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authorbakageta <amo@bakageta.com>2018-07-30 23:37:34 -0700
committerDrashna Jaelre <drashna@live.com>2018-07-30 23:37:34 -0700
commit76f3a10eecbc1c04237b3852a0f3384e681a3492 (patch)
treede3cf3c237f28fe89e1367b778c262107637f29a /keyboards/hid_liber/keymaps/bakageta/readme.md
parent98fa82ceeff2e93a7d65ccf719a2f43ec8c04e08 (diff)
Keyboard: Add support for bpiphany's HID Liberation Device (#3470)
* Keyboard: Added support for HID Liberation Device * Keymap: Custom (bakageta) layout for HID Liberation Device * Updated with requested changes
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+# bakageta's Keymap for the HID Liberation Device
+
+A personal keymap intended for the HID Liberation Device.
+
+See [keymap.c](keymap.c) for details.
+
+## Layers
+
+This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
+
+### Layer 1: Base Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
+ |-----------------------------------------------------------| |-----------|
+ |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
+ |-----------------------------------------------------------| '-----------'
+ |Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
+ |-----------------------------------------------------------| ,---.
+ |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
+ |-----------------------------------------------------------| ,-----------.
+ |Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
+ `-----------------------------------------------------------' `-----------'
+
+### Layer 2: Gaming Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | | | |
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| |-----------|
+ | | | | | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| '-----------'
+ | Caps | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,---.
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,-----------.
+ | |XXX| | | | | | | | | | |
+ `-----------------------------------------------------------' `-----------'
+
+
+### Layer 3: Function Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | | | |
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ | | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
+ |-----------------------------------------------------------| |-----------|
+ | | | | | | | | | | | | | | | |Prv|Ply|Nxt|
+ |-----------------------------------------------------------| '-----------'
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,---.
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,-----------.
+ | | | | | | | | | | | | |
+ `-----------------------------------------------------------' `-----------'