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authorJouke Witteveen <j.witteveen@gmail.com>2022-06-13 22:12:55 +0200
committerGitHub <noreply@github.com>2022-06-13 22:12:55 +0200
commit1706da9054f8c4aa77493062a8937a7b64970a9e (patch)
tree1a77464586942c66bdcae99a26bf1558862a7842 /keyboards/jones/v03
parentb17324498ee8e7bf1e8ed57cc8c9b505ca0ce85b (diff)
tap-dance: Restructure code and document in more detail (#16394)
Diffstat (limited to 'keyboards/jones/v03')
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/config.h1
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/keymap.c15
2 files changed, 13 insertions, 3 deletions
diff --git a/keyboards/jones/v03/keymaps/default_jp/config.h b/keyboards/jones/v03/keymaps/default_jp/config.h
index aa06121c1c..7545003ac7 100644
--- a/keyboards/jones/v03/keymaps/default_jp/config.h
+++ b/keyboards/jones/v03/keymaps/default_jp/config.h
@@ -21,3 +21,4 @@
// time for long press
#define TAPPING_TERM 200
+#define TAPPING_TERM_PER_KEY
diff --git a/keyboards/jones/v03/keymaps/default_jp/keymap.c b/keyboards/jones/v03/keymaps/default_jp/keymap.c
index 3f5b10208c..bdcb9e88b1 100644
--- a/keyboards/jones/v03/keymaps/default_jp/keymap.c
+++ b/keyboards/jones/v03/keymaps/default_jp/keymap.c
@@ -51,9 +51,18 @@ void ql_reset(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
- [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
};
+uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case TD(TD_ESC_NUM):
+ return 275;
+ default:
+ return TAPPING_TERM;
+ }
+}
+
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
MAC = SAFE_RANGE,
@@ -303,7 +312,7 @@ static tap ql_tap_state = {
// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
- switch(state->keycode) {
+ switch(TAP_DANCE_KEYCODE(state)) {
case TD(TD_ESC_NUM): // ESC key action
switch (ql_tap_state.state) {
case SINGLE_TAP:
@@ -332,7 +341,7 @@ void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
- switch(state->keycode) {
+ switch(TAP_DANCE_KEYCODE(state)) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {