ [_LVL0_] = LAYOUT_65_iso_blocker(
+ KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
+ KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
+ KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
+ KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+#else
+ /* 0: ISO qwertz, SPACECADET but no TAPDANCE */
+ [_LVL0_] = LAYOUT_65_iso_blocker(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_HOME,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGUP,
+ KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+#endif
+ /* 1: Function key, multimedia control, layer switching board and LEADER */
+ [_LVL1_] = LAYOUT_65_iso_blocker(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, LGUI(KC_END),
+ S(KC_GRV), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LGUI(KC_PAUSE),
+ QK_BOOT, TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE, TO(_LVL0_), KC_VOLU,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY, KC_VOLD,
+ _______, _______, _______, KC_LEAD, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
+ ),
+ /* 2: Mouse layer and virtual/multiple desktop navigation */
+ [_LVL2_] = LAYOUT_65_iso_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______, _______,
+ _______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______, TO(_LVL0_), _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, LCA(KC_UP), LCA(KC_E),
+ _______, _______, _______, _______, _______, _______, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT)
+ ),
+#ifdef DYNAMIC_MACRO_ENABLE
+ /* 3: Dynamic macro, NUMPAD and settings */
+ [_LVL3_] = LAYOUT_65_iso_blocker(
+ _______, DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
+ _______, DM_REC1, DM_REC2, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
+ _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
+ _______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
+ ),
+#else
+ /* 3: NUMPAD and settings */
+ [_LVL3_] = LAYOUT_65_iso_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
+ _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
+ _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
+ _______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
+ ),
+#endif
+ /* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */
+ [_LVL4_] = LAYOUT_65_iso_blocker(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ /* 5: ISO qwerty DE 2 US Base Layer */
+ [_LVL5_] = LAYOUT_65_iso_blocker(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_MINS, DE_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Y, KC_U, KC_I, KC_O, KC_P, DE_LBRC, DE_RBRC, KC_HOME,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN, DE_QUOT, DE_BSLS, KC_ENT, KC_PGUP,
+ MO(_LVL6_), DE_GRV, DE_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_SLSH, MO(_LVL6_), KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ /* 6: ISO qwerty DE 2 US Shifted Layer */
+ [_LVL6_] = LAYOUT_65_iso_blocker(
+ _______, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_UNDS, DE_PLUS, _______, _______,
+ _______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P), DE_LCBR, DE_RCBR, KC_END,
+ KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN, DE_DQUO, DE_PIPE, _______, _______,
+ KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK, DE_QUES, KC_RSFT, _______, _______,
+ _______, _______, _______, _______, _______, TO(_LVL0_), _______, _______, _______
+ ),
+/* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */
+#ifdef TAP_DANCE_ENABLE
+ /* 7: ISO DE qwertz, SPACECADET and TAPDANCE */
+ [_LVL7_] = LAYOUT_65_iso_blocker(
+ KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
+ KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
+ KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
+ KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+#else
+ /* 7: ISO qwertz, SPACECADET but no TAPDANCE */
+ [_LVL7_] = LAYOUT_65_iso_blocker(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
+ KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+#endif
+
+
+ /*template
+ [_UL] = LAYOUT_65_iso_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0), _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+ */
+};
+
+
+// layer color and type
+const uint8_t PROGMEM ledmap[][4] = {
+ // LEDs off on Layer 0
+ //[_LVL0_] = {{0, 0, 0}, LYR_SOLID},
+ [_LVL0_] = {C_HSV_WINERED, LYR_SOLID},
+ [_LVL1_] = {HSV_RED, LYR_TRANS},
+ [_LVL2_] = {HSV_MAGENTA, LYR_BLACK},
+ [_LVL3_] = {HSV_PURPLE, LYR_BLACK},
+ [_LVL4_] = {C_HSV_DARKGOLD, LYR_SOLID},
+ [_LVL5_] = {C_HSV_DARKBLUE, LYR_SOLID},
+ [_LVL6_] = {HSV_BLUE, LYR_TRANS},
+ [_LVL7_] = {C_HSV_WINERED, LYR_SOLID}
+};
+
+
+void keyboard_post_init_user(void) {
+ // Call the post init code.
+#ifdef CONSOLE_ENABLE
+ debug_enable=true;
+ debug_matrix=true;
+#endif
+ //rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+ //rgb_matrix_set_flags(LED_FLAG_NONE);
+ rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
+ //rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
+ //rgb_matrix_sethsv(HSV_OFF);
+ //rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
+ //rgb_matrix_sethsv_noeeprom(HSV_OFF);
+ //rgb_matrix_set_color_all(RGB_BLACK);
+ rgb_matrix_enable();
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+#ifdef CONSOLE_ENABLE
+ // useful for getting matrix right
+ uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %u, time: %u, interrupt: %u, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
+#endif
+
+ switch (keycode) {
+ case RGB_TOG:
+ if (record->event.pressed) {
+ switch (rgb_matrix_get_flags()) {
+ case LED_FLAG_ALL: {
+ rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
+ rgb_matrix_set_color_all(RGB_BLACK);
+ }
+ break;
+ case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
+ rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+ rgb_matrix_set_color_all(RGB_BLACK);
+ }
+ break;
+ case LED_FLAG_UNDERGLOW: {
+ rgb_matrix_set_flags(LED_FLAG_NONE);
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ default: {
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_enable_noeeprom();
+ }
+ break;
+ }
+ }
+ return false;
+ default:
+ return true; // Process all other keycodes normally
+ }
+}
+
+
+void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){
+ HSV hsv = { .h = h_in, .s = s_in, .v = v_in};
+ RGB rgb = hsv_to_rgb(hsv);
+ float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
+ rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b);
+}
+
+void set_led_color_by_layer(int layer, int ledkey){
+ set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]),
+ pgm_read_byte(&ledmap[layer][1]),
+ pgm_read_byte(&ledmap[layer][2]));
+}
+
+void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){
+ if (rgb_matrix_get_flags() != LED_FLAG_ALL){
+ if ( key == KC_TRNS ) {
+ if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){
+ // this key is transparent and the layer below does something
+ // - light it up in (lower) layer-1 specific color
+ set_led_color_by_layer(layer-1, ledkey);
+ }
+ if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
+ // this key is transparent but the lower layer is not intended
+ // to be used, it still works but not intended; type BLACK
+ set_led_color_by_hsv(ledkey, HSV_BLACK);
+ }
+ } else {
+ // this key does something - light it up in layer specific color
+ // regular key and SOLID or BLACK as layer type
+ set_led_color_by_layer(layer, ledkey);
+ }
+ }
+}
+
+void set_caps_lock(int layer) {
+ int caps_lock_led = 30;
+ led_t host_leds = host_keyboard_led_state();
+ if (host_leds.caps_lock) {
+ set_led_color_by_hsv(caps_lock_led, HSV_WHITE);
+ } else {
+ // if capslock is not pressed don't clear it,
+ // it might be used for displaying led pattern
+ if((rgb_matrix_get_flags() != LED_FLAG_ALL)) {
+ // or to keep the correct lighting on for the layer that use all keys
+ // on all other layers turn the led off, so only switch it of when
+ // layer is BLACK
+ if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
+ set_led_color_by_hsv(caps_lock_led, HSV_BLACK);
+ }
+ }
+ }
+}
+
+void set_layer_color(int layer) {
+ // key specific lighting
+ int ledkey=0;
+ for (int keyindex=0; keyindex<MATRIX_COLS*MATRIX_ROWS;keyindex++) {
+ uint8_t row = keyindex/MATRIX_COLS;
+ uint8_t col = (keyindex-(keyindex/MATRIX_COLS)*MATRIX_COLS);
+ uint16_t key=pgm_read_word(&keymaps[layer][row][col]);
+
+ // continue if this is not a valid key
+ if (key==KC_NO) { continue; }
+
+ // handle layer specific coloring
+ set_ledkey_by_layer_type(layer, ledkey, key);
+ /* === below this function add custom overriding ledkey lighting === */
+
+ // gaming layer with highlighted keys
+ //if (IS_LAYER_ON(_LVL4_)) {
+ if (layer == _LVL4_) {
+ if((key==KC_W) || (key==KC_A) || (key==KC_S) || (key==KC_D)) {
+ set_led_color_by_hsv(ledkey, HSV_GOLD);
+ }
+ if((key==KC_R) || (key==KC_SPC) || (key==KC_LSFT) || (key==KC_LCTL)) {
+ set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
+ }
+ }
+
+ // color testing layer
+ /*if (layer == _LVL7_) {
+ switch (ledkey) {
+ case 16: {
+ set_led_color_by_hsv(ledkey, HSV_AZURE);
+ }
+ break;
+ case 17: {
+ set_led_color_by_hsv(ledkey, HSV_BLUE);
+ }
+ break;
+ case 18: {
+ set_led_color_by_hsv(ledkey, HSV_CHARTREUSE);
+ }
+ break;
+ case 19: {
+ set_led_color_by_hsv(ledkey, HSV_CORAL);
+ }
+ break;
+ case 20: {
+ set_led_color_by_hsv(ledkey, HSV_CYAN);
+ }
+ break;
+ case 21: {
+ set_led_color_by_hsv(ledkey, HSV_GOLD);
+ }
+ break;
+ case 22: {
+ set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
+ }
+ break;
+ case 23: {
+ set_led_color_by_hsv(ledkey, HSV_MAGENTA);
+ }
+ break;
+ case 24: {
+ set_led_color_by_hsv(ledkey, HSV_ORANGE);
+ }
+ break;
+ case 25: {
+ set_led_color_by_hsv(ledkey, HSV_PINK);
+ }
+ break;
+ case 26: {
+ set_led_color_by_hsv(ledkey, HSV_RED);
+ }
+ break;
+ case 27: {
+ set_led_color_by_hsv(ledkey, HSV_SPRINGGREEN);
+ }
+ break;
+ case 32: {
+ set_led_color_by_hsv(ledkey, HSV_MAGENTA);
+ }
+ break;
+ case 33: {
+ set_led_color_by_hsv(ledkey, HSV_TEAL);
+ }
+ break;
+ case 34: {
+ set_led_color_by_hsv(ledkey, HSV_TURQUOISE);
+ }
+ break;
+ case 35: {
+ set_led_color_by_hsv(ledkey, HSV_WHITE);
+ }
+ break;
+ case 36: {
+ set_led_color_by_hsv(ledkey, HSV_YELLOW);
+ }
+ break;
+ case 37: {
+ set_led_color_by_hsv(ledkey, HSV_PURPLE);
+ }
+ break;
+ case 38: {
+ set_led_color_by_hsv(ledkey, HSV_GREEN);
+ }
+ break;
+ default: {
+ }
+ break;
+ }
+ }*/
+ ledkey++;
+ }
+ // non key specific lighting instead led flag based
+ if (layer == _LVL7_){
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
+ set_led_color_by_hsv(i, C_HSV_DARKGOLD);
+ }
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ set_led_color_by_hsv(i, HSV_BLACK);
+ }
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
+ set_led_color_by_layer(layer, i);
+ }
+ }
+ }
+
+ return;
+}
+
+void rgb_matrix_indicators_user(void) {
+ int layer = get_highest_layer(layer_state);
+ set_layer_color(layer);
+ set_caps_lock(layer);
+}
+
+#ifdef LEADER_ENABLE
+LEADER_EXTERNS();
+
+void matrix_scan_user(void) {
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ SEQ_ONE_KEY(KC_F) {
+ // Anything you can do in a macro.
+ SEND_STRING("QMK is awesome.");
+ }
+ SEQ_TWO_KEYS(KC_D, KC_D) {
+ SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
+ }
+ SEQ_TWO_KEYS(KC_S, KC_S) {
+ SEND_STRING(SS_LCTL("v"));
+ }
+ SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
+ SEND_STRING("https://start.duckduckgo.com\n");
+ }
+ }
+}
+#endif
diff --git a/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/readme.md b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/readme.md
new file mode 100644
index 0000000000..924e63cef7
--- /dev/null
+++ b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/readme.md
@@ -0,0 +1,22 @@
+# p4yne's keymap for the bm65iso
+
+* Eight layers (DE, LYR_SW_MEDIA, MOUSE_DSKTP_NAV, DYN_MACRO_NUMPAD_LEADER, GAMING, US, US_SHIFTED, DE_FLAG_LIGHTNING)
+* Different color for each layer (DRK_RED, RED, MAGENTA, PURPLE, DRK_GOLD, DRK_BLUE, BLUE, DRK_RED)
+* Keys with something else defined than KC_TRNS are lit up in the layer color, so you easily can see which keys have some function defined
+* Custom layer types for KC_TRNS keys to let lower layer shine through, or stay black/off
+* Custom lighting based on layer, key and led flag
+* Caps-Lock lights up when active
+* Some leader shortcuts defined - nothing useful yet
+* Some space cadet keys defined for easier insertion of () and {}
+* Bootmagic lite enabled via default settings so you can plug in the keyboard while holding esc to land in bootloader mode
+* Manages all this and still fits in to the program memory
+
+Make example for this keyboard (after setting up your build environment):
+
+ make kprepublic/bm65hsrgb_iso:p4yne
+
+Flashing example for this keyboard:
+
+ make kprepublic/bm65hsrgb_iso:p4yne:flash
+
+Keyboard Maintainer: **[p4yne](https://github.com/p4yne)**
diff --git a/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/rules.mk b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/rules.mk
new file mode 100644
index 0000000000..a94bdba88b
--- /dev/null
+++ b/keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/rules.mk
@@ -0,0 +1,23 @@
+#Features
+TAP_DANCE_ENABLE = yes
+SPACE_CADET_ENABLE = yes
+
+
+MAGIC_ENABLE = yes
+EXTRAKEY_ENABLE = yes
+MOUSEKEY_ENABLE = yes
+LEADER_ENABLE = yes
+DYNAMIC_MACRO_ENABLE = yes
+
+#Disabled Features
+#COMBO_ENABLE = no
+# Combo Key Grave and Escape
+#GRAVE_ESC_ENABLE = no
+# no unicode support
+#UNICODE_ENABLE = no
+
+#Debugging
+#COMMAND_ENABLE = no
+#CONSOLE_ENABLE = yes
+
+